Set sand origin when command is given
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@@ -116,7 +116,7 @@ class ChunksManager:
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if not c: return None
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c.set_block_at(x%16, y%16, z%16, block)
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def check_loaded(self, position, steps):
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def check_loaded(self, position, steps=1):
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x, y, z = utils.pint(position)
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player_chunk = (x//16, 1, z//16)
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for i in range(steps): # TODO: base off render_distance?
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