Set sand origin when command is given

master
Tanner Collin 3 years ago
parent a5642409d2
commit 4026b410f4
  1. 2
      main.py
  2. 4
      mosfet/commands.py
  3. 10
      mosfet/jobs/gather_sand.py
  4. 2
      mosfet/jobs/sleep_with_bed.py
  5. 2
      mosfet/protocol/managers.py

@ -20,6 +20,7 @@ g.name = None
g.mcdata = False
g.pos = False
g.dimension = None
g.item_lock = False
g.inv = {}
g.objects = {}
g.mobs = {}
@ -32,6 +33,7 @@ g.holding = 0
g.afk = False
g.health = 20
g.food = 20
g.sand_origin = None
@app.route('/')
def hello_world():

@ -268,6 +268,8 @@ class Commands:
self.g.job.state = self.g.job.gather_wood
reply = 'ok'
elif data == 'sand':
if not self.g.sand_origin or not self.g.chunks.check_loaded(self.g.sand_origin):
self.g.sand_origin = utils.pint(self.g.pos)
self.g.job.state = self.g.job.gather_sand
reply = 'ok'
@ -288,6 +290,8 @@ class Commands:
self.g.job.state = self.g.job.farm_wood
reply = 'ok'
elif data == 'sand':
if not self.g.sand_origin or not self.g.chunks.check_loaded(self.g.sand_origin):
self.g.sand_origin = utils.pint(self.g.pos)
self.g.job.state = self.g.job.farm_sand
reply = 'ok'
elif data == 'wart':

@ -27,6 +27,9 @@ class GatherSandStates:
return None
def init(self):
if not self.g.sand_origin or not self.g.chunks.check_loaded(self.g.sand_origin):
self.g.sand_origin = utils.pint(self.g.pos)
self.state = self.select_shovel
def select_shovel(self):
@ -36,10 +39,11 @@ class GatherSandStates:
def find_new_slice(self):
print('Finding new slice...')
w = self.g.world
origin = self.g.sand_origin
print('using origin', self.origin)
print('using origin', self.g.sand_origin)
start = time.time()
self.prev_layer, s = w.find_sand_slice(self.origin, 200, 10, self.bad_slices, self.prev_layer)
self.prev_layer, s = w.find_sand_slice(self.g.sand_origin, 200, 10, self.bad_slices, self.prev_layer)
print('Found slice:', s, 'in', time.time() - start, 'seconds')
if s:
@ -117,8 +121,6 @@ class GatherSandStates:
self.g = global_state
self.state = self.idle
self.origin = utils.pint(self.g.pos)
self.origin = (2019, 64, 238)
self.slice = None
self.bad_slices = []
self.prev_layer = 0

@ -38,7 +38,7 @@ class SleepWithBedStates:
w = self.g.world
p = utils.pint(self.g.pos)
result = w.find_blocks_indexed(p, blocks.BED_IDS)
result = w.find_blocks_indexed(p, blocks.BED_IDS, 80)
self.beds = []
for bed in result:

@ -116,7 +116,7 @@ class ChunksManager:
if not c: return None
c.set_block_at(x%16, y%16, z%16, block)
def check_loaded(self, position, steps):
def check_loaded(self, position, steps=1):
x, y, z = utils.pint(position)
player_chunk = (x//16, 1, z//16)
for i in range(steps): # TODO: base off render_distance?

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