376 lines
10 KiB
C
376 lines
10 KiB
C
#include <curses.h>
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#include <stdlib.h> /* for malloc */
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#include <time.h> /* for time */
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#include <unistd.h> /* for getopts */
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// Repeat an expression y, x times */
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#define ITER(x, expr)\
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do {\
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int i;\
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for (i = 0; i < x; i++){ expr;}\
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} while (0)
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/* Allocates a square pointer of array of arrays onto heap */
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#define CALLOC2D(ptr, sz)\
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do {\
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int i;\
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ptr = calloc(sz, sizeof(*ptr));\
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for (i = 0; i < sz; i++)\
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ptr[i] = calloc(sz, sizeof(*ptr));\
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} while (0)
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/* Frees a square pointer of arrays to arrays */
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#define FREE2D(ptr, sz)\
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do {\
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int i;\
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for (i = 0; i < sz; i++)\
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free(ptr[i]);\
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free(ptr);\
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} while (0)
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/* Define a sequence that should be executed each turn */
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#define TURN(x)\
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do {\
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gravitate(x);\
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merge(x);\
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gravitate(x);\
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} while (0)
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/* maximum length of any value in grid, for printing */
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int MAXVAL;
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/* direction enumeration */
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enum {DR, DU, DL, DD};
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/* grid pointer */
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int **g;
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/* grid size */
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int SZ;
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/* score, and last turn score */
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int s;
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int sl;
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/* highscore */
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int hs;
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/* highscore file */
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char *file;
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/* Merges adjacent squares of the same value together in a certain direction */
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void merge(int d)
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{
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if (d == DL || d == DR) {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = 0; j < SZ; j++) {
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if (j + 1 < SZ && g[i][j] && g[i][j] == g[i][j + 1]) {
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g[i][j] <<= 1;
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sl += g[i][j];
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s += g[i][j];
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g[i][j++ + 1] = 0;
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}
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}
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}
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}
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else {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = 0; j < SZ; j++) {
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if (j + 1 < SZ && g[j][i] && g[j][i] == g[j + 1][i]) {
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g[j][i] <<= 1;
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sl += g[j][i];
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s += g[j][i];
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g[j++ + 1][i] = 0;
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}
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}
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}
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}
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}
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/* move all values in the grid to the edge given by the direction pressed */
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/* would be nice to generalize this code a little so didn't need four loops */
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/* if animations are wanted, then need to alter this so it moves each square one at a time */
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void gravitate(int d)
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{
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if (d == DL) {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = 0; j < SZ - 1; j++) {
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if (g[i][j]) continue;
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int st = 1;
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while (j + st < SZ && !g[i][j + st]) st++;
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if (j + st < SZ) {
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g[i][j] = g[i][j + st];
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g[i][j + st] = 0;
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}
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}
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}
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}
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else if (d == DU) {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = 0; j < SZ - 1; j++) {
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if (g[j][i]) continue;
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int st = 1;
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while (j + st < SZ && !g[j + st][i]) st++;
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if (j + st < SZ) {
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g[j][i] = g[j + st][i];
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g[j + st][i] = 0;
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}
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}
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}
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}
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else if (d == DR) {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = SZ - 1; j > 0; j--) {
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if (g[i][j]) continue;
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int st = 1;
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while (j - st >= 0 && !g[i][j - st]) st++;
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if (j - st >= 0) {
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g[i][j] = g[i][j - st];
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g[i][j - st] = 0;
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}
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}
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}
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}
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else if (d == DD) {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = SZ - 1; j > 0; j--) {
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if (g[j][i]) continue;
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int st = 1;
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while (j - st >= 0 && !g[j - st][i]) st++;
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if (j - st >= 0) {
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g[j][i] = g[j - st][i];
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g[j - st][i] = 0;
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}
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}
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}
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}
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}
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/* load hiscore */
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void load_score() {
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FILE *fd = fopen(file, "r");
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if (fd == NULL) fd = fopen(file, "w+");
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if (fscanf(fd, "%d", &hs) == EOF) hs = 0;
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fclose(fd);
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}
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/* saves hiscore, but only if playing on standard size grid */
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void save_score() {
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if (s > hs && SZ == 4) {
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hs = s;
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FILE *fd = fopen(file, "w+");
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fprintf(fd, "%d", hs);
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fclose(fd);
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}
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}
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/* returns if there are any available spaces left on the grid */
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int space_left()
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{
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int i, j;
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for (i = 0; i < SZ; i++)
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for (j = 0; j < SZ; j++)
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if (!g[i][j])
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return 1;
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return 0;
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}
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/* places a random block onto the grid - either a 4, or a 2 with a chance of 1:3 respectively */
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/* could do this in a much smarter fashion by finding which spaces are free */
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void rand_block()
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{
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if (space_left()) {
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int x_p, y_p;
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while (g[x_p = rand() % SZ][y_p = rand() % SZ]);
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g[x_p][y_p] = (rand() & 3) ? 2 : 4;
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}
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else {
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endwin();
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printf("\n"
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"YOU LOSE! - Your score was %d\n", s);
