2048-cli/src/2048_engine.h

63 lines
1.5 KiB
C

#ifndef _2048_ENGINE
#define _2048_ENGINE
#include <stdio.h>
#define CONSTRAINT_GRID_MIN 4
#define CONSTRAINT_GRID_MAX 20
#define DEFAULT_GRID_HEIGHT 4
#define DEFAULT_GRID_WIDTH 4
#define DEFAULT_GOAL 2048
#define DEFAULT_SPAWN_VALUE 2
#define DEFAULT_SPAWN_RATE 1
#define DEFAULT_COLOR_TOGGLE 0
#define DEFAULT_ANIMATE_TOGGLE 1
#define fatal(msg)\
do {\
fprintf(stderr, "line %d: %s\n", __LINE__, msg);\
abort();\
} while (0)
typedef enum {
dir_left = 'h',
dir_right = 'l',
dir_up = 'k',
dir_down = 'j'
} direction;
struct gameoptions {
size_t grid_height;
size_t grid_width;
long goal;
long spawn_value;
int spawn_rate;
int enable_color;
int animate;
};
struct gamestate {
/* Game state */
long **grid;
size_t gridsize;
int moved;
long score;
long score_high;
long score_last;
size_t print_width;
size_t blocks_in_play;
/* Options */
struct gameoptions *opts;
};
struct gameoptions* parse_options(struct gameoptions*, int, char**);
void gravitate(struct gamestate*, direction, void (*callback)(struct gamestate*));
void merge(struct gamestate*, direction, void (*callback)(struct gamestate*));
int end_condition(struct gamestate *);
void random_block(struct gamestate *);
int gamestate_tick(struct gamestate*, direction, void (*callback)(struct gamestate*));
void gamestate_clear(struct gamestate*);
struct gamestate* gamestate_init(struct gameoptions *);
struct gameoptions* gameoptions_default(void);
#endif