Compare commits
14 Commits
2fb602c238
...
failed-fac
| Author | SHA1 | Date | |
|---|---|---|---|
| 1be782b88d | |||
| 3444e9e183 | |||
| fdd972b286 | |||
| 768eed2f39 | |||
| 41639882db | |||
| fa6e4662a6 | |||
| a7ad78e103 | |||
| 0798cd2a6c | |||
| ce6975cc44 | |||
| b9860f3de0 | |||
| 6e729183ef | |||
| d5d430e80d | |||
| 95b4db5191 | |||
| e2dfdf1600 |
@@ -28,33 +28,11 @@ endif()
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message(STATUS "OpenCASCADE_INCLUDE_DIRS: ${OpenCASCADE_INCLUDE_DIRS}")
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message(STATUS "OpenCASCADE_LIBRARIES: ${OpenCASCADE_LIBRARIES}")
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# Automatically find resource files and generate resources.qrc
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set(GENERATED_QRC_FILE "${CMAKE_CURRENT_BINARY_DIR}/resources.qrc")
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set(QRC_CONTENT "")
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file(GLOB ICON_FILES "icons/*.svg")
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string(APPEND QRC_CONTENT " <qresource prefix=\"/icons\">\n")
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foreach(ICON_FILE IN LISTS ICON_FILES)
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get_filename_component(ICON_ALIAS ${ICON_FILE} NAME)
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string(APPEND QRC_CONTENT " <file alias=\"${ICON_ALIAS}\">${ICON_FILE}</file>\n")
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endforeach()
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string(APPEND QRC_CONTENT " </qresource>\n")
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file(GLOB SHADER_FILES "src/shaders/*")
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string(APPEND QRC_CONTENT " <qresource prefix=\"/shaders\">\n")
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foreach(SHADER_FILE IN LISTS SHADER_FILES)
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get_filename_component(SHADER_ALIAS ${SHADER_FILE} NAME)
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string(APPEND QRC_CONTENT " <file alias=\"${SHADER_ALIAS}\">${SHADER_FILE}</file>\n")
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endforeach()
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string(APPEND QRC_CONTENT " </qresource>\n")
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file(WRITE ${GENERATED_QRC_FILE} "<RCC>\n${QRC_CONTENT}</RCC>\n")
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file(GLOB SOURCES "src/*.cpp")
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add_executable(OpenCAD
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${SOURCES}
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${GENERATED_QRC_FILE}
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resources.qrc
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)
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target_include_directories(OpenCAD SYSTEM PRIVATE ${OpenCASCADE_INCLUDE_DIRS})
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20
resources.qrc
Normal file
20
resources.qrc
Normal file
@@ -0,0 +1,20 @@
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<RCC>
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<qresource prefix="/">
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<file>icons/create-sketch.svg</file>
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<file>icons/extrude.svg</file>
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<file>icons/line.svg</file>
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<file>icons/rectangle.svg</file>
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<file>icons/circle.svg</file>
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<file>icons/save-sketch.svg</file>
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<file>icons/cursor.svg</file>
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<file>icons/home.svg</file>
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</qresource>
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<qresource prefix="/shaders">
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<file alias="simple.vert">src/shaders/simple.vert</file>
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<file alias="simple.frag">src/shaders/simple.frag</file>
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<file alias="texture.vert">src/shaders/texture.vert</file>
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<file alias="texture.frag">src/shaders/texture.frag</file>
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<file alias="lit.vert">src/shaders/lit.vert</file>
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<file alias="lit.frag">src/shaders/lit.frag</file>
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</qresource>
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</RCC>
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@@ -158,6 +158,9 @@ void ApplicationController::addCircle(const gp_Pnt& center, double radius)
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void ApplicationController::endSketch()
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{
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if (m_activeSketch) {
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m_activeSketch->buildShape();
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}
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m_activeSketch = nullptr;
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setActiveTool(ToolType::None);
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emit sketchModeEnded();
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@@ -67,7 +67,6 @@ void Camera::wheelEvent(QWheelEvent* event, const QVector3D& worldPos)
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QMatrix4x4 rotation;
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rotation.rotate(m_xRot / 16.0f, 1, 0, 0);
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rotation.rotate(m_yRot / 16.0f, 0, 1, 0);
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rotation.rotate(-90.0f, 1, 0, 0);
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QVector3D p_camera = rotation.map(worldPos);
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if (std::abs(p_camera.z() + oldZoom) < 1e-6) {
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@@ -91,20 +90,14 @@ QMatrix4x4 Camera::modelViewMatrix() const
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QMatrix4x4 model;
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model.translate(m_panX, m_panY, m_zoom);
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QMatrix4x4 zup_rotation;
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zup_rotation.rotate(-90.0f, 1, 0, 0);
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QVector3D pivot_yup = zup_rotation.map(m_rotationPivot);
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if (m_isRotating) {
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model.translate(pivot_yup);
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model.translate(m_rotationPivot);
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}
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model.rotate(m_xRot / 16.0f, 1, 0, 0);
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model.rotate(m_yRot / 16.0f, 0, 1, 0);
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if (m_isRotating) {
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model.translate(-pivot_yup);
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model.translate(-m_rotationPivot);
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}
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model.rotate(-90.0f, 1, 0, 0); // For Z-up system
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return model;
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}
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@@ -348,16 +341,12 @@ void Camera::startRotation(const QVector3D& pivot)
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}
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m_stableZoom = m_zoom;
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QMatrix4x4 zup_rotation;
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zup_rotation.rotate(-90.0f, 1, 0, 0);
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QVector3D pivot_yup = zup_rotation.map(m_rotationPivot);
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QMatrix4x4 rotation;
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rotation.rotate(m_xRot / 16.0f, 1, 0, 0);
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rotation.rotate(m_yRot / 16.0f, 0, 1, 0);
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QVector3D p_rotated = rotation.map(pivot_yup);
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QVector3D p_diff = p_rotated - pivot_yup;
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QVector3D p_rotated = rotation.map(m_rotationPivot);
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QVector3D p_diff = p_rotated - m_rotationPivot;
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setPanX(m_panX + p_diff.x());
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setPanY(m_panY + p_diff.y());
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@@ -372,16 +361,12 @@ void Camera::stopRotation()
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return;
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}
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QMatrix4x4 zup_rotation;
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zup_rotation.rotate(-90.0f, 1, 0, 0);
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QVector3D pivot_yup = zup_rotation.map(m_rotationPivot);
