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3 Commits

  1. 72
      mosfet/commands.py
  2. 12
      mosfet/game.py
  3. 5
      mosfet/info/blocks.py
  4. 10
      mosfet/jobs/sleep_with_bed.py
  5. 14
      mosfet/world.py

@ -23,7 +23,7 @@ class Commands:
def handle_chat(self, message):
source, sender, text = message
reply = None
reply = ''
private = False
for_me = False
authed = sender == '0c123cfa-1697-4427-9413-4b645dee7ec0'
@ -244,23 +244,67 @@ class Commands:
tree = next(self.g.world.find_trees(pos, 50))
reply = str(tree)[1:-1]
## !block x y z - replies what block is at (x, y, z)
if command == 'block':
try:
data = data.replace('(', ' ').replace(')', ' ').replace(',', ' ')
x1, y1, z1 = [int(x) for x in data.split()]
except (AttributeError, ValueError):
reply = 'usage: !block x1 y1 z1'
## !info [query] - replies with info on a coordinate, block, item, or player
if command == 'info':
if not reply:
try:
check = data.replace('(', ' ').replace(')', ' ').replace(',', ' ')
x1, y1, z1 = [int(x) for x in check.split()]
coord = (x1, y1, z1)
block = self.g.world.block_at(*coord)
if not reply and block is None:
reply = 'coord out of range'
if not reply:
reply = 'Block: ' + blocks.BLOCKS[block] + ':' + str(block)
if blocks.PROPS[block]:
reply += ' - ' + ', '.join(['{}:{}'.format(k, v) for k, v in blocks.PROPS[block].items()])
except (AttributeError, ValueError):
pass
if not reply:
coord = (x1, y1, z1)
block = self.g.world.block_at(*coord)
try:
check = int(data)
if not reply and block is None:
reply = 'first coord out of range'
if check in blocks.BLOCKS:
block = check
reply += 'Block: ' + blocks.BLOCKS[block] + ':' + str(block)
if blocks.PROPS[block]:
reply += ' - ' + ', '.join(['{}:{}'.format(k, v) for k, v in blocks.PROPS[block].items()])
if not reply:
reply = blocks.BLOCKS[block] + ':' + str(block)
if check in blocks.BLOCKS and check in items.ITEM_NAMES:
reply += ' / '
if check in items.ITEM_NAMES:
item = check
reply += 'Item: ' + items.ITEM_NAMES[item] + ':' + str(item)
except ValueError:
pass
check = data.lower()
if not reply and check in self.g.player_names:
uuid = self.g.player_names[check]
for p in self.g.players.values():
if p.player_uuid == uuid:
player = p
break
else: # for
reply = 'player out of range'
if not reply:
reply += 'Player: '
results = []
for k, v in player.items():
try:
results.append('{}:{}'.format(k, int(v)))
except ValueError:
results.append('{}:{}'.format(k, str(v)))
reply += ', '.join(results)
################# Specific commands ##########################

@ -49,6 +49,7 @@ class Game:
register(self.handle_spawn_living, SpawnLivingEntityPacket)
register(self.handle_entity_position, clientbound.play.EntityPositionDeltaPacket)
register(self.handle_entity_position_rotation, EntityPositionRotationPacket)
register(self.handle_entity_look, clientbound.play.EntityLookPacket)
register(self.handle_destroy_entities, DestroyEntitiesPacket)
register(self.handle_spawn_player, clientbound.play.SpawnPlayerPacket)
register(self.handle_respawn, clientbound.play.RespawnPacket)
@ -442,8 +443,14 @@ class Game:
player.x += packet.delta_x / 4096.0
player.y += packet.delta_y / 4096.0
player.z += packet.delta_z / 4096.0
player.yaw = packet.yaw
player.pitch = packet.pitch
#if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
def handle_entity_look(self, packet):
player = self.g.players.get(packet.entity_id, None)
if player:
player.yaw = packet.yaw
player.pitch = packet.pitch
def handle_entity_teleport(self, packet):
mob = self.g.mobs.get(packet.entity_id, None)
@ -493,7 +500,8 @@ class Game:
for action in packet.actions:
if isinstance(action, packet.AddPlayerAction):
self.g.player_names[action.uuid] = action.name
self.g.player_names[action.name] = action.uuid # porque no los dos?
self.g.player_names[action.name] = action.uuid
self.g.player_names[action.name.lower()] = action.uuid # porque no los dos?
def handle_update_health(self, packet):
print(packet)

@ -15,6 +15,11 @@ for name, data in JSON_BLOCKS.items():
for state in data['states']:
BLOCKS[state['id']] = name.replace('minecraft:', '')
PROPS = {}
for name, data in JSON_BLOCKS.items():
for state in data['states']:
PROPS[state['id']] = state.get('properties', {})
BREAK_DISTANCE = 6
AIR = 0

@ -139,7 +139,15 @@ class SleepWithBedStates:
print('Placing bed')
self.g.game.place_block(self.area, BlockFace.TOP)
self.my_bed = True
self.state = self.use_bed
self.wait_time = 0.5
self.state = self.wait_use
def wait_use(self):
# wait to use the bed
if self.wait_time > 0:
self.wait_time -= utils.TICK
else:
self.state = self.use_bed
def use_bed(self):
w = self.g.world

@ -280,13 +280,13 @@ class World:
def check_bed_occupied(self, bed):
# returns true if the bed is occupied by a player
print('Checking bed occupancy:', bed)
for player in self.g.players.values():
ppos = utils.pint((player.x, player.y, player.z))
if utils.phyp(bed, ppos) <= 1 and player.y - int(player.y) == 0.6875:
print('Bed is occupied by:', player, self.g.player_names[player.player_uuid])
return True
return False
bid = self.g.chunks.get_block_at(*bed)
if blocks.PROPS[bid]['occupied'] == 'true':
print('Checking bed occupancy:', bed, '-> occupied')
return True
else:
print('Checking bed occupancy:', bed, '-> free')
return False
def find_cache_openings(self, area):
return self.find_bed_openings(area)

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