Reorder check_descend pathfinding functions

master
Tanner Collin 4 years ago
parent 2f9a918431
commit a509f5d1ef
  1. 5
      blocks.py
  2. 4
      packet_handlers.py
  3. 24
      path.py

@ -15,6 +15,9 @@ for name, data in JSON_BLOCKS.items():
for state in data['states']:
BLOCKS[state['id']] = name.replace('minecraft:', '')
SINGLE_SNOW = 3921
SOUL_TORCH = 4008
AVOID = [
'lava',
'water',
@ -184,8 +187,8 @@ NON_SOLID = [
'void_air',
'cave_air',
'lantern',
'soul_torch',
]
SINGLE_SNOW = 3919
LOGS = [
'oak_log',

@ -10,6 +10,8 @@ import utils
importlib.reload(utils)
import path
importlib.reload(path)
import blocks
importlib.reload(blocks)
def handle_join_game(packet, g):
print('Connected.')
@ -19,7 +21,7 @@ def handle_join_game(packet, g):
def handle_block_change(packet, g):
l = g.local_state
if packet.block_state_id == 3887:
if packet.block_state_id == blocks.SOUL_TORCH:
try:
l.goal = LPoint3f(x=packet.location[0], y=packet.location[1], z=packet.location[2])
print('new waypoint:', l.goal)

@ -188,47 +188,47 @@ class Pathfinder(AStar):
return True
def check_ascend(self, node, offset):
if not self.check_traverse(node, offset):
return False
dest = utils.padd(node, offset)
if not self.bair(utils.padd(node, BLOCK_ABOVE2)):
return False
return True
def check_descend(self, node, offset):
if not self.check_traverse(node, offset):
return False
return True
def check_descend(self, node, offset):
dest = utils.padd(node, offset)
if not self.bair(utils.padd(dest, BLOCK_ABOVE2)):
return False
if not self.check_traverse(node, offset):
return False
return True
def check_descend2(self, node, offset):
if not self.check_descend(node, offset):
return False
dest = utils.padd(node, offset)
if not self.bair(utils.padd(dest, BLOCK_ABOVE3)):
return False
if not self.check_descend(node, offset):
return False
return True
def check_descend3(self, node, offset):
if not self.check_descend2(node, offset):
return False
dest = utils.padd(node, offset)
if not self.bair(utils.padd(dest, BLOCK_ABOVE4)):
return False
if not self.check_descend2(node, offset):
return False
return True
def check_parkour(self, node, offset):

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