Small change to animating rows
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@ -7,7 +7,8 @@
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void draw_then_sleep(struct gfx_state *s, struct gamestate *g)
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void draw_then_sleep(struct gfx_state *s, struct gamestate *g)
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{
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{
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gfx_draw(s, g);
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gfx_draw(s, g);
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gfx_sleep(40);
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/* Have a fixed time for each turn to animate (160 default) */
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gfx_sleep(160 / g->opts->grid_width);
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}
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}
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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