2048-cli/src/2048_engine.c
2014-12-06 12:58:29 +13:00

320 lines
7.7 KiB
C

#include <stdlib.h>
#include <time.h>
#include "2048_engine.h"
void gravitate(struct gamestate *g, direction d, void (*callback)(struct gamestate *g))
{
#define swap_if_space(xoff, yoff)\
do {\
if (g->grid[x][y] == 0 && g->grid[x+xoff][y+yoff] != 0) {\
g->grid[x][y] = g->grid[x+xoff][y+yoff];\
g->grid[x+xoff][y+yoff] = 0;\
done = 0;\
g->moved = 1;\
}\
} while (0)
int x, y;
int done = 0;
if (d == dir_left) {
while (!done) {
done = 1;
for (x = 0; x < g->opts->grid_width - 1; ++x) {
for (y = 0; y < g->opts->grid_height; ++y) {
swap_if_space(1, 0);
}
}
if (callback)
callback(g);
}
}
else if (d == dir_right) {
while (!done) {
done = 1;
for (x = g->opts->grid_width - 1; x > 0; --x) {
for (y = 0; y < g->opts->grid_height; ++y) {
swap_if_space(-1, 0);
}
}
if (callback)
callback(g);
}
}
else if (d == dir_down) {
while (!done) {
done = 1;
for (y = g->opts->grid_height - 1; y > 0; --y) {
for (x = 0; x < g->opts->grid_width; ++x) {
swap_if_space(0, -1);
}
}
if (callback)
callback(g);
}
}
else if (d == dir_up) {
while (!done) {
done = 1;
for (y = 0; y < g->opts->grid_height - 1; ++y) {
for (x = 0; x < g->opts->grid_width; ++x) {
swap_if_space(0, 1);
}
}
if (callback)
callback(g);
}
}
else {
fatal("Invalid direction passed to gravitate()");
/* Not reached */
}
#undef swap_if_space
}
void merge(struct gamestate *g, direction d, void (*callback)(struct gamestate *g))
{
#define merge_if_equal(xoff, yoff)\
do {\
if (g->grid[x][y] && (g->grid[x][y] == g->grid[x+xoff][y+yoff])) {\
g->grid[x][y] += g->grid[x+xoff][y+yoff];\
g->grid[x+xoff][y+yoff] = 0;\
g->score_last += g->grid[x][y];\
g->score += g->grid[x][y];\
g->moved = 1;\
}\
} while (0)
int x, y;
g->score_last = 0;
if (d == dir_left) {
for (x = 0; x < g->opts->grid_width - 1; ++x) {
for (y = 0; y < g->opts->grid_height; ++y) {
merge_if_equal(1, 0);
}
}
}
else if (d == dir_right) {
for (x = g->opts->grid_width - 1; x > 0; --x) {
for (y = 0; y < g->opts->grid_height; ++y) {
merge_if_equal(-1, 0);
}
}
}
else if (d == dir_down) {
for (y = g->opts->grid_height - 1; y > 0; --y) {
for (x = 0; x < g->opts->grid_width; ++x) {
merge_if_equal(0, -1);
}
}
}
else if (d == dir_up) {
for (y = 0; y < g->opts->grid_height - 1; ++y) {
for (x = 0; x < g->opts->grid_width; ++x) {
merge_if_equal(0, 1);
}
}
}
else {
fatal("Invalid direction passed to merge()");
/* Not reached */
}
if (callback)
callback(g);
#undef merge_if_equal
}
int moves_available(struct gamestate *g)
{
int x, y;
for (x = 0; x < g->opts->grid_width; ++x) {
for (y = 0; y < g->opts->grid_height; ++y) {
if (!g->grid[x][y] || ((x + 1 < g->opts->grid_width) &&
(g->grid[x][y] == g->grid[x+1][y]))
|| ((y + 1 < g->opts->grid_height) &&
(g->grid[x][y] == g->grid[x][y+1])))
return 1;
}
}
return 0;
}
void random_block(struct gamestate *g)
{
/* pick random square, if it is full, then move forward until we find
* an empty square. This is biased */
static int seeded = 0;
if (!seeded) {
