bolt
This commit is contained in:
parent
153d629bd9
commit
d1f5a0088d
|
@ -54,8 +54,6 @@ export const scene = ({ ref }) => {
|
|||
camera.lookAt(new THREE.Vector3(0, 0, 0));
|
||||
});
|
||||
|
||||
let boltCount = 0;
|
||||
|
||||
const animate = () => {
|
||||
const deltaTime = 0.075;
|
||||
t += deltaTime;
|
||||
|
@ -73,10 +71,8 @@ export const scene = ({ ref }) => {
|
|||
ship.update({ deltaTime });
|
||||
|
||||
if (ship.firing) {
|
||||
const bolt = new Laser(ship, boltCount + 1);
|
||||
boltCount += 1;
|
||||
const bolt = new Laser(ship);
|
||||
|
||||
console.log('pew', boltCount);
|
||||
bolts.push(bolt);
|
||||
scene.add(bolt.mesh);
|
||||
ship.firing = false;
|
||||
|
@ -91,7 +87,6 @@ export const scene = ({ ref }) => {
|
|||
bolt.update({ deltaTime });
|
||||
|
||||
if (bolt.kill) {
|
||||
boltCount -= 1;
|
||||
scene.remove(bolt.mesh);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user