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QMatrix4x4 rotation;
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rotation.rotate(m_xRot / 16.0f, 1, 0, 0);
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rotation.rotate(m_yRot / 16.0f, 0, 1, 0);
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QVector3D p_rotated = rotation.map(pivot_yup);
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QVector3D p_diff = p_rotated - pivot_yup;
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QVector3D p_rotated = rotation.map(m_rotationPivot);
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QVector3D p_diff = p_rotated - m_rotationPivot;
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setPanX(m_panX - p_diff.x());
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setPanY(m_panY - p_diff.y());
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@@ -172,19 +172,19 @@ void CircleTool::paintGL()
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QVector3D p1, p2;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
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p1.setX(centerPos.x() + radius * qCos(angle1));
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p1.setY(centerPos.y() + radius * qSin(angle1));
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p1.setZ(centerPos.z());
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p2.setX(centerPos.x() + radius * qCos(angle2));
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p2.setY(centerPos.y() + radius * qSin(angle2));
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p2.setZ(centerPos.z());
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} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
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p1.setX(centerPos.x() + radius * qCos(angle1));
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p1.setY(centerPos.y());
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p1.setZ(centerPos.z() + radius * qSin(angle1));
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p2.setX(centerPos.x() + radius * qCos(angle2));
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p2.setY(centerPos.y());
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p2.setZ(centerPos.z() + radius * qSin(angle2));
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} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
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p1.setX(centerPos.x() + radius * qCos(angle1));
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p1.setY(centerPos.y() + radius * qSin(angle1));
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p1.setZ(centerPos.z());
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p2.setX(centerPos.x() + radius * qCos(angle2));
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p2.setY(centerPos.y() + radius * qSin(angle2));
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p2.setZ(centerPos.z());
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} else { // YZ
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p1.setX(centerPos.x());
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p1.setY(centerPos.y() + radius * qCos(angle1));
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@@ -1,48 +0,0 @@
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#include "DebugWindow.h"
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#include "Camera.h"
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#include <QVBoxLayout>
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#include <QTextEdit>
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#include <QString>
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DebugWindow::DebugWindow(QWidget *parent)
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: QDialog(parent)
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{
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setWindowTitle("Debug Info");
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resize(600, 400);
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QVBoxLayout* layout = new QVBoxLayout(this);
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m_textEdit = new QTextEdit();
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m_textEdit->setReadOnly(true);
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m_textEdit->setText("Debug window is active.");
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layout->addWidget(m_textEdit);
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setLayout(layout);
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}
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DebugWindow::~DebugWindow()
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{
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}
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void DebugWindow::updateCameraInfo(const Camera* camera)
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{
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if (!camera) {
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m_textEdit->setText("Camera not available.");
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return;
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}
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QString info;
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info += "Camera Info:\n";
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info += "----------------\n";
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info += QString("Rotation (X, Y): (%1, %2)\n").arg(camera->xRotation()).arg(camera->yRotation());
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info += QString("Zoom: %1\n").arg(camera->zoom());
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info += QString("Pan (X, Y): (%1, %2)\n").arg(camera->panX()).arg(camera->panY());
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info += QString("UI Camera Distance: %1\n").arg(camera->uiCameraDistance());
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info += "\n";
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info += "Saved State:\n";
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info += "----------------\n";
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info += QString("Rotation (X, Y): (%1, %2)\n").arg(camera->savedXRot()).arg(camera->savedYRot());
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info += QString("Zoom: %1\n").arg(camera->savedZoom());
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info += QString("Pan (X, Y): (%1, %2)\n").arg(camera->savedPanX()).arg(camera->savedPanY());
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m_textEdit->setText(info);
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}
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@@ -1,23 +0,0 @@
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#ifndef DEBUGWINDOW_H
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#define DEBUGWINDOW_H
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#include <QDialog>
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class QTextEdit;
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class Camera;
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class DebugWindow : public QDialog
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{
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Q_OBJECT
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public:
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explicit DebugWindow(QWidget *parent = nullptr);
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~DebugWindow();
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void updateCameraInfo(const Camera* camera);
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private:
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QTextEdit* m_textEdit;
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};
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#endif // DEBUGWINDOW_H
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144
src/LineTool.cpp
144
src/LineTool.cpp
@@ -58,17 +58,17 @@ void LineTool::mousePressEvent(QMouseEvent *event)
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refDir = m_viewport->property("previousLineDirection").value<QVector3D>();
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} else {
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0);
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else refDir = QVector3D(0, 1, 0);
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else refDir = QVector3D(0, 0, -1);
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}
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QVector3D currentMouseWorldPos = m_viewport->unproject(event->pos(), m_viewport->currentPlane());
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QVector3D mouseVec = currentMouseWorldPos - startPos;
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double mouseAngle;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
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else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
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double refAngle;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
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else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
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double relativeMouseAngle = mouseAngle - refAngle;
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while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
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@@ -85,8 +85,8 @@ void LineTool::mousePressEvent(QMouseEvent *event)
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}
