minecraft-bot/blocks.py

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import json
import importlib
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import data
importlib.reload(data)
MCD_BLOCKS = {}
for d in data.mcd.blocks.values():
MCD_BLOCKS[d['name']] = d
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with open('mcdata/blocks.json') as f:
JSON_BLOCKS = json.load(f)
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BLOCKS = {}
for name, data in JSON_BLOCKS.items():
for state in data['states']:
BLOCKS[state['id']] = name.replace('minecraft:', '')
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AIR = 0
SAND = 66
SINGLE_SNOW = 3921
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SOUL_TORCH = 4008
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TEST_BLOCK = (616, 78, 496)
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AVOID = [
'lava',
'water',
'fire',
'magma_block',
'oak_fence',
'oak_fence_gate',
'nether_brick_fence',
'spruce_fence_gate',
'birch_fence_gate',
'jungle_fence_gate',
'acacia_fence_gate',
'dark_oak_fence_gate',
'spruce_fence',
'birch_fence',
'jungle_fence',
'acacia_fence',
'dark_oak_fence',
'sweet_berry_bush',
'nether_portal',
'end_portal',
'cobblestone_wall',
'mossy_cobblestone_wall',
'brick_wall',
'prismarine_wall',
'red_sandstone_wall',
'mossy_stone_brick_wall',
'granite_wall',
'stone_brick_wall',
'nether_brick_wall',
'andesite_wall',
'red_nether_brick_wall',
'sandstone_wall',
'end_stone_brick_wall',
'diorite_wall',
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]
NON_SOLID = [
'air',
'powered_rail',
'detector_rail',
'grass',
'fern',
'dead_bush',
'seagrass',
'tall_seagrass',
'dandelion',
'poppy',
'blue_orchid',
'allium',
'azure_bluet',
'red_tulip',
'orange_tulip',
'white_tulip',
'pink_tulip',
'oxeye_daisy',
'cornflower',
'wither_rose',
'lily_of_the_valley',
'brown_mushroom',
'red_mushroom',
'torch',
'wall_torch',
'redstone_wire',
'wheat',
'oak_sign',
'spruce_sign',
'birch_sign',
'acacia_sign',
'jungle_sign',
'dark_oak_sign',
'rail',
'oak_wall_sign',
'spruce_wall_sign',
'birch_wall_sign',
'acacia_wall_sign',
'jungle_wall_sign',
'dark_oak_wall_sign',
'lever',
'stone_pressure_plate',
'oak_pressure_plate',
'spruce_pressure_plate',
'birch_pressure_plate',
'jungle_pressure_plate',
'acacia_pressure_plate',
'dark_oak_pressure_plate',
'redstone_torch',
'redstone_wall_torch',
'stone_button',
'sugar_cane',
'repeater',
'attached_pumpkin_stem',
'attached_melon_stem',
'pumpkin_stem',
'melon_stem',
'nether_wart',
'tripwire_hook',
'tripwire',
'carrots',
'potatoes',
'oak_button',
'spruce_button',
'birch_button',
'jungle_button',
'acacia_button',
'dark_oak_button',
'light_weighted_pressure_plate',
'heavy_weighted_pressure_plate',
'comparator',
'activator_rail',
'white_carpet',
'orange_carpet',
'magenta_carpet',
'light_blue_carpet',
'yellow_carpet',
'lime_carpet',
'pink_carpet',
'gray_carpet',
'light_gray_carpet',
'cyan_carpet',
'purple_carpet',
'blue_carpet',
'brown_carpet',
'green_carpet',
'red_carpet',
'black_carpet',
'sunflower',
'lilac',
'rose_bush',
'peony',
'tall_grass',
'large_fern',
'white_banner',
'orange_banner',
'magenta_banner',
'light_blue_banner',
'yellow_banner',
'lime_banner',
'pink_banner',
'gray_banner',
'light_gray_banner',
'cyan_banner',
'purple_banner',
'blue_banner',
'brown_banner',
'green_banner',
'red_banner',
'black_banner',
'white_wall_banner',
'orange_wall_banner',
'magenta_wall_banner',
'light_blue_wall_banner',
'yellow_wall_banner',
'lime_wall_banner',
'pink_wall_banner',
'gray_wall_banner',
'light_gray_wall_banner',
'cyan_wall_banner',
'purple_wall_banner',
'blue_wall_banner',
'brown_wall_banner',
'green_wall_banner',
'red_wall_banner',
'black_wall_banner',
'beetroots',
'bamboo_sapling',
'void_air',
'cave_air',
'lantern',
'soul_torch',
#'oak_sapling', # saplings can grow up and hurt
#'spruce_sapling',
#'birch_sapling',
#'jungle_sapling',
#'acacia_sapling',
#'dark_oak_sapling',
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]
LOGS = [
'oak_log',
'spruce_log',
'birch_log',
'jungle_log',
'acacia_log',
'dark_oak_log',
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]
LEAVES = [
'oak_leaves',
'spruce_leaves',
'birch_leaves',
'jungle_leaves',
'acacia_leaves',
'dark_oak_leaves',
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]
SAPLINGS = [
'oak_sapling',
'spruce_sapling',
'birch_sapling',
'jungle_sapling',
'acacia_sapling',
'dark_oak_sapling',
]
CHESTS = [
'chest',
]
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INDEXED = [
'chest',
]
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NON_SOLID_IDS = set([SINGLE_SNOW])
for block_name in NON_SOLID:
for state in JSON_BLOCKS['minecraft:' + block_name]['states']:
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NON_SOLID_IDS.add(state['id'])
AVOID_IDS = set()
for block_name in AVOID:
for state in JSON_BLOCKS['minecraft:' + block_name]['states']:
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AVOID_IDS.add(state['id'])
LOG_IDS = set()
for block_name in LOGS:
for state in JSON_BLOCKS['minecraft:' + block_name]['states']:
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LOG_IDS.add(state['id'])
LEAF_IDS = set()
for block_name in LEAVES:
for state in JSON_BLOCKS['minecraft:' + block_name]['states']:
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LEAF_IDS.add(state['id'])
CHEST_IDS = set()
for block_name in CHESTS:
for state in JSON_BLOCKS['minecraft:' + block_name]['states']:
CHEST_IDS.add(state['id'])
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INDEXED_IDS = set()
for block_name in INDEXED:
for state in JSON_BLOCKS['minecraft:' + block_name]['states']:
INDEXED_IDS.add(state['id'])
SAPLING_IDS = set()
for block_name in SAPLINGS:
for state in JSON_BLOCKS['minecraft:' + block_name]['states']:
SAPLING_IDS.add(state['id'])
def get(bid):
name = BLOCKS[bid]
return MCD_BLOCKS[name]
def find(name):
return MCD_BLOCKS[name]