seeded = 1;
srand(time(NULL));
}
int x = rand() % g->opts->grid_width;
int y = rand() % g->opts->grid_height;
while (g->grid[x][y]) {
x++;
if (x == g->opts->grid_width) {
x = 0; y++;
if (y == g->opts->grid_height)
y = 0;
}
}
g->grid[x][y] = (rand() & 3) ? g->opts->spawn_value : g->opts->spawn_value * 2;
}
static int flog10(unsigned int n)
{
int l = 0;
while (n) n /= 10, ++l;
return l;
}
struct gamestate* gamestate_init(struct gameoptions *opt)
{
if (!opt) return NULL;
struct gamestate *g = malloc(sizeof(struct gamestate));
if (!g) goto gamestate_alloc_fail;
//long *grid_back = malloc(opt->grid_width * opt->grid_height * sizeof(long));
//if (!grid_back) goto grid_back_alloc_fail;
g->grid = malloc(opt->grid_width, sizeof(long*));
if (!g->grid) goto grid_alloc_fail;
int i;
for (i = 0; i < opt->grid_height; ++i)
g->grid[i] = calloc(opt->grid_height, sizeof(long));
g->moved = 0;
g->score = 0;
g->score_high = 0;
g->score_last = 0;
g->print_width = flog10(opt->goal);
g->opts = opt;
random_block(g);
return g;
grid_alloc_fail:
grid_back_alloc_fail:
free(g);
gamestate_alloc_fail:
return NULL;
}
struct gameoptions* gameoptions_default(void)
{
struct gameoptions *opt = malloc(sizeof(struct gameoptions));
if (!opt) return NULL;
opt->grid_height = 4;
opt->grid_width = 4;
opt->goal = 2048;
opt->spawn_value = 2;
opt->spawn_rate = 1;
opt->enable_color = 0;
opt->animate = 1;
return opt;
}
int gamestate_tick(struct gamestate *g, direction d, void (*callback)(struct gamestate*))
{
g->moved = 0;
gravitate(g, d, callback);
merge(g, d, callback);
gravitate(g, d, callback);
random_block(g);
return g->moved;
}
void gamestate_clear(struct gamestate *g)
{
free(g->opts);
free(g->grid[0]);
free(g->grid);
free(g);
}
/* The following may be moved into own file */
void reset_highscore(void)
{
printf("Are you sure you want to reset your highscores? (Y)es/(N)o: ");
int response;
if ((response = getchar()) == 'y' || response == 'Y') {
printf("Resetting highscore...\n");
}
}
void print_usage(void)
{
printf(
"usage: 2048 [-cCrh] [-b <rate>] [-s <size>]\n"
"\n"
"controls\n"
" hjkl movement keys\n"
" q quit current game\n"
"\n"
"options\n"
" -s <size> set the grid side lengths\n"
" -b <rate> set the block spawn rate\n"
" -a enable animations (default)\n"
" -A disable animations\n"
" -c enable color support\n"
" -C disable color support (default)\n"
);
}
#include <getopt.h>
struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
{
int c;
while ((c = getopt(argc, argv, "aArcChs:b:")) != -1) {
switch (c) {
case 'a':
opt->animate = 1;
break;
case 'A':
opt->animate = 0;
break;
case 'c':
opt->enable_color = 1;
break;
case 'C':
opt->enable_color = 0;
break;
case 's':;
/* Stick with square for now */
int optint = strtol(optarg, NULL, 10);
opt->grid_height = optint > 4 ? optint : 4;
opt->grid_width = optint > 4 ? optint : 4;
break;
case 'b':
opt->spawn_rate = strtol(optarg, NULL, 10);
break;
case 'r':
reset_highscore();
exit(0);
case 'h':
print_usage();
exit(0);
}
}
return opt;
}