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double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
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QVector3D finalDir;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
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else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
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double lineLength;
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if (lengthFromInput) lineLength = inputLength;
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@@ -115,8 +115,8 @@ void LineTool::mousePressEvent(QMouseEvent *event)
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} else {
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QVector3D worldPos = m_viewport->unproject(event->pos(), m_viewport->currentPlane());
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if (m_viewport->isSnappingHorizontal()) {
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setY(m_firstLinePoint.Y());
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setZ(m_firstLinePoint.Z());
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z());
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y());
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
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} else if (m_viewport->isSnappingVertical()) {
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
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@@ -165,9 +165,9 @@ void LineTool::mouseMoveEvent(QMouseEvent *event)
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double angle = 0;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
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angle = atan2(delta.y(), delta.x());
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} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
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angle = atan2(delta.z(), delta.x());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
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angle = atan2(delta.y(), delta.x());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
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angle = atan2(delta.z(), delta.y());
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}
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@@ -214,17 +214,17 @@ void LineTool::finalizeCreation()
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refDir = m_viewport->property("previousLineDirection").value<QVector3D>();
|
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} else {
|
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0);
|
||||
else refDir = QVector3D(0, 1, 0);
|
||||
else refDir = QVector3D(0, 0, -1);
|
||||
}
|
||||
QVector3D currentMouseWorldPos = m_viewport->unproject(m_viewport->currentMousePos(), m_viewport->currentPlane());
|
||||
QVector3D mouseVec = currentMouseWorldPos - startPos;
|
||||
double mouseAngle;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
|
||||
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
|
||||
double refAngle;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
|
||||
else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
|
||||
double relativeMouseAngle = mouseAngle - refAngle;
|
||||
while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
|
||||
@@ -241,8 +241,8 @@ void LineTool::finalizeCreation()
|
||||
}
|
||||
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
|
||||
QVector3D finalDir;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
|
||||
else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
|
||||
double lineLength;
|
||||
if (lengthFromInput) lineLength = inputLength;
|
||||
@@ -312,7 +312,7 @@ void LineTool::paintGL()
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
refDir = QVector3D(1, 0, 0);
|
||||
} else { // YZ
|
||||
refDir = QVector3D(0, 1, 0);
|
||||
refDir = QVector3D(0, 0, -1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,13 +321,13 @@ void LineTool::paintGL()
|
||||
|
||||
// Quadrant snapping
|
||||
double mouseAngle;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
|
||||
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
|
||||
|
||||
double refAngle;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
|
||||
else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
|
||||
|
||||
double relativeMouseAngle = mouseAngle - refAngle;
|
||||
@@ -347,8 +347,8 @@ void LineTool::paintGL()
|
||||
|
||||
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
|
||||
QVector3D finalDir;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
|
||||
else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
|
||||
|
||||
double lineLength;
|
||||
@@ -380,8 +380,8 @@ void LineTool::paintGL()
|
||||
} else if (m_viewport->isSnappingVertex()) {
|
||||
worldPos.setX(m_viewport->snapVertex().X()); worldPos.setY(m_viewport->snapVertex().Y()); worldPos.setZ(m_viewport->snapVertex().Z());
|
||||
} else if (m_viewport->isSnappingHorizontal()) {
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setY(m_firstLinePoint.Y());
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setZ(m_firstLinePoint.Z());
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z());
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y());
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
|
||||
} else if (m_viewport->isSnappingVertical()) {
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
|
||||
@@ -410,7 +410,7 @@ void LineTool::paintGL()
|
||||
refDir = m_viewport->property("previousLineDirection").value<QVector3D>();
|
||||
} else {
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0);
|
||||
else refDir = QVector3D(0, 1, 0);
|
||||
else refDir = QVector3D(0, 0, -1);
|
||||
}
|
||||
|
||||
if (angleFromInput) {
|
||||
@@ -418,13 +418,13 @@ void LineTool::paintGL()
|
||||
QVector3D mouseVec = currentMouseWorldPos - startPos;
|
||||
|
||||
double mouseAngle;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
|
||||
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
|
||||
|
||||
double refAngleForQuadrant;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
|
||||
else refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
|
||||
|
||||
double relativeMouseAngle = mouseAngle - refAngleForQuadrant;
|
||||
@@ -441,11 +441,11 @@ void LineTool::paintGL()
|
||||
}
|
||||
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
refAngle = atan2(refDir.y(), refDir.x());
|
||||
lineAngle = atan2(lineVec.y(), lineVec.x());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
refAngle = atan2(refDir.z(), refDir.x());
|
||||
lineAngle = atan2(lineVec.z(), lineVec.x());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
refAngle = atan2(refDir.y(), refDir.x());
|
||||
lineAngle = atan2(lineVec.y(), lineVec.x());
|
||||
} else { // YZ
|
||||
refAngle = atan2(refDir.z(), refDir.y());
|
||||
lineAngle = atan2(lineVec.z(), lineVec.y());
|
||||
@@ -461,9 +461,9 @@ void LineTool::paintGL()
|
||||
|
||||
QVector3D perpVec;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
perpVec = QVector3D(-lineVec.y(), lineVec.x(), 0).normalized();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
perpVec = QVector3D(-lineVec.z(), 0, lineVec.x()).normalized();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
perpVec = QVector3D(-lineVec.y(), lineVec.x(), 0).normalized();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
|
||||
perpVec = QVector3D(0, -lineVec.z(), lineVec.y()).normalized();
|
||||
}
|
||||
@@ -513,8 +513,8 @@ void LineTool::paintGL()
|
||||
for (int i = 0; i <= numSegments; ++i) {
|
||||
double angle = refAngle + (lineAngle - refAngle) * i / numSegments;
|
||||
QVector3D p;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) p = startPos + radius * QVector3D(cos(angle), sin(angle), 0);
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) p = startPos + radius * QVector3D(cos(angle), 0, sin(angle));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) p = startPos + radius * QVector3D(cos(angle), 0, sin(angle));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) p = startPos + radius * QVector3D(cos(angle), sin(angle), 0);
|
||||
else p = startPos + radius * QVector3D(0, cos(angle), sin(angle));
|
||||
vertices << p.x() << p.y() << p.z();
|
||||
}
|
||||
@@ -535,11 +535,11 @@ void LineTool::paintGL()
|
||||
double endAngle = lineAngle;
|
||||
QVector3D radialDir_end, tangentDir_end;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
radialDir_end = QVector3D(cos(endAngle), sin(endAngle), 0);
|
||||
tangentDir_end = QVector3D(-sin(endAngle), cos(endAngle), 0);
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
radialDir_end = QVector3D(cos(endAngle), 0, sin(endAngle));
|
||||
tangentDir_end = QVector3D(-sin(endAngle), 0, cos(endAngle));
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
radialDir_end = QVector3D(cos(endAngle), sin(endAngle), 0);
|
||||
tangentDir_end = QVector3D(-sin(endAngle), cos(endAngle), 0);
|
||||
} else {
|
||||
radialDir_end = QVector3D(0, cos(endAngle), sin(endAngle));
|
||||
tangentDir_end = QVector3D(0, -sin(endAngle), cos(endAngle));
|
||||
@@ -555,11 +555,11 @@ void LineTool::paintGL()
|
||||
double startAngle = refAngle;
|
||||
QVector3D radialDir_start, tangentDir_start;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
radialDir_start = QVector3D(cos(startAngle), sin(startAngle), 0);
|
||||
tangentDir_start = QVector3D(-sin(startAngle), cos(startAngle), 0);
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
radialDir_start = QVector3D(cos(startAngle), 0, sin(startAngle));
|
||||
tangentDir_start = QVector3D(-sin(startAngle), 0, cos(startAngle));
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