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save_score();
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exit(EXIT_SUCCESS);
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}
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}
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/* quick floor log2(n) */
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int flog2(int n)
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{
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int k = 0;
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while (n)
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k++, n >>= 1;
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return k;
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}
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/* draws the grid and fills it with the current values */
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/* colors just rotate around, works for now, can be confusing when you have some fairly high values on the board */
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void draw_grid(WINDOW *gamewin)
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{
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// mvwprintw will sometimes have a useless arg, this is warned, but doesn't affect the program
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char *scr = sl ? "SCORE: %d (+%d)\n" : "SCORE: %d\n";
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mvwprintw(gamewin, 0, 0, scr, s, sl);
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mvwprintw(gamewin, 1, 0, "HISCR: %d\n", hs);
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ITER(SZ*(MAXVAL + 2) + 1, waddch(gamewin, '-'));
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int i, j, xps = 0, yps = 3;
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for (i = 0; i < SZ; i++, xps = 0, yps++) {
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mvwprintw(gamewin, yps, xps++, "|");
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for (j = 0; j < SZ; j++) {
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if (g[i][j]) {
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wattron(gamewin, COLOR_PAIR(flog2(g[i][j]) & 7));
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mvwprintw(gamewin, yps, xps, "%*d", MAXVAL, g[i][j]);
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wattroff(gamewin, COLOR_PAIR(flog2(g[i][j]) & 7));
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mvwprintw(gamewin, yps, xps + MAXVAL, " |");
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}
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else {
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ITER(MAXVAL + 1, waddch(gamewin, ' '));
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waddch(gamewin, '|');
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}
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xps += (MAXVAL + 2);
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}
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}
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ITER(SZ*(MAXVAL + 2) + 1, waddch(gamewin, '-'));
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wrefresh(gamewin);
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}
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/* entry point for the program */
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/* parses options and stores the main game loop */
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int main(int argc, char **argv)
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{
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/* init ncurses environment */
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initscr();
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cbreak();
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noecho();
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curs_set(FALSE);
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/* init variables */
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file = ".hs2048g";
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hs = 0;
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s = 0;
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sl = 0;
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SZ = 4;
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MAXVAL = 4;
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CALLOC2D(g, SZ);
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load_score();
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int n_blocks = 1;
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/* parse options */
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int c;
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while ((c = getopt(argc, argv, "rchs:b:")) != -1) {
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switch (c) {
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// color support - assumes your terminal can display colours
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// should still work regardless
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case 'c':
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start_color();
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init_pair(1, 1, 0);
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init_pair(2, 2, 0);
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init_pair(3, 3, 0);
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init_pair(4, 4, 0);
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init_pair(5, 5, 0);
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init_pair(6, 6, 0);
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init_pair(7, 7, 0);
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break;
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// different board sizes
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case 's':
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FREE2D(g, SZ);
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int optint = atoi(optarg);
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SZ = optint > 4 ? optint : 4;
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CALLOC2D(g, SZ);
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break;
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// different block spawn rate
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case 'b':
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n_blocks = atoi(optarg);
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break;
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// reset hiscores
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case 'r':
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endwin();
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printf("Are you sure you want to reset your highscores? (Y)es or (N)o\n");
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int response;
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if ((response = getchar()) == 'y' || response == 'Y') {
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FILE *fd = fopen(file, "w+");
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fclose(fd);
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}
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exit(EXIT_SUCCESS);
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// help menu
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case 'h':
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endwin();
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printf("Controls:\n"
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" hjkl, wasd Movement\n"
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" q Quit\n"
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"\n"
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"Usage:\n"
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" 2048 [options]\n"
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"\n"
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"Options:\n"
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" -s <size> Set the grid border length\n"
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" -b <rate> Set the block spawn rate\n"
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" -c Enables color support\n");
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exit(EXIT_SUCCESS);
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}
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}
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int width = SZ * (MAXVAL + 2) + 1;
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int height = SZ * (MAXVAL + 2) + 3;
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// might center in middle of screen
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WINDOW *gamewin = newwin(height, width, 1, 1);
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keypad(gamewin, TRUE);
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/* random seed */
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srand((unsigned int)time(NULL));
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ITER(2, rand_block());
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draw_grid(gamewin);
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int key;
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while (1) {
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/* will goto this if we didn't get a valid keypress */
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retry:;
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key = wgetch(gamewin);
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sl = 0;
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/* should check if anything changed during merge and if not retry */
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switch (key) {
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case 'h':
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case 'a':
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case KEY_LEFT:
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TURN(DL);
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break;
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case 'l':
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case 'd':
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case KEY_RIGHT:
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TURN(DR);
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break;
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case 'j':
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case 's':
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case KEY_DOWN:
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TURN(DD);
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break;
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case 'k':
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case 'w':
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case KEY_UP:
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TURN(DU);
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break;
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case 'q':
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FREE2D(g, SZ);
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erase();
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refresh();
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endwin();
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save_score();
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exit(EXIT_SUCCESS);
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default:
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goto retry;
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}
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ITER(n_blocks, rand_block());
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draw_grid(gamewin);
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}
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}
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