bolt
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		@@ -54,8 +54,6 @@ export const scene = ({ ref }) => {
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		camera.lookAt(new THREE.Vector3(0, 0, 0));
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	});
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	let boltCount = 0;
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	const animate = () => {
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		const deltaTime = 0.075;
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		t += deltaTime;
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@@ -73,10 +71,8 @@ export const scene = ({ ref }) => {
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			ship.update({ deltaTime });
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			if (ship.firing) {
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				const bolt = new Laser(ship, boltCount + 1);
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				boltCount += 1;
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				const bolt = new Laser(ship);
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				console.log('pew', boltCount);
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				bolts.push(bolt);
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				scene.add(bolt.mesh);
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				ship.firing = false;
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@@ -91,7 +87,6 @@ export const scene = ({ ref }) => {
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			bolt.update({ deltaTime });
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			if (bolt.kill) {
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				boltCount -= 1;
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				scene.remove(bolt.mesh);
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			}
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		}
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