radialDir_start = QVector3D(cos(startAngle), sin(startAngle), 0);
|
||||
tangentDir_start = QVector3D(-sin(startAngle), cos(startAngle), 0);
|
||||
} else {
|
||||
radialDir_start = QVector3D(0, cos(startAngle), sin(startAngle));
|
||||
tangentDir_start = QVector3D(0, -sin(startAngle), cos(startAngle));
|
||||
@@ -584,22 +584,22 @@ void LineTool::paintGL()
|
||||
const float indicatorOffset = 0.02f * -m_viewport->camera()->zoom();
|
||||
if (m_viewport->isSnappingHorizontal()) {
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
vertices << midPoint.x() - indicatorSize << midPoint.y() + indicatorOffset << midPoint.z();
|
||||
vertices << midPoint.x() + indicatorSize << midPoint.y() + indicatorOffset << midPoint.z();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
vertices << midPoint.x() - indicatorSize << midPoint.y() << midPoint.z() + indicatorOffset;
|
||||
vertices << midPoint.x() + indicatorSize << midPoint.y() << midPoint.z() + indicatorOffset;
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
vertices << midPoint.x() - indicatorSize << midPoint.y() + indicatorOffset << midPoint.z();
|
||||
vertices << midPoint.x() + indicatorSize << midPoint.y() + indicatorOffset << midPoint.z();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
|
||||
vertices << midPoint.x() << midPoint.y() - indicatorSize << midPoint.z() + indicatorOffset;
|
||||
vertices << midPoint.x() << midPoint.y() + indicatorSize << midPoint.z() + indicatorOffset;
|
||||
}
|
||||
} else { // m_isSnappingVertical
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
vertices << midPoint.x() + indicatorOffset << midPoint.y() - indicatorSize << midPoint.z();
|
||||
vertices << midPoint.x() + indicatorOffset << midPoint.y() + indicatorSize << midPoint.z();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
vertices << midPoint.x() + indicatorOffset << midPoint.y() << midPoint.z() - indicatorSize;
|
||||
vertices << midPoint.x() + indicatorOffset << midPoint.y() << midPoint.z() + indicatorSize;
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
vertices << midPoint.x() + indicatorOffset << midPoint.y() - indicatorSize << midPoint.z();
|
||||
vertices << midPoint.x() + indicatorOffset << midPoint.y() + indicatorSize << midPoint.z();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
|
||||
vertices << midPoint.x() << midPoint.y() + indicatorOffset << midPoint.z() - indicatorSize;
|
||||
vertices << midPoint.x() << midPoint.y() + indicatorOffset << midPoint.z() + indicatorSize;
|
||||
@@ -647,7 +647,7 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
refDir = QVector3D(1, 0, 0);
|
||||
} else { // YZ
|
||||
refDir = QVector3D(0, 1, 0);
|
||||
refDir = QVector3D(0, 0, -1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -655,13 +655,13 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
|
||||
QVector3D mouseVec = currentMouseWorldPos - startPos;
|
||||
|
||||
double mouseAngle;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
|
||||
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
|
||||
|
||||
double refAngle;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
|
||||
else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
|
||||
|
||||
double relativeMouseAngle = mouseAngle - refAngle;
|
||||
@@ -681,8 +681,8 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
|
||||
|
||||
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
|
||||
QVector3D finalDir;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
|
||||
else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
|
||||
|
||||
if (lengthFromInput) {
|
||||
@@ -714,8 +714,8 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
|
||||
} else if (m_viewport->isSnappingVertex()) {
|
||||
worldPos.setX(m_viewport->snapVertex().X()); worldPos.setY(m_viewport->snapVertex().Y()); worldPos.setZ(m_viewport->snapVertex().Z());
|
||||
} else if (m_viewport->isSnappingHorizontal()) {
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setY(m_firstLinePoint.Y());
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setZ(m_firstLinePoint.Z());
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z());
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y());
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
|
||||
} else if (m_viewport->isSnappingVertical()) {
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
|
||||
@@ -733,7 +733,7 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
|
||||
refDir = m_viewport->property("previousLineDirection").value<QVector3D>();
|
||||
} else {
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0);
|
||||
else refDir = QVector3D(0, 1, 0);
|
||||
else refDir = QVector3D(0, 0, -1);
|
||||
}
|
||||
|
||||
QVector3D currentMouseWorldPosForText = m_viewport->unproject(m_viewport->currentMousePos(), m_viewport->currentPlane());
|
||||
@@ -742,13 +742,13 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
|
||||
if (angleFromInput) {
|
||||
if (mouseVecForText.length() > 1e-6) {
|
||||
double mouseAngle;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.y(), mouseVecForText.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.x()));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.y(), mouseVecForText.x()));
|
||||
else mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.y()));
|
||||
|
||||
double refAngleForQuadrant;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
|
||||
else refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
|
||||
|
||||
double relativeMouseAngle = mouseAngle - refAngleForQuadrant;
|
||||
@@ -766,11 +766,11 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
|
||||
}
|
||||
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
refAngle = atan2(refDir.y(), refDir.x());
|
||||
lineAngle = atan2(lineVec.y(), lineVec.x());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
refAngle = atan2(refDir.z(), refDir.x());
|
||||
lineAngle = atan2(lineVec.z(), lineVec.x());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
refAngle = atan2(refDir.y(), refDir.x());
|
||||
lineAngle = atan2(lineVec.y(), lineVec.x());
|
||||
} else { // YZ
|
||||
refAngle = atan2(refDir.z(), refDir.y());
|
||||
lineAngle = atan2(lineVec.z(), lineVec.y());
|
||||
@@ -783,9 +783,9 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
|
||||
|
||||
QVector3D perpVec;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
perpVec = QVector3D(-lineVec.y(), lineVec.x(), 0).normalized();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
perpVec = QVector3D(-lineVec.z(), 0, lineVec.x()).normalized();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
perpVec = QVector3D(-lineVec.y(), lineVec.x(), 0).normalized();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
|
||||
perpVec = QVector3D(0, -lineVec.z(), lineVec.y()).normalized();
|
||||
}
|
||||
@@ -831,8 +831,8 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
|
||||
QVector3D textPos3DAngle;
|
||||
float textOffset = 0.035f * -m_viewport->camera()->zoom();
|
||||
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), sin(midAngle), 0);
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), 0, sin(midAngle));
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), 0, sin(midAngle));
|
||||
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), sin(midAngle), 0);
|
||||
else textPos3DAngle = startPos + (radius + textOffset) * QVector3D(0, cos(midAngle), sin(midAngle));
|
||||
|
||||
QVector3D screenPosAngle = m_viewport->project(textPos3DAngle, modelView, projection, m_viewport->rect());
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "SketchFeature.h"
|
||||
#include "Feature.h"
|
||||
#include "ApplicationController.h"
|
||||
#include "DebugWindow.h"
|
||||
#include "Camera.h"
|
||||
|
||||
#include <QMenuBar>
|
||||
#include <QMenu>
|
||||
@@ -21,7 +19,6 @@
|
||||
#include <QStringList>
|
||||
#include <QKeyEvent>
|
||||
#include <QApplication>
|
||||
#include <QProcessEnvironment>
|
||||
|
||||
MainWindow::MainWindow(ApplicationController* appController, QWidget *parent)
|
||||
: QMainWindow(parent)
|
||||
@@ -44,10 +41,6 @@ MainWindow::MainWindow(ApplicationController* appController, QWidget *parent)
|
||||
QAction *saveAsAction = fileMenu->addAction("Save &As...");
|
||||
connect(saveAsAction, &QAction::triggered, this, &MainWindow::saveAs);
|
||||
|
||||
QMenu *helpMenu = menuBar()->addMenu("&Help");
|
||||
QAction *debugAction = helpMenu->addAction("&Debug");
|
||||
connect(debugAction, &QAction::triggered, this, &MainWindow::showDebugWindow);
|
||||
|
||||
|
||||
QToolBar* mainToolBar = addToolBar("Main Toolbar");
|
||||
mainToolBar->setMovable(false);
|
||||
@@ -158,13 +151,6 @@ MainWindow::MainWindow(ApplicationController* appController, QWidget *parent)
|
||||
connect(m_viewport, &ViewportWidget::planeSelected, m_appController, &ApplicationController::onPlaneSelected);
|
||||
connect(m_viewport, &ViewportWidget::toolDeactivated, m_appController, [this]() { m_appController->setActiveTool(ApplicationController::ToolType::None); });
|
||||
|
||||
connect(m_viewport->camera(), &Camera::cameraChanged, this, &MainWindow::updateDebugInfo);
|
||||
|
||||
m_debugWindow = new DebugWindow(this);
|
||||
if (QProcessEnvironment::systemEnvironment().value("DEBUG") == "true") {
|
||||
showDebugWindow();
|
||||
}
|
||||
|
||||
updateWindowTitle(QString());
|
||||
}
|
||||
|
||||
@@ -198,17 +184,6 @@ bool MainWindow::saveAs()
|
||||
return m_appController->saveDocumentAs();
|
||||
}
|
||||
|
||||
void MainWindow::showDebugWindow()
|
||||
{
|
||||
updateDebugInfo();
|
||||
m_debugWindow->show();
|
||||
}
|
||||
|
||||
void MainWindow::updateDebugInfo()
|
||||
{
|
||||
m_debugWindow->updateCameraInfo(m_viewport->camera());
|
||||
}
|
||||
|
||||
void MainWindow::enterSketchMode()
|
||||
{
|
||||
m_tabWidget->removeTab(m_tabWidget->indexOf(m_toolsTab));
