Add support for chat commands
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parent
100b4da80d
commit
a76d02d53c
10
bot.py
10
bot.py
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@ -177,14 +177,10 @@ def bot(global_state):
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g.chunks = ChunksManager(g.mcdata)
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g.chunks.register(g.connection)
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g.chat = ChatManager()
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g.chat.register(g.connection)
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g.connection.connect()
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def packet_wrapper(handler):
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def wrapper(packet):
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print('Wrapper:', handler)
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handler(packet, g)
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return wrapper
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@ -197,6 +193,10 @@ def bot(global_state):
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h3 = packet_wrapper(packet_handlers.handle_block_change)
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g.connection.register_packet_listener(h3, BlockChangePacket)
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g.chat = ChatManager(g)
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h4 = packet_wrapper(packet_handlers.handle_chat)
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g.chat.set_handler(h4)
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try:
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while not g.pos:
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time.sleep(TICK)
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@ -207,9 +207,7 @@ def bot(global_state):
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time.sleep(TICK)
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print('Chunks loaded.')
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print('init..')
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init(g)
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print('done init')
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while g.running:
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tick(g)
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@ -3,34 +3,40 @@ import json
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from minecraft.networking.packets import clientbound, serverbound
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class ChatManager:
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def __init__(self, global_state):
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self.g = global_state
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self.handler = None
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def __init__(self):
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return
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self.g.connection.register_packet_listener(self.print_chat, clientbound.play.ChatMessagePacket)
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def translate_chat(self, data):
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if isinstance(data, str):
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return data
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elif 'extra' in data:
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return "".join([self.translate_chat(x) for x in data['extra']])
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return ''.join([self.translate_chat(x) for x in data['extra']])
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elif 'text' in data:
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return data['text']
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else:
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return "?"
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return '?'
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def print_chat(self, chat_packet):
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# TODO: Replace with handler
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try:
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print("[%s] %s"%(chat_packet.field_string('position'), self.translate_chat(json.loads(chat_packet.json_data))))
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source = chat_packet.field_string('position')
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text = self.translate_chat(json.loads(chat_packet.json_data))
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print('[%s] %s'%(source, text))
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if self.handler:
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self.handler((source, text))
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except Exception as ex:
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print("Exception %r on message (%s): %s" % (ex, chat_packet.field_string('position'), chat_packet.json_data))
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print('Exception %r on message (%s): %s' % (ex, chat_packet.field_string('position'), chat_packet.json_data))
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def register(self, connection):
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connection.register_packet_listener(self.print_chat, clientbound.play.ChatMessagePacket)
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def set_handler(self, func):
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self.handler = func
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def send(self, connection, text):
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def send(self, text):
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if not text:
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# Prevents connection bug when sending empty chat message
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return
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packet = serverbound.play.ChatPacket()
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packet.message = text
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connection.write_packet(packet)
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self.g.connection.write_packet(packet)
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@ -1,8 +1,11 @@
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import re
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import time
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import importlib
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from panda3d.core import LPoint3f
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from minecraft.networking.packets import Packet, clientbound, serverbound
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import utils
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importlib.reload(utils)
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import path
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@ -47,3 +50,48 @@ def handle_position_and_look(packet, g):
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print(packet)
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p = LPoint3f(x=packet.x, y=packet.y, z=packet.z)
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g.pos = p
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def handle_chat(message, g):
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source, text = message
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reply = None
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match = re.match(r'<(\w+)> (.*)', text)
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if match:
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sender, text = match.groups()
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else:
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return
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if text.startswith('! '):
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text = text[2:]
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elif text.startswith('!'):
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text = text[1:]
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else:
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return
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if ' ' in text:
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command = text.split(' ', 1)[0]
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data = text.split(' ', 1)[1]
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else:
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command = text
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if command == 'ping':
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reply = 'pong'
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if command == 'echo' and data:
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reply = data
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if command == 'respawn':
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packet = serverbound.play.ClientStatusPacket()
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
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g.connection.write_packet(packet)
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reply = 'ok'
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if command == 'pos':
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reply = str(utils.pint(g.pos))[1:-1]
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if command == 'afk':
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reply = '/afk'
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if reply:
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print(reply)
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g.chat.send(reply)
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