Update the Hi Score and Score at the same time when you hit the Hi Score

This commit is contained in:
elsyspedromamede 2018-10-29 15:47:10 -03:00
parent eaca6e1445
commit 751404655a
2 changed files with 6 additions and 0 deletions

View File

@ -65,6 +65,9 @@ void gfx_draw(struct gfx_state *s, struct gamestate *g)
else else
mvwprintw(s->window, 0, 0, "Score: %d\n", g->score); mvwprintw(s->window, 0, 0, "Score: %d\n", g->score);
if (g->score >= g->score_high)
g->score_high = g->score;
mvwprintw(s->window, 1, 0, " Hi: %d\n", g->score_high); mvwprintw(s->window, 1, 0, " Hi: %d\n", g->score_high);
wattron(s->window, A_DIM); wattron(s->window, A_DIM);

View File

@ -41,6 +41,9 @@ void gfx_draw(struct gfx_state *s, struct gamestate *g)
else else
printf("Score: %ld\n", g->score); printf("Score: %ld\n", g->score);
if (g->score >= g->score_high)
g->score_high = g->score;
printf(" Hi: %ld\n", g->score_high); printf(" Hi: %ld\n", g->score_high);
iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-")); printf("\n"); iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-")); printf("\n");