|
||||
|
||||
@@ -10,7 +10,6 @@ class Feature;
|
||||
class QTabWidget;
|
||||
class QWidget;
|
||||
class ApplicationController;
|
||||
class DebugWindow;
|
||||
|
||||
class MainWindow : public QMainWindow
|
||||
{
|
||||
@@ -27,9 +26,6 @@ private slots:
|
||||
void createSketch();
|
||||
void saveSketch();
|
||||
|
||||
void showDebugWindow();
|
||||
void updateDebugInfo();
|
||||
|
||||
void enterSketchMode();
|
||||
void exitSketchMode();
|
||||
void updateWindowTitle(const QString& filePath);
|
||||
@@ -40,7 +36,6 @@ protected:
|
||||
private:
|
||||
ApplicationController* m_appController;
|
||||
ViewportWidget *m_viewport;
|
||||
DebugWindow* m_debugWindow;
|
||||
|
||||
QTabWidget *m_tabWidget;
|
||||
QWidget *m_solidTab;
|
||||
|
||||
@@ -69,10 +69,10 @@ void RectangleTool::mousePressEvent(QMouseEvent *event)
|
||||
double current_w, current_h;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
current_w = qAbs(mouseDir.x());
|
||||
current_h = qAbs(mouseDir.y());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
current_w = qAbs(mouseDir.x());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
current_h = qAbs(mouseDir.y());
|
||||
} else { // YZ
|
||||
current_w = qAbs(mouseDir.y());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
@@ -85,10 +85,10 @@ void RectangleTool::mousePressEvent(QMouseEvent *event)
|
||||
worldPos = startPos;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
worldPos.setX(startPos.x() + signX * rect_w);
|
||||
worldPos.setY(startPos.y() + signY * rect_h);
|
||||
worldPos.setZ(startPos.z() + signZ * rect_h);
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
worldPos.setX(startPos.x() + signX * rect_w);
|
||||
worldPos.setZ(startPos.z() + signZ * rect_h);
|
||||
worldPos.setY(startPos.y() + signY * rect_h);
|
||||
} else { // YZ
|
||||
worldPos.setY(startPos.y() + signY * rect_w);
|
||||
worldPos.setZ(startPos.z() + signZ * rect_h);
|
||||
@@ -140,10 +140,10 @@ void RectangleTool::finalizeCreation()
|
||||
double current_w, current_h;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
current_w = qAbs(mouseDir.x());
|
||||
current_h = qAbs(mouseDir.y());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
current_w = qAbs(mouseDir.x());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
current_h = qAbs(mouseDir.y());
|
||||
} else { // YZ
|
||||
current_w = qAbs(mouseDir.y());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
@@ -156,10 +156,10 @@ void RectangleTool::finalizeCreation()
|
||||
worldPos = startPos;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
worldPos.setX(startPos.x() + signX * rect_w);
|
||||
worldPos.setY(startPos.y() + signY * rect_h);
|
||||
worldPos.setZ(startPos.z() + signZ * rect_h);
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
worldPos.setX(startPos.x() + signX * rect_w);
|
||||
worldPos.setZ(startPos.z() + signZ * rect_h);
|
||||
worldPos.setY(startPos.y() + signY * rect_h);
|
||||
} else { // YZ
|
||||
worldPos.setY(startPos.y() + signY * rect_w);
|
||||
worldPos.setZ(startPos.z() + signZ * rect_h);
|
||||
@@ -206,10 +206,10 @@ void RectangleTool::paintGL()
|
||||
double current_w, current_h;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
current_w = qAbs(mouseDir.x());
|
||||
current_h = qAbs(mouseDir.y());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
current_w = qAbs(mouseDir.x());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
current_h = qAbs(mouseDir.y());
|
||||
} else { // YZ
|
||||
current_w = qAbs(mouseDir.y());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
@@ -222,10 +222,10 @@ void RectangleTool::paintGL()
|
||||
worldPos = startPos;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
worldPos.setX(startPos.x() + signX * rect_w);
|
||||
worldPos.setY(startPos.y() + signY * rect_h);
|
||||
worldPos.setZ(startPos.z() + signZ * rect_h);
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
worldPos.setX(startPos.x() + signX * rect_w);
|
||||
worldPos.setZ(startPos.z() + signZ * rect_h);
|
||||
worldPos.setY(startPos.y() + signY * rect_h);
|
||||
} else { // YZ
|
||||
worldPos.setY(startPos.y() + signY * rect_w);
|
||||
worldPos.setZ(startPos.z() + signZ * rect_h);
|
||||
@@ -245,10 +245,10 @@ void RectangleTool::paintGL()
|
||||
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
p2.setX(p3.x()); p2.setY(p1.y()); p2.setZ(p1.z());
|
||||
p4.setX(p1.x()); p4.setY(p3.y()); p4.setZ(p1.z());
|
||||
p4.setX(p1.x()); p4.setY(p1.y()); p4.setZ(p3.z());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
p2.setX(p3.x()); p2.setY(p1.y()); p2.setZ(p1.z());
|
||||
p4.setX(p1.x()); p4.setY(p1.y()); p4.setZ(p3.z());
|
||||
p4.setX(p1.x()); p4.setY(p3.y()); p4.setZ(p1.z());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
|
||||
p2.setX(p1.x()); p2.setY(p3.y()); p2.setZ(p1.z());
|
||||
p4.setX(p1.x()); p4.setY(p1.y()); p4.setZ(p3.z());
|
||||
@@ -300,10 +300,10 @@ void RectangleTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, cons
|
||||
double current_w, current_h;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
current_w = qAbs(mouseDir.x());
|
||||
current_h = qAbs(mouseDir.y());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
current_w = qAbs(mouseDir.x());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
current_h = qAbs(mouseDir.y());
|
||||
} else { // YZ
|
||||
current_w = qAbs(mouseDir.y());
|
||||
current_h = qAbs(mouseDir.z());
|
||||
@@ -316,10 +316,10 @@ void RectangleTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, cons
|
||||
worldPos = p1_3d;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
worldPos.setX(p1_3d.x() + signX * rect_w);
|
||||
worldPos.setY(p1_3d.y() + signY * rect_h);
|
||||
worldPos.setZ(p1_3d.z() + signZ * rect_h);
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
worldPos.setX(p1_3d.x() + signX * rect_w);
|
||||
worldPos.setZ(p1_3d.z() + signZ * rect_h);
|
||||
worldPos.setY(p1_3d.y() + signY * rect_h);
|
||||
} else { // YZ
|
||||
worldPos.setY(p1_3d.y() + signY * rect_w);
|
||||
worldPos.setZ(p1_3d.z() + signZ * rect_h);
|
||||
@@ -338,15 +338,15 @@ void RectangleTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, cons
|
||||
double w, h;
|
||||
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
p2_3d.setX(p3_3d.x()); p2_3d.setY(p1_3d.y()); p2_3d.setZ(p1_3d.z());
|
||||
p4_3d.setX(p1_3d.x()); p4_3d.setY(p3_3d.y()); p4_3d.setZ(p1_3d.z());
|
||||
w = qAbs(p3_3d.x() - p1_3d.x());
|
||||
h = qAbs(p3_3d.y() - p1_3d.y());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
p2_3d.setX(p3_3d.x()); p2_3d.setY(p1_3d.y()); p2_3d.setZ(p1_3d.z());
|
||||
p4_3d.setX(p1_3d.x()); p4_3d.setY(p1_3d.y()); p4_3d.setZ(p3_3d.z());
|
||||
w = qAbs(p3_3d.x() - p1_3d.x());
|
||||
h = qAbs(p3_3d.z() - p1_3d.z());
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
p2_3d.setX(p3_3d.x()); p2_3d.setY(p1_3d.y()); p2_3d.setZ(p1_3d.z());
|
||||
p4_3d.setX(p1_3d.x()); p4_3d.setY(p3_3d.y()); p4_3d.setZ(p1_3d.z());
|
||||
w = qAbs(p3_3d.x() - p1_3d.x());
|
||||
h = qAbs(p3_3d.y() - p1_3d.y());
|
||||
} else { // YZ
|
||||
p2_3d.setX(p1_3d.x()); p2_3d.setY(p3_3d.y()); p2_3d.setZ(p1_3d.z());
|
||||
p4_3d.setX(p1_3d.x()); p4_3d.setY(p1_3d.y()); p4_3d.setZ(p3_3d.z());
|
||||
|
||||
@@ -2,8 +2,24 @@
|
||||
#include "SketchObject.h"
|
||||
#include "SketchLine.h"
|
||||
#include "SketchRectangle.h"
|
||||
#include "SketchCircle.h"
|
||||
|
||||
#include <BRepBuilderAPI_MakeEdge.hxx>
|
||||
#include <BRepBuilderAPI_MakeWire.hxx>
|
||||
#include <BRepBuilderAPI_MakeFace.hxx>
|
||||
#include <BRep_Builder.hxx>
|
||||
#include <TopoDS_Compound.hxx>
|
||||
#include <TopoDS.hxx>
|
||||
#include <gp_Circ.hxx>
|
||||
#include <gp_Ax2.hxx>
|
||||
#include <TopExp_Explorer.hxx>
|
||||
#include <ShapeAnalysis_FreeBounds.hxx>
|
||||
#include <gp_Pln.hxx>
|
||||
#include <BRepOffsetAPI_MakeFilling.hxx>
|
||||
#include <GeomAbs_Shape.hxx>
|
||||
|
||||
#include <QJsonArray>
|
||||
#include <QDebug>
|
||||
|
||||
SketchFeature::SketchFeature(const QString& name)
|
||||
: Feature(name)
|
||||
@@ -35,6 +51,119 @@ const TopoDS_Shape& SketchFeature::shape() const
|
||||
return m_shape;
|
||||
}
|
||||
|
||||
void SketchFeature::buildShape()
|
||||
{
|
||||
m_shape.Nullify();
|
||||
QList<TopoDS_Edge> lineEdges;
|
||||
QList<TopoDS_Face> faces;
|
||||
|
||||
gp_Pln sketchPlane;
|
||||
switch (m_plane) {
|
||||
case SketchPlane::XY: sketchPlane = gp_Pln(gp::Origin(), gp::DY()); break;
|
||||
case SketchPlane::XZ: sketchPlane = gp_Pln(gp::Origin(), gp::DZ()); break;
|
||||
case SketchPlane::YZ: sketchPlane = gp_Pln(gp::Origin(), gp::DX()); break;
|
||||
}
|
||||
|
||||
for (SketchObject* obj : m_objects) {
|
||||
if (auto line = dynamic_cast<SketchLine*>(obj)) {
|
||||
BRepBuilderAPI_MakeEdge makeEdge(line->startPoint(), line->endPoint());
|
||||
if (makeEdge.IsDone()) {
|
||||
lineEdges.append(makeEdge.Edge());
|
||||
}
|
||||
} else if (auto rect = dynamic_cast<SketchRectangle*>(obj)) {
|
||||
const gp_Pnt& c1 = rect->corner1();
|
||||
const gp_Pnt& c2 = rect->corner2();
|
||||
gp_Pnt other_corner1, other_corner2;
|
||||
|
||||
if (m_plane == SketchPlane::XY) {
|
||||
other_corner1.SetCoord(c2.X(), c1.Y(), c1.Z());
|
||||
other_corner2.SetCoord(c1.X(), c1.Y(), c2.Z());
|
||||
} else if (m_plane == SketchPlane::XZ) {
|
||||
other_corner1.SetCoord(c2.X(), c1.Y(), c1.Z());
|
||||
other_corner2.SetCoord(c1.X(), c2.Y(), c1.Z());
|
||||
} else { // YZ
|
||||
other_corner1.SetCoord(c1.X(), c2.Y(), c1.Z());
|
||||
other_corner2.SetCoord(c1.X(), c1.Y(), c2.Z());
|
||||
}
|
||||
|
||||
BRepBuilderAPI_MakeEdge me1(c1, other_corner1);
|
||||
BRepBuilderAPI_MakeEdge me2(other_corner1, c2);
|
||||
BRepBuilderAPI_MakeEdge me3(c2, other_corner2);
|
||||
BRepBuilderAPI_MakeEdge me4(other_corner2, c1);
|
||||
