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@ -4,8 +4,8 @@ const LASER_SIZE = 0.5; |
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const BULLET_SPREAD = 0.1; |
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const geometry = new THREE.BoxGeometry( |
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LASER_SIZE * 0.3, |
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LASER_SIZE * 0.3, |
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LASER_SIZE * 0.03, |
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LASER_SIZE * 0.03, |
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LASER_SIZE |
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); |
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@ -24,16 +24,18 @@ export class Laser { |
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const position = new THREE.Vector3(); |
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this.direction = ship.direction; |
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this.kill = false; |
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this.life = 20; |
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this.life = 10; |
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this.stepX = (Math.random() - 0.5) * BULLET_SPREAD; |
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this.stepY = (Math.random() - 0.5) * BULLET_SPREAD; |
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ship.mesh.getWorldPosition(position); |
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this.mesh = new THREE.InstancedMesh(geometry, badLaserMat, count); |
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this.mesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage); |
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this.mesh = new THREE.Mesh( |
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geometry, |
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ship.direction > 0 ? goodLaserMat : badLaserMat, |
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count |
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); |
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this.mesh.position.set(position.x, position.y, position.z); |
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} |
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