Remove SDL2 frontend
This was rather ugly and was not ever the main focus. This allows us to remove the now unneeded font resources and simplifies the build process/project.
This commit is contained in:
parent
c065ab4657
commit
912afdfe05
5
Makefile
5
Makefile
|
@ -1,6 +1,4 @@
|
||||||
CC ?= clang
|
CC ?= clang
|
||||||
TTF_FONT_PATH ?= res/Anonymous Pro.ttf
|
|
||||||
CFLAGS += -DTTF_FONT_PATH="\"$(TTF_FONT_PATH)\""
|
|
||||||
CFLAGS += -Wno-visibility -Wno-incompatible-pointer-types -Wall -Wextra
|
CFLAGS += -Wno-visibility -Wno-incompatible-pointer-types -Wall -Wextra
|
||||||
CFLAGS += -DINVERT_COLORS -DVT100 -O2
|
CFLAGS += -DINVERT_COLORS -DVT100 -O2
|
||||||
LFLAGS +=
|
LFLAGS +=
|
||||||
|
@ -18,9 +16,6 @@ curses: $(FILTERED_C_FILES) src/gfx_curses.c
|
||||||
terminal: $(FILTERED_C_FILES) src/gfx_terminal.c
|
terminal: $(FILTERED_C_FILES) src/gfx_terminal.c
|
||||||
$(CC) $(CFLAGS) $(FILTERED_C_FILES) $(MERGE_FILE) src/gfx_terminal.c -o $(PROGRAM) $(LDFLAGS)
|
$(CC) $(CFLAGS) $(FILTERED_C_FILES) $(MERGE_FILE) src/gfx_terminal.c -o $(PROGRAM) $(LDFLAGS)
|
||||||
|
|
||||||
sdl: $(FILTERED_C_FILES) src/gfx_sdl.c
|
|
||||||
$(CC) $(CFLAGS) $(FILTERED_C_FILES) $(MERGE_FILE) src/gfx_sdl.c -o $(PROGRAM) $(shell pkg-config --cflags sdl2) $(LDFLAGS) -lSDL2 -lSDL2_ttf
|
|
||||||
|
|
||||||
remake: clean all
|
remake: clean all
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
|
|
Binary file not shown.
Binary file not shown.
181
src/gfx_sdl.c
181
src/gfx_sdl.c
|
@ -1,181 +0,0 @@
|
||||||
#include <stdlib.h>
|
|
||||||
#include <SDL.h>
|
|
||||||
#include <SDL_ttf.h>
|
|
||||||
#include "merge.h"
|
|
||||||
#include "gfx.h"
|
|
||||||
|
|
||||||
/* Side length of a 'pixel' in pixels */
|
|
||||||
#define TTF_FONT_PT 32
|
|
||||||
|
|
||||||
#define iterate(n, expression)\
|
|
||||||
do {\
|
|
||||||
int i;\
|
|
||||||
for (i = 0; i < n; ++i) { expression; }\
|
|
||||||
} while (0)
|
|
||||||
|
|
||||||
struct gfx_state {
|
|
||||||
SDL_Window *window;
|
|
||||||
SDL_Surface *surface;
|
|
||||||
TTF_Font *font;
|
|
||||||
int side_length;
|
|
||||||
int window_height;
|
|
||||||
int window_width;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct gfx_state* gfx_init(struct gamestate *g)
|
|
||||||
{
|
|
||||||
struct gfx_state *s = malloc(sizeof(struct gfx_state));
|
|
||||||
|
|
||||||
SDL_Init(SDL_INIT_VIDEO);
|
|
||||||
TTF_Init();
|
|
||||||
s->font = TTF_OpenFont(TTF_FONT_PATH, TTF_FONT_PT);
|
|
||||||
|
|
||||||
s->side_length = TTF_FontLineSkip(s->font);
|
|
||||||
s->window_height = g->opts->grid_height * (g->print_width + 2) + 3;
|
|
||||||
s->window_width = g->opts->grid_width * (g->print_width + 2) + 1;
|
|
||||||
s->window = SDL_CreateWindow(
|
|
||||||
"2048",
|
|
||||||
SDL_WINDOWPOS_UNDEFINED,
|
|
||||||
SDL_WINDOWPOS_UNDEFINED,
|
|
||||||
|
|
||||||
/* Spacing is inconsistent right now. Need to find width and
|
|
||||||
* height spacing to accurately resize window */
|
|
||||||
s->window_width * TTF_FONT_PT * 0.7,
|
|
||||||
s->window_height * s->side_length * 0.35,
|
|
||||||
SDL_WINDOW_OPENGL | SDL_WINDOW_ALLOW_HIGHDPI
|
|
||||||
);
|
|
||||||
|
|
||||||
s->surface = SDL_GetWindowSurface(s->window);
|
|
||||||
|
|
||||||
return s;
|
|
||||||
}
|
|
||||||
|
|
||||||
#define rect_set(r, xv, yv, wv, hv)\
|
|
||||||
do {\
|
|
||||||
r.x = xv; r.y = yv; r.w = wv; r.h = hv;\
|
|
||||||
} while (0)
|
|
||||||
|
|
||||||
|
|
||||||
void gfx_draw(struct gfx_state *s, struct gamestate *g)
|
|
||||||
{
|
|
||||||
/* This shouldn't ever overflow. Max width effectively is determined by the size
|
|
||||||
* of two integers' text representation */
|
|
||||||
const int buffer_length = 64;
|
|
||||||
char string_buffer[buffer_length];
|
|
||||||
|
|
||||||
/* Set up text object so we can write to sdl window */
|
|
||||||
SDL_Surface *text;
|
|
||||||
SDL_Color text_color = {255, 255, 255, 0};
|
|
||||||
SDL_Rect rect;
|
|
||||||