if (me1.IsDone() && me2.IsDone() && me3.IsDone() && me4.IsDone()) {
|
||||
BRepBuilderAPI_MakeWire wireBuilder(me1.Edge(), me2.Edge(), me3.Edge(), me4.Edge());
|
||||
if (wireBuilder.IsDone()) {
|
||||
BRepBuilderAPI_MakeFace faceBuilder(sketchPlane, wireBuilder.Wire());
|
||||
if (faceBuilder.IsDone()) {
|
||||
faces.append(faceBuilder.Face());
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (auto circle = dynamic_cast<SketchCircle*>(obj)) {
|
||||
const gp_Pnt& center = circle->center();
|
||||
double radius = circle->radius();
|
||||
gp_Dir normal;
|
||||
switch (m_plane) {
|
||||
case SketchPlane::XY: normal = gp::DY(); break;
|
||||
case SketchPlane::XZ: normal = gp::DZ(); break;
|
||||
case SketchPlane::YZ: normal = gp::DX(); break;
|
||||
}
|
||||
gp_Ax2 axis(center, normal);
|
||||
gp_Circ circ(axis, radius);
|
||||
BRepBuilderAPI_MakeEdge makeEdge(circ);
|
||||
if (makeEdge.IsDone()) {
|
||||
TopoDS_Edge edge = makeEdge.Edge();
|
||||
BRepBuilderAPI_MakeWire wireBuilder(edge);
|
||||
if(wireBuilder.IsDone()) {
|
||||
BRepBuilderAPI_MakeFace faceBuilder(sketchPlane, wireBuilder.Wire());
|
||||
if (faceBuilder.IsDone()) {
|
||||
faces.append(faceBuilder.Face());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!lineEdges.isEmpty()) {
|
||||
qDebug() << "buildShape: processing" << lineEdges.size() << "line edges";
|
||||
|
||||
BRepOffsetAPI_MakeFilling faceMaker;
|
||||
for (const TopoDS_Edge& edge : lineEdges) {
|
||||
faceMaker.Add(edge, GeomAbs_C0);
|
||||
}
|
||||
faceMaker.Build();
|
||||
|
||||
if (faceMaker.IsDone()) {
|
||||
TopExp_Explorer explorer(faceMaker.Shape(), TopAbs_FACE);
|
||||
int facesAdded = 0;
|
||||
for (; explorer.More(); explorer.Next()) {
|
||||
faces.append(TopoDS::Face(explorer.Current()));
|
||||
facesAdded++;
|
||||
}
|
||||
qDebug() << "buildShape: added" << facesAdded << "face(s) using MakeFilling";
|
||||
} else {
|
||||
qDebug() << "buildShape: MakeFilling failed";
|
||||
}
|
||||
}
|
||||
|
||||
qDebug() << "buildShape: total faces created:" << faces.size();
|
||||
if (faces.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (faces.size() == 1) {
|
||||
m_shape = faces.first();
|
||||
} else {
|
||||
TopoDS_Compound compound;
|
||||
BRep_Builder builder;
|
||||
builder.MakeCompound(compound);
|
||||
for (const auto& face : faces) {
|
||||
builder.Add(compound, face);
|
||||
}
|
||||
m_shape = compound;
|
||||
}
|
||||
}
|
||||
|
||||
void SketchFeature::addObject(SketchObject* object)
|
||||
{
|
||||
m_objects.append(object);
|
||||
|
||||
@@ -26,6 +26,8 @@ public:
|
||||
|
||||
const TopoDS_Shape& shape() const;
|
||||
|
||||
void buildShape();
|
||||
|
||||
void addObject(SketchObject* object);
|
||||
const QList<SketchObject*>& objects() const;
|
||||
|
||||
|
||||
@@ -23,9 +23,9 @@ GridParams getGridParams(float distance)
|
||||
} else if (distance > 50.0f) {
|
||||
return { 5.0f, 25.0f, 1000 };
|
||||
} else if (distance > 10.0f) {
|
||||
return { 1.0f, 5.0f, 100 };
|
||||
return { 1.0f, 5.0f, 1000 };
|
||||
} else { // zoomed in
|
||||
return { 0.2f, 1.0f, 10 };
|
||||
return { 0.2f, 1.0f, 1000 };
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
@@ -87,11 +87,11 @@ void SketchGrid::drawGridLines(SketchPlane plane, QOpenGLShaderProgram* shaderPr
|
||||
float pos = i * minorIncrement;
|
||||
QVector<GLfloat>& current_vector = (i % 5 == 0) ? majorLines : minorLines;
|
||||
if (plane == XY) {
|
||||
current_vector << pos << -gridSize << 0 << pos << gridSize << 0;
|
||||
current_vector << -gridSize << pos << 0 << gridSize << pos << 0;
|
||||
} else if (plane == XZ) {
|
||||
current_vector << pos << 0 << -gridSize << pos << 0 << gridSize;
|
||||
current_vector << -gridSize << 0 << pos << gridSize << 0 << pos;
|
||||
} else if (plane == XZ) {
|
||||
current_vector << pos << -gridSize << 0 << pos << gridSize << 0;
|
||||
current_vector << -gridSize << pos << 0 << gridSize << pos << 0;
|
||||
} else { // YZ
|
||||
current_vector << 0 << pos << -gridSize << 0 << pos << gridSize;
|
||||
current_vector << 0 << -gridSize << pos << 0 << gridSize << pos;
|
||||
@@ -133,7 +133,7 @@ void SketchGrid::drawAxes(SketchPlane plane, QOpenGLShaderProgram* shaderProgram
|
||||
// Y Axis (Green)
|
||||
if (plane == XY || plane == YZ) {
|
||||
vertices.clear();
|
||||
vertices << 0 << -axisLength << 0 << 0 << axisLength << 0;
|
||||
vertices << 0 << 0 << -axisLength << 0 << 0 << axisLength;
|
||||
shaderProgram->setUniformValue(colorLoc, QVector4D(0.0f, 1.0f, 0.0f, 1.0f));
|
||||
m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat));
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
@@ -141,7 +141,7 @@ void SketchGrid::drawAxes(SketchPlane plane, QOpenGLShaderProgram* shaderProgram
|
||||
// Z Axis (Blue)
|
||||
if (plane == XZ || plane == YZ) {
|
||||
vertices.clear();
|
||||
vertices << 0 << 0 << -axisLength << 0 << 0 << axisLength;
|
||||
vertices << 0 << -axisLength << 0 << 0 << axisLength << 0;
|
||||
shaderProgram->setUniformValue(colorLoc, QVector4D(0.0f, 0.0f, 1.0f, 1.0f));
|
||||
m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat));
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
@@ -184,10 +184,10 @@ void SketchGrid::paintAxisLabels(QPainter& painter, SketchGrid::SketchPlane plan
|
||||
|
||||
if (plane == SketchGrid::XY) {
|
||||
drawLabelsForAxis(0); // X
|
||||
drawLabelsForAxis(1); // Y
|
||||
drawLabelsForAxis(2); // Y
|
||||
} else if (plane == SketchGrid::XZ) {
|
||||
drawLabelsForAxis(0); // X
|
||||
drawLabelsForAxis(2); // Z
|
||||
drawLabelsForAxis(1); // Z
|
||||
} else if (plane == SketchGrid::YZ) {
|
||||
drawLabelsForAxis(1); // Y
|
||||
drawLabelsForAxis(2); // Z
|
||||
|
||||
@@ -29,10 +29,10 @@ bool Snapping::update(const QPoint& mousePos)
|
||||
|
||||
switch (m_viewport->currentPlane()) {
|
||||
case ViewportWidget::SketchPlane::XY:
|
||||
shouldSnap = qAbs(worldPos.x()) < snapRectHalfSize && qAbs(worldPos.y()) < snapRectHalfSize;
|
||||
shouldSnap = qAbs(worldPos.x()) < snapRectHalfSize && qAbs(worldPos.z()) < snapRectHalfSize;
|
||||
break;
|
||||
case ViewportWidget::SketchPlane::XZ:
|
||||
shouldSnap = qAbs(worldPos.x()) < snapRectHalfSize && qAbs(worldPos.z()) < snapRectHalfSize;
|
||||
shouldSnap = qAbs(worldPos.x()) < snapRectHalfSize && qAbs(worldPos.y()) < snapRectHalfSize;
|
||||
break;
|
||||
case ViewportWidget::SketchPlane::YZ:
|
||||
shouldSnap = qAbs(worldPos.y()) < snapRectHalfSize && qAbs(worldPos.z()) < snapRectHalfSize;
|
||||
@@ -62,10 +62,10 @@ bool Snapping::update(const QPoint& mousePos)
|
||||
bool isClose = false;
|
||||
switch (m_viewport->currentPlane()) {
|
||||
case ViewportWidget::SketchPlane::XY:
|
||||
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize;
|
||||
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
|
||||
break;
|
||||
case ViewportWidget::SketchPlane::XZ:
|
||||
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
|
||||
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize;
|
||||
break;
|
||||
case ViewportWidget::SketchPlane::YZ:
|
||||
isClose = qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
|
||||
@@ -88,10 +88,10 @@ bool Snapping::update(const QPoint& mousePos)
|
||||
|
||||
if (sketch->plane() == SketchFeature::SketchPlane::XY) {
|
||||
p2.SetCoord(p3.X(), p1.Y(), p1.Z());
|
||||
p4.SetCoord(p1.X(), p3.Y(), p1.Z());
|
||||
p4.SetCoord(p1.X(), p1.Y(), p3.Z());
|
||||
} else if (sketch->plane() == SketchFeature::SketchPlane::XZ) {
|
||||
p2.SetCoord(p3.X(), p1.Y(), p1.Z());
|
||||
p4.SetCoord(p1.X(), p1.Y(), p3.Z());
|
||||
p4.SetCoord(p1.X(), p3.Y(), p1.Z());
|
||||
} else if (sketch->plane() == SketchFeature::SketchPlane::YZ) {
|
||||
p2.SetCoord(p1.X(), p3.Y(), p1.Z());
|
||||
p4.SetCoord(p1.X(), p1.Y(), p3.Z());
|
||||
@@ -102,10 +102,10 @@ bool Snapping::update(const QPoint& mousePos)
|
||||
bool isClose = false;
|
||||
switch (m_viewport->currentPlane()) {
|
||||
case ViewportWidget::SketchPlane::XY:
|
||||
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize;
|
||||
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
|
||||
break;
|
||||
case ViewportWidget::SketchPlane::XZ:
|
||||
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
|
||||
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize;
|
||||
break;
|
||||
case ViewportWidget::SketchPlane::YZ:
|
||||
isClose = qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
|
||||
@@ -140,15 +140,15 @@ void Snapping::paintGL() const
|
||||
if (m_isSnappingOrigin) {
|
||||
const float rectSize = 0.0075f * -m_viewport->camera()->zoom();
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
vertices << -rectSize << -rectSize << 0 << rectSize << -rectSize << 0;
|
||||
vertices << rectSize << -rectSize << 0 << rectSize << rectSize << 0;
|
||||
vertices << rectSize << rectSize << 0 << -rectSize << rectSize << 0;
|
||||
vertices << -rectSize << rectSize << 0 << -rectSize << -rectSize << 0;
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
vertices << -rectSize << 0 << -rectSize << rectSize << 0 << -rectSize;
|
||||
vertices << rectSize << 0 << -rectSize << rectSize << 0 << rectSize;
|
||||
vertices << rectSize << 0 << rectSize << -rectSize << 0 << rectSize;
|
||||
vertices << -rectSize << 0 << rectSize << -rectSize << 0 << -rectSize;
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
vertices << -rectSize << -rectSize << 0 << rectSize << -rectSize << 0;
|
||||
vertices << rectSize << -rectSize << 0 << rectSize << rectSize << 0;
|
||||
vertices << rectSize << rectSize << 0 << -rectSize << rectSize << 0;
|
||||
vertices << -rectSize << rectSize << 0 << -rectSize << -rectSize << 0;
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
|
||||
vertices << 0 << -rectSize << -rectSize << 0 << rectSize << -rectSize;
|
||||
vertices << 0 << rectSize << -rectSize << 0 << rectSize << rectSize;
|
||||
@@ -159,15 +159,15 @@ void Snapping::paintGL() const
|
||||
const float rectSize = 0.0075f * -m_viewport->camera()->zoom();
|
||||
const auto& v = m_snapVertex;
|
||||
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
|
||||
vertices << v.X() - rectSize << v.Y() - rectSize << v.Z() << v.X() + rectSize << v.Y() - rectSize << v.Z();
|
||||
vertices << v.X() + rectSize << v.Y() - rectSize << v.Z() << v.X() + rectSize << v.Y() + rectSize << v.Z();
|
||||
vertices << v.X() + rectSize << v.Y() + rectSize << v.Z() << v.X() - rectSize << v.Y() + rectSize << v.Z();
|
||||
vertices << v.X() - rectSize << v.Y() + rectSize << v.Z() << v.X() - rectSize << v.Y() - rectSize << v.Z();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
vertices << v.X() - rectSize << v.Y() << v.Z() - rectSize << v.X() + rectSize << v.Y() << v.Z() - rectSize;
|
||||
vertices << v.X() + rectSize << v.Y() << v.Z() - rectSize << v.X() + rectSize << v.Y() << v.Z() + rectSize;
|
||||
vertices << v.X() + rectSize << v.Y() << v.Z() + rectSize << v.X() - rectSize << v.Y() << v.Z() + rectSize;
|
||||
vertices << v.X() - rectSize << v.Y() << v.Z() + rectSize << v.X() - rectSize << v.Y() << v.Z() - rectSize;
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
|
||||
vertices << v.X() - rectSize << v.Y() - rectSize << v.Z() << v.X() + rectSize << v.Y() - rectSize << v.Z();
|
||||
vertices << v.X() + rectSize << v.Y() - rectSize << v.Z() << v.X() + rectSize << v.Y() + rectSize << v.Z();
|
||||
vertices << v.X() + rectSize << v.Y() + rectSize << v.Z() << v.X() - rectSize << v.Y() + rectSize << v.Z();
|
||||
vertices << v.X() - rectSize << v.Y() + rectSize << v.Z() << v.X() - rectSize << v.Y() - rectSize << v.Z();
|
||||
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
|
||||
vertices << v.X() << v.Y() - rectSize << v.Z() - rectSize << v.X() << v.Y() + rectSize << v.Z() - rectSize;
|
||||
vertices << v.X() << v.Y() + rectSize << v.Z() - rectSize << v.X() << v.Y() + rectSize << v.Z() + rectSize;
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include <QScreen>
|
||||
#include <QSvgRenderer>
|
||||
#include <QVector>
|
||||
#include <QVector3D>
|
||||
|
||||
namespace
|
||||
{
|
||||
@@ -75,35 +74,6 @@ void ViewCube::paintGL(QOpenGLShaderProgram* simpleShader, int simpleShaderColor
|
||||
drawViewCube(viewCubeProjection, viewMatrix, opacity);
|
||||
drawAxes(simpleShader, simpleShaderColorLoc, viewCubeProjection, viewMatrix);
|
||||
|
||||
QMatrix4x4 mvp = viewCubeProjection * viewMatrix;
|
||||
const float axisLen = 1.7f;
|
||||
|
||||
QVector3D xAxisEnd(axisLen, 0.0f, 0.0f);
|
||||
QVector3D yAxisEnd(0.0f, 0.0f, axisLen);
|
||||
QVector3D zAxisEnd(0.0f, axisLen, 0.0f);
|
||||
|
||||
QVector3D xAxisNdc = mvp.map(xAxisEnd);
|
||||
QVector3D yAxisNdc = mvp.map(yAxisEnd);
|
||||
QVector3D zAxisNdc = mvp.map(zAxisEnd);
|
||||
|
||||
const int vpX = width - viewCubeSize;
|
||||
const int vpY = 0;
|
||||
const int vpW = viewCubeSize;
|
||||
const int vpH = viewCubeSize;
|
||||
const float dpr = QGuiApplication::primaryScreen()->devicePixelRatio();
|
||||
|
||||
m_xAxisLabelPos.setX( (xAxisNdc.x() + 1.0f) * vpW / 2.0f + vpX );
|
||||
m_xAxisLabelPos.setY( (1.0f - xAxisNdc.y()) * vpH / 2.0f + vpY );
|
||||
m_xAxisLabelPos /= dpr;
|
||||
|
||||
m_yAxisLabelPos.setX( (yAxisNdc.x() + 1.0f) * vpW / 2.0f + vpX );
|
||||
m_yAxisLabelPos.setY( (1.0f - yAxisNdc.y()) * vpH / 2.0f + vpY );
|
||||
m_yAxisLabelPos /= dpr;
|
||||
|
||||
m_zAxisLabelPos.setX( (zAxisNdc.x() + 1.0f) * vpW / 2.0f + vpX );
|
||||
m_zAxisLabelPos.setY( (1.0f - zAxisNdc.y()) * vpH / 2.0f + vpY );
|
||||
m_zAxisLabelPos /= dpr;
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
@@ -259,23 +229,6 @@ void ViewCube::drawAxes(QOpenGLShaderProgram* simpleShader, int colorLoc, const
|
||||
|
||||
void ViewCube::paint2D(QPainter& painter, int widgetWidth, int widgetHeight)
|
||||
{
|
||||
QFont font("Arial", 10, QFont::Bold);
|
||||
painter.setFont(font);
|
||||
painter.setPen(Qt::white);
|
||||
QFontMetrics fm(font);
|
||||
|
||||
QRect xRect = fm.boundingRect("X");
|
||||
xRect.moveCenter(m_xAxisLabelPos);
|
||||
painter.drawText(xRect, Qt::AlignCenter, "X");
|
||||
|
||||
QRect yRect = fm.boundingRect("Y");
|
||||
yRect.moveCenter(m_yAxisLabelPos);
|
||||
painter.drawText(yRect, Qt::AlignCenter, "Y");
|
||||
|
||||
QRect zRect = fm.boundingRect("Z");
|
||||
zRect.moveCenter(m_zAxisLabelPos);
|
||||
painter.drawText(zRect, Qt::AlignCenter, "Z");
|
||||
|
||||
if (!m_isHovered) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -34,10 +34,6 @@ private:
|
||||
QRect m_homeButtonRect;
|
||||
QSvgRenderer* m_homeButtonRenderer = nullptr;
|
||||
|
||||
QPoint m_xAxisLabelPos;
|
||||
QPoint m_yAxisLabelPos;
|
||||
QPoint m_zAxisLabelPos;
|
||||
|
||||
QOpenGLTexture* m_faceTextures[6];
|
||||
|
||||
QOpenGLShaderProgram* m_textureShaderProgram = nullptr;
|
||||
|
||||
@@ -30,6 +30,15 @@
|
||||
#include <QVector>
|
||||
#include <map>
|
||||
|
||||
#include <BRepMesh_IncrementalMesh.hxx>
|
||||
#include <TopExp_Explorer.hxx>
|
||||
#include <TopoDS.hxx>
|
||||
#include <TopoDS_Face.hxx>
|
||||
#include <Poly_Triangulation.hxx>
|
||||
#include <BRep_Tool.hxx>
|
||||
#include <gp_Dir.hxx>
|
||||
#include <gp_Trsf.hxx>
|
||||
|
||||
struct PntComparator {
|
||||
bool operator()(const gp_Pnt& a, const gp_Pnt& b) const {
|
||||
// A tolerance is needed for floating point comparisons
|
||||
@@ -72,6 +81,7 @@ ViewportWidget::~ViewportWidget()
|
||||
{
|
||||
makeCurrent();
|
||||
delete m_shaderProgram;
|
||||
delete m_litShaderProgram;
|
||||
delete m_viewCube;
|
||||
delete m_sketchGrid;
|
||||
m_vbo.destroy();
|
||||
@@ -489,8 +499,8 @@ QVector3D ViewportWidget::unproject(const QPoint& screenPos, SketchPlane plane)
|
||||
|
||||
QVector3D planeNormal;
|
||||
switch (plane) {
|
||||
case SketchPlane::XY: planeNormal = QVector3D(0, 0, 1); break;
|
||||
case SketchPlane::XZ: planeNormal = QVector3D(0, 1, 0); break;
|
||||
case SketchPlane::XY: planeNormal = QVector3D(0, 1, 0); break;
|
||||
case SketchPlane::XZ: planeNormal = QVector3D(0, 0, 1); break;
|
||||
case SketchPlane::YZ: planeNormal = QVector3D(1, 0, 0); break;
|
||||
case SketchPlane::NONE: return QVector3D();
|
||||
}
|
||||
@@ -532,15 +542,15 @@ void ViewportWidget::drawSketch(const SketchFeature* sketch)
|
||||
const int numSegments = 64;
|
||||
QVector3D u_axis, v_axis;
|
||||
switch (sketch->plane()) {
|
||||
case SketchFeature::SketchPlane::XY: // Top
|
||||
u_axis = QVector3D(1, 0, 0);
|
||||
v_axis = QVector3D(0, 1, 0);
|
||||
break;
|
||||
case SketchFeature::SketchPlane::XZ: // Front
|
||||
case SketchFeature::SketchPlane::XY:
|
||||
u_axis = QVector3D(1, 0, 0);
|
||||
v_axis = QVector3D(0, 0, 1);
|
||||
break;
|
||||
case SketchFeature::SketchPlane::YZ: // Right
|
||||
case SketchFeature::SketchPlane::XZ:
|
||||
u_axis = QVector3D(1, 0, 0);
|
||||
v_axis = QVector3D(0, 1, 0);
|
||||
break;
|
||||
case SketchFeature::SketchPlane::YZ:
|
||||
u_axis = QVector3D(0, 1, 0);
|
||||
v_axis = QVector3D(0, 0, 1);
|
||||
break;
|
||||
@@ -564,10 +574,10 @@ void ViewportWidget::drawSketch(const SketchFeature* sketch)
|
||||
gp_Pnt p2, p4;
|
||||
if (sketch->plane() == SketchFeature::SketchPlane::XY) {
|
||||
p2.SetCoord(p3.X(), p1.Y(), p1.Z());
|
||||
p4.SetCoord(p1.X(), p3.Y(), p1.Z());
|
||||
p4.SetCoord(p1.X(), p1.Y(), p3.Z());
|
||||
} else if (sketch->plane() == SketchFeature::SketchPlane::XZ) {
|
||||
p2.SetCoord(p3.X(), p1.Y(), p1.Z());
|
||||
p4.SetCoord(p1.X(), p1.Y(), p3.Z());
|
||||
p4.SetCoord(p1.X(), p3.Y(), p1.Z());
|
||||
} else if (sketch->plane() == SketchFeature::SketchPlane::YZ) {
|
||||
p2.SetCoord(p1.X(), p3.Y(), p1.Z());
|
||||
p4.SetCoord(p1.X(), p1.Y(), p3.Z());
|
||||
@@ -594,6 +604,9 @@ void ViewportWidget::drawSketch(const SketchFeature* sketch)
|
||||
|
||||
if (!lineVertices.isEmpty()) {
|
||||
m_vbo.allocate(lineVertices.constData(), lineVertices.size() * sizeof(GLfloat));
|
||||
m_shaderProgram->enableAttributeArray(0);
|
||||
m_shaderProgram->setAttributeBuffer(0, GL_FLOAT, 0, 3, 0);
|
||||
m_shaderProgram->disableAttributeArray(1);
|
||||
glDrawArrays(GL_LINES, 0, lineVertices.size() / 3);
|
||||
}
|
||||
|
||||
@@ -649,13 +662,88 @@ void ViewportWidget::drawSketch(const SketchFeature* sketch)
|
||||
}
|
||||
}
|
||||
|
||||
// Draw faces
|
||||
if (!sketch->shape().IsNull()) {
|
||||
glDisable(GL_CULL_FACE);
|
||||
BRepMesh_IncrementalMesh(sketch->shape(), 0.1, Standard_False, 0.5, Standard_True); // Linear deflection, compute normals
|
||||
|
||||
QVector<GLfloat> faceData;
|
||||
TopExp_Explorer explorer(sketch->shape(), TopAbs_FACE);
|
||||
for (; explorer.More(); explorer.Next()) {
|
||||
TopoDS_Face face = TopoDS::Face(explorer.Current());
|
||||
TopLoc_Location location;
|
||||
Handle(Poly_Triangulation) triangulation = BRep_Tool::Triangulation(face, location);
|
||||
|
||||
if (!triangulation.IsNull()) {
|
||||
gp_Trsf locTrsf = location.Transformation();
|
||||
|
||||
if (triangulation->HasNormals()) {
|
||||
for (int i = 1; i <= triangulation->NbTriangles(); ++i) {
|
||||
const Poly_Triangle& triangle = triangulation->Triangle(i);
|
||||
for (int j = 1; j <= 3; ++j) {
|
||||
int nodeIdx = triangle.Value(j);
|
||||
gp_Pnt p = triangulation->Node(nodeIdx).Transformed(location);
|
||||
gp_Dir n = triangulation->Normal(nodeIdx);
|
||||
n.Transform(locTrsf);
|
||||
|
||||
if (face.Orientation() == TopAbs_REVERSED) {
|
||||
n.Reverse();
|
||||
}
|
||||
faceData << p.X() << p.Y() << p.Z();
|
||||
faceData << n.X() << n.Y() << n.Z();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int i = 1; i <= triangulation->NbTriangles(); ++i) {
|
||||
const Poly_Triangle& triangle = triangulation->Triangle(i);
|
||||