|
|
||||||
/* Clear screen */
|
|
||||||
SDL_FillRect(s->surface, NULL, SDL_MapRGB(s->surface->format, 0, 0, 0));
|
|
||||||
|
|
||||||
if (g->score_last)
|
|
||||||
snprintf(string_buffer, buffer_length, "Score: %ld (+%ld)", g->score, g->score_last);
|
|
||||||
else
|
|
||||||
snprintf(string_buffer, buffer_length, "Score: %ld", g->score);
|
|
||||||
|
|
||||||
rect_set(rect, 0, 0, 0, 0);
|
|
||||||
text = TTF_RenderText_Solid(s->font, string_buffer, text_color);
|
|
||||||
SDL_BlitSurface(text, NULL, s->surface, &rect);
|
|
||||||
|
|
||||||
snprintf(string_buffer, buffer_length, " Hi: %ld", g->score_high);
|
|
||||||
rect_set(rect, 0, s->side_length * 1, 0, 0);
|
|
||||||
text = TTF_RenderText_Solid(s->font, string_buffer, text_color);
|
|
||||||
SDL_BlitSurface(text, NULL, s->surface, &rect);
|
|
||||||
|
|
||||||
int i;
|
|
||||||
for (i = 0; i < g->opts->grid_width * (g->print_width + 2) + 1; ++i)
|
|
||||||
string_buffer[i] = '-';
|
|
||||||
string_buffer[i] = '\0';
|
|
||||||
|
|
||||||
rect_set(rect, 0, s->side_length * 2, 0, 0);
|
|
||||||
text = TTF_RenderText_Solid(s->font, string_buffer, text_color);
|
|
||||||
SDL_BlitSurface(text, NULL, s->surface, &rect);
|
|
||||||
|
|
||||||
int x, y;
|
|
||||||
char line_buffer[buffer_length];
|
|
||||||
for (y = 0; y < g->opts->grid_height; ++y) {
|
|
||||||
int line_index = 0;
|
|
||||||
line_buffer[line_index++] = '|';
|
|
||||||
|
|
||||||
for (x = 0; x < g->opts->grid_width; ++x) {
|
|
||||||
if (g->grid[x][y]) {
|
|
||||||
snprintf(string_buffer, buffer_length, "%*ld |", g->print_width, merge_value(g->grid[x][y]));
|
|
||||||
strncpy(line_buffer + line_index, string_buffer, buffer_length - line_index);
|
|
||||||
line_index += strlen(string_buffer);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
snprintf(string_buffer, buffer_length, "%*s |", g->print_width, "");
|
|
||||||
strncpy(line_buffer + line_index, string_buffer, buffer_length - line_index);
|
|
||||||
line_index += strlen(string_buffer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
line_buffer[line_index] = 0;
|
|
||||||
rect_set(rect, 0, s->side_length * (y + 3), 0, 0);
|
|
||||||
text = TTF_RenderText_Solid(s->font, line_buffer, text_color);
|
|
||||||
SDL_BlitSurface(text, NULL, s->surface, &rect);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < g->opts->grid_height * (g->print_width + 2) + 1; ++i)
|
|
||||||
string_buffer[i] = '-';
|
|
||||||
string_buffer[i] = '\0';
|
|
||||||
|
|
||||||
rect_set(rect, 0, s->side_length * (y + 3), 0, 0);
|
|
||||||
text = TTF_RenderText_Solid(s->font, string_buffer, text_color);
|
|
||||||
SDL_BlitSurface(text, NULL, s->surface, &rect);
|
|
||||||
SDL_UpdateWindowSurface(s->window);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* This getch we parse here, and we just return when we get an appropriate
|
|
||||||
* event */
|
|
||||||
int gfx_getch(struct gfx_state *s)
|
|
||||||
{
|
|
||||||
(void)s; /* Supress unused warning */
|
|
||||||
SDL_Event event;
|
|
||||||
|
|
||||||
while (1) {
|
|
||||||
while (SDL_WaitEvent(&event)) {
|
|
||||||
switch (event.type) {
|
|
||||||
case SDL_QUIT:
|
|
||||||
return 'q';
|
|
||||||
case SDL_KEYDOWN:
|
|
||||||
switch (event.key.keysym.sym) {
|
|
||||||
case SDLK_q:
|
|
||||||
return 'q';
|
|
||||||
case SDLK_UP:
|
|
||||||
case SDLK_w:
|
|
||||||
return 'w';
|
|
||||||
case SDLK_DOWN:
|
|
||||||
case SDLK_s:
|
|
||||||
return 's';
|
|
||||||
case SDLK_LEFT:
|
|
||||||
case SDLK_a:
|
|
||||||
return 'a';
|
|
||||||
case SDLK_RIGHT:
|
|
||||||
case SDLK_d:
|
|
||||||
return 'd';
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void gfx_sleep(int ms)
|
|
||||||
{
|
|
||||||
SDL_Delay(ms);
|
|
||||||
}
|
|
||||||
|
|
||||||
void gfx_destroy(struct gfx_state *s)
|
|
||||||
{
|
|
||||||
SDL_DestroyWindow(s->window);
|
|
||||||
TTF_Quit();
|
|
||||||
SDL_Quit();
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user