gp_Pnt p1 = triangulation->Node(triangle.Value(1)).Transformed(location);
|
||||
gp_Pnt p2 = triangulation->Node(triangle.Value(2)).Transformed(location);
|
||||
gp_Pnt p3 = triangulation->Node(triangle.Value(3)).Transformed(location);
|
||||
|
||||
QVector3D v1(p1.X(), p1.Y(), p1.Z());
|
||||
QVector3D v2(p2.X(), p2.Y(), p2.Z());
|
||||
QVector3D v3(p3.X(), p3.Y(), p3.Z());
|
||||
QVector3D faceNormal = QVector3D::crossProduct(v2 - v1, v3 - v1).normalized();
|
||||
if (face.Orientation() == TopAbs_REVERSED) {
|
||||
faceNormal = -faceNormal;
|
||||
}
|
||||
faceData << p1.X() << p1.Y() << p1.Z() << faceNormal.x() << faceNormal.y() << faceNormal.z();
|
||||
faceData << p2.X() << p2.Y() << p2.Z() << faceNormal.x() << faceNormal.y() << faceNormal.z();
|
||||
faceData << p3.X() << p3.Y() << p3.Z() << faceNormal.x() << faceNormal.y() << faceNormal.z();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!faceData.isEmpty()) {
|
||||
m_litShaderProgram->bind();
|
||||
m_litShaderProgram->setUniformValue(m_litProjMatrixLoc, projection);
|
||||
m_litShaderProgram->setUniformValue(m_litMvMatrixLoc, m_camera->modelViewMatrix());
|
||||
m_litShaderProgram->setUniformValue(m_litNormalMatrixLoc, m_camera->modelViewMatrix().normalMatrix());
|
||||
|
||||
m_vbo.bind();
|
||||
m_vbo.allocate(faceData.constData(), faceData.size() * sizeof(GLfloat));
|
||||
|
||||
m_litShaderProgram->enableAttributeArray(0);
|
||||
m_litShaderProgram->setAttributeBuffer(0, GL_FLOAT, 0, 3, 6 * sizeof(GLfloat));
|
||||
m_litShaderProgram->enableAttributeArray(1);
|
||||
m_litShaderProgram->setAttributeBuffer(1, GL_FLOAT, 3 * sizeof(GLfloat), 3, 6 * sizeof(GLfloat));
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, faceData.size() / 6);
|
||||
m_litShaderProgram->disableAttributeArray(1);
|
||||
m_shaderProgram->bind(); // rebind simple shader for subsequent draws
|
||||
m_shaderProgram->setAttributeBuffer(0, GL_FLOAT, 0, 3, 0);
|
||||
}
|
||||
glEnable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void ViewportWidget::initShaders()
|
||||
{
|
||||
// Simple shader for lines and grids
|
||||
m_shaderProgram = new QOpenGLShaderProgram(this);
|
||||
|
||||
if (!m_shaderProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/simple.vert")) {
|
||||
qCritical() << "Vertex shader compilation failed:" << m_shaderProgram->log();
|
||||
return;
|
||||
@@ -668,10 +756,27 @@ void ViewportWidget::initShaders()
|
||||
qCritical() << "Shader program linking failed:" << m_shaderProgram->log();
|
||||
return;
|
||||
}
|
||||
|
||||
m_projMatrixLoc = m_shaderProgram->uniformLocation("projectionMatrix");
|
||||
m_mvMatrixLoc = m_shaderProgram->uniformLocation("modelViewMatrix");
|
||||
m_colorLoc = m_shaderProgram->uniformLocation("objectColor");
|
||||
|
||||
// Lit shader for faces
|
||||
m_litShaderProgram = new QOpenGLShaderProgram(this);
|
||||
if (!m_litShaderProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/lit.vert")) {
|
||||
qCritical() << "Lit vertex shader compilation failed:" << m_litShaderProgram->log();
|
||||
return;
|
||||
}
|
||||
if (!m_litShaderProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/lit.frag")) {
|
||||
qCritical() << "Lit fragment shader compilation failed:" << m_litShaderProgram->log();
|
||||
return;
|
||||
}
|
||||
if (!m_litShaderProgram->link()) {
|
||||
qCritical() << "Lit shader program linking failed:" << m_litShaderProgram->log();
|
||||
return;
|
||||
}
|
||||
m_litProjMatrixLoc = m_litShaderProgram->uniformLocation("projectionMatrix");
|
||||
m_litMvMatrixLoc = m_litShaderProgram->uniformLocation("modelViewMatrix");
|
||||
m_litNormalMatrixLoc = m_litShaderProgram->uniformLocation("normalMatrix");
|
||||
}
|
||||
|
||||
void ViewportWidget::drawSelectionPlanes()
|
||||
@@ -686,6 +791,9 @@ void ViewportWidget::drawSelectionPlanes()
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
m_vbo.bind();
|
||||
m_shaderProgram->enableAttributeArray(0);
|
||||
m_shaderProgram->setAttributeBuffer(0, GL_FLOAT, 0, 3, 0);
|
||||
m_shaderProgram->disableAttributeArray(1);
|
||||
QVector<GLfloat> vertices;
|
||||
|
||||
auto drawPlane = [&](const QVector<GLfloat>& quadVerts, bool highlighted) {
|
||||
@@ -702,18 +810,18 @@ void ViewportWidget::drawSelectionPlanes()
|
||||
};
|
||||
|
||||
// XY Plane (Top)
|
||||
QVector<GLfloat> xyQuad = { planeOffset, -planeOffset, 0, planeOffset + planeSize, -planeOffset, 0,
|
||||
planeOffset + planeSize, -planeOffset - planeSize, 0, planeOffset, -planeOffset - planeSize, 0 };
|
||||
QVector<GLfloat> xyQuad = { planeOffset, 0, planeOffset, planeOffset + planeSize, 0, planeOffset,
|
||||
planeOffset + planeSize, 0, planeOffset + planeSize, planeOffset, 0, planeOffset + planeSize };
|
||||
drawPlane(xyQuad, m_highlightedPlane == SketchPlane::XY);
|
||||
|
||||
// XZ Plane (Front)
|
||||
QVector<GLfloat> xzQuad = { planeOffset, 0, planeOffset, planeOffset + planeSize, 0, planeOffset,
|
||||
planeOffset + planeSize, 0, planeOffset + planeSize, planeOffset, 0, planeOffset + planeSize };
|
||||
QVector<GLfloat> xzQuad = { planeOffset, planeOffset, 0, planeOffset + planeSize, planeOffset, 0,
|
||||
planeOffset + planeSize, planeOffset + planeSize, 0, planeOffset, planeOffset + planeSize, 0 };
|
||||
drawPlane(xzQuad, m_highlightedPlane == SketchPlane::XZ);
|
||||
|
||||
// YZ Plane (Right)
|
||||
QVector<GLfloat> yzQuad = { 0, -planeOffset, planeOffset, 0, -planeOffset, planeOffset + planeSize,
|
||||
0, -planeOffset - planeSize, planeOffset + planeSize, 0, -planeOffset - planeSize, planeOffset };
|
||||
QVector<GLfloat> yzQuad = { 0, planeOffset, planeOffset, 0, planeOffset + planeSize, planeOffset,
|
||||
0, planeOffset + planeSize, planeOffset + planeSize, 0, planeOffset, planeOffset + planeSize };
|
||||
drawPlane(yzQuad, m_highlightedPlane == SketchPlane::YZ);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
@@ -731,7 +839,7 @@ ViewportWidget::SketchPlane ViewportWidget::checkPlaneSelection(const QPoint& sc
|
||||
// Check front to back to handle overlaps
|
||||
// YZ plane (Right)
|
||||
intersection = unproject(screenPos, SketchPlane::YZ);
|
||||
if (intersection.y() >= -planeOffset - planeSize && intersection.y() <= -planeOffset &&
|
||||
if (intersection.y() >= planeOffset && intersection.y() <= planeOffset + planeSize &&
|
||||
intersection.z() >= planeOffset && intersection.z() <= planeOffset + planeSize) {
|
||||
return SketchPlane::YZ;
|
||||
}
|
||||
@@ -739,14 +847,14 @@ ViewportWidget::SketchPlane ViewportWidget::checkPlaneSelection(const QPoint& sc
|
||||
// XZ plane (Front)
|
||||
intersection = unproject(screenPos, SketchPlane::XZ);
|
||||
if (intersection.x() >= planeOffset && intersection.x() <= planeOffset + planeSize &&
|
||||
intersection.z() >= planeOffset && intersection.z() <= planeOffset + planeSize) {
|
||||
intersection.y() >= planeOffset && intersection.y() <= planeOffset + planeSize) {
|
||||
return SketchPlane::XZ;
|
||||
}
|
||||
|
||||
// XY plane (Top)
|
||||
intersection = unproject(screenPos, SketchPlane::XY);
|
||||
if (intersection.x() >= planeOffset && intersection.x() <= planeOffset + planeSize &&
|
||||
intersection.y() >= -planeOffset - planeSize && intersection.y() <= -planeOffset) {
|
||||
intersection.z() >= planeOffset && intersection.z() <= planeOffset + planeSize) {
|
||||
return SketchPlane::XY;
|
||||
}
|
||||
|
||||
|
||||
@@ -97,6 +97,7 @@ private:
|
||||
|
||||
QMatrix4x4 projection;
|
||||
QOpenGLShaderProgram* m_shaderProgram = nullptr;
|
||||
QOpenGLShaderProgram* m_litShaderProgram = nullptr;
|
||||
QOpenGLVertexArrayObject m_vao;
|
||||
QOpenGLBuffer m_vbo;
|
||||
|
||||
@@ -104,6 +105,11 @@ private:
|
||||
int m_projMatrixLoc = -1;
|
||||
int m_mvMatrixLoc = -1;
|
||||
int m_colorLoc = -1;
|
||||
|
||||
// Lit shader uniform locations
|
||||
int m_litProjMatrixLoc = -1;
|
||||
int m_litMvMatrixLoc = -1;
|
||||
int m_litNormalMatrixLoc = -1;
|
||||
Camera* m_camera = nullptr;
|
||||
ViewCube* m_viewCube;
|
||||
SketchGrid* m_sketchGrid = nullptr;
|
||||
|
||||
33
src/shaders/lit.frag
Normal file
33
src/shaders/lit.frag
Normal file
@@ -0,0 +1,33 @@
|
||||
#version 330 core
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 viewPos = vec3(0.0, 0.0, 0.0); // View position is origin in view space
|
||||
vec3 lightPos = vec3(0.0, 10.0, 5.0); // Light position in view space
|
||||
vec3 lightColor = vec3(1.0, 1.0, 1.0);
|
||||
vec3 objectColor = vec3(0.5, 0.5, 1.0);
|
||||
|
||||
// Ambient
|
||||
float ambientStrength = 0.3;
|
||||
vec3 ambient = ambientStrength * lightColor;
|
||||
|
||||
// Diffuse
|
||||
vec3 norm = normalize(Normal);
|
||||
vec3 lightDir = normalize(lightPos - FragPos);
|
||||
float diff = max(dot(norm, lightDir), 0.0);
|
||||
vec3 diffuse = diff * lightColor;
|
||||
|
||||
// Specular
|
||||
float specularStrength = 0.5;
|
||||
vec3 viewDir = normalize(viewPos - FragPos);
|
||||
vec3 reflectDir = reflect(-lightDir, norm);
|
||||
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
|
||||
vec3 specular = specularStrength * spec * lightColor;
|
||||
|
||||
vec3 result = (ambient + diffuse + specular) * objectColor;
|
||||
FragColor = vec4(result, 1.0);
|
||||
}
|
||||
17
src/shaders/lit.vert
Normal file
17
src/shaders/lit.vert
Normal file
@@ -0,0 +1,17 @@
|
||||
#version 330 core
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aNormal;
|
||||
|
||||
out vec3 FragPos;
|
||||
out vec3 Normal;
|
||||
|
||||
uniform mat4 modelViewMatrix;
|
||||
uniform mat4 projectionMatrix;
|
||||
uniform mat3 normalMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragPos = vec3(modelViewMatrix * vec4(aPos, 1.0));
|
||||
Normal = normalMatrix * aNormal;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(aPos, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user