Added easy extension of custom merge results. Example fib merge rules added. Code altered to make use of this new style
This commit is contained in:
parent
375cdeb7da
commit
6d247f282f
2
Makefile
2
Makefile
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@ -1,4 +1,4 @@
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CC ?= clang
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CC := clang
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CFLAGS += -g -Wall -Wextra
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CFLAGS += -g -Wall -Wextra
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LFLAGS +=
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LFLAGS +=
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DEFINES := -DVT100 $(shell pkg-config --cflags sdl2)
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DEFINES := -DVT100 $(shell pkg-config --cflags sdl2)
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64
src/engine.c
64
src/engine.c
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@ -1,5 +1,6 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <time.h>
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#include <time.h>
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#include "merge.h"
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#include "engine.h"
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#include "engine.h"
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#include "highscore.h"
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#include "highscore.h"
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@ -95,12 +96,12 @@ static void merge(struct gfx_state *s, struct gamestate *g, int d, void (*callba
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#define merge_if_equal(xoff, yoff)\
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#define merge_if_equal(xoff, yoff)\
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do {\
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do {\
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if (g->grid[x][y] && (g->grid[x][y] == g->grid[x+xoff][y+yoff])) {\
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if (g->grid[x][y] && (merge_possible(g->grid[x][y], g->grid[x+xoff][y+yoff]))) {\
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g->grid[x][y] += g->grid[x+xoff][y+yoff];\
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g->grid[x][y] = merge_result(g->grid[x][y], g->grid[x+xoff][y+yoff]);\
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g->grid[x+xoff][y+yoff] = 0;\
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g->grid[x+xoff][y+yoff] = 0;\
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g->blocks_in_play -= 1;\
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g->blocks_in_play -= 1;\
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g->score_last += g->grid[x][y];\
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g->score_last += merge_value(g->grid[x][y]);\
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g->score += g->grid[x][y];\
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g->score += merge_value(g->grid[x][y]);\
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g->moved = 1;\
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g->moved = 1;\
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}\
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}\
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} while (0)
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} while (0)
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@ -158,12 +159,12 @@ int gamestate_end_condition(struct gamestate *g)
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for (x = 0; x < g->opts->grid_width; ++x) {
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for (x = 0; x < g->opts->grid_width; ++x) {
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for (y = 0; y < g->opts->grid_height; ++y) {
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for (y = 0; y < g->opts->grid_height; ++y) {
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if (g->grid[x][y] >= g->opts->goal)
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if (g->grid[x][y] == merge_goal())
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return 1;
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return 1;
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if (!g->grid[x][y] || ((x + 1 < g->opts->grid_width) &&
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if (!g->grid[x][y] || ((x + 1 < g->opts->grid_width) &&
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(g->grid[x][y] == g->grid[x+1][y]))
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merge_possible(g->grid[x][y], g->grid[x+1][y]))
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|| ((y + 1 < g->opts->grid_height) &&
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|| ((y + 1 < g->opts->grid_height) &&
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(g->grid[x][y] == g->grid[x][y+1])))
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merge_possible(g->grid[x][y], g->grid[x][y+1])))
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ret = 0;
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ret = 0;
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}
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}
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}
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}
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@ -174,43 +175,30 @@ int gamestate_end_condition(struct gamestate *g)
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/* Place a random block into the current grid */
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/* Place a random block into the current grid */
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void gamestate_new_block(struct gamestate *g)
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void gamestate_new_block(struct gamestate *g)
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{
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{
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/* pick random square, if it is full, then move forward until we find
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* an empty square. This is biased */
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static int seeded = 0;
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if (!seeded) {
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seeded = 1;
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srand(time(NULL));
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}
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/* Exit early if there are no spaces to place a block */
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/* Exit early if there are no spaces to place a block */
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if (g->blocks_in_play == g->gridsize) return;
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if (g->blocks_in_play == g->gridsize) return;
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/* Fix up this random number generator */
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#ifdef FIX
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/* Method:
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int block_number = rand() % (g->gridsize - g->blocks_in_play);
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* - Find a non-biased index between 0 and blocks_play, n
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* - Find the nth 0 element in the array
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* - insert a random value there
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*/
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/* Error here */
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int x, y, p = 0;
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#ifdef SKIP
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for (y = 0; y < g->opts->grid_height; ++y) {
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size_t block_position = (size_t)rand() % (
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for (x = 0; x < g->opts->grid_width; ++x) {
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g->opts->grid_width * g->opts->grid_height - g->blocks_in_play);
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if (p == block_number) {
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g->grid[x][y] = rand() & 1 ? 1 : 2;
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size_t i, ps;
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g->blocks_in_play += 1;
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for (i = 0, ps = 0; ps < block_position; ++i) {
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return;
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if (!g->grid[i / g->opts->grid_width][i % g->opts->grid_height]) ps++;
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}
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}
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g->grid[i / g->opts->grid_width][i % g->opts->grid_height]
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if (!g->grid[x][y]) p++;
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= (rand() & 3) ? g->opts->spawn_value : g->opts->spawn_value * 2;
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}
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}
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#endif
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#endif
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/* Use rudimentary for now */
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/* Use rudimentary for now */
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int x, y;
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int x, y;
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while (g->grid[x = rand() % g->opts->grid_width][y = rand() % g->opts->grid_height]);
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while (g->grid[x = rand() % g->opts->grid_width][y = rand() % g->opts->grid_height]);
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g->grid[x][y] = (rand() & 3) ? g->opts->spawn_value : g->opts->spawn_value * 2;
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g->grid[x][y] = rand() & 1 ? 1 : 2;
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g->blocks_in_play += 1;
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g->blocks_in_play += 1;
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}
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}
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@ -231,19 +219,21 @@ struct gamestate* gamestate_init(struct gameoptions *opt)
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{
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{
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if (!opt) return NULL;
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if (!opt) return NULL;
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srand(time(NULL));
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struct gamestate *g = malloc(sizeof(struct gamestate));
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struct gamestate *g = malloc(sizeof(struct gamestate));
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if (!g) goto gamestate_alloc_fail;
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if (!g) goto gamestate_alloc_fail;
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g->gridsize = opt->grid_width * opt->grid_height;
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g->gridsize = opt->grid_width * opt->grid_height;
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g->grid_data_ptr = calloc(g->gridsize, sizeof(long));
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g->grid_data_ptr = calloc(g->gridsize, sizeof(int));
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if (!g->grid_data_ptr) goto grid_data_alloc_fail;
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if (!g->grid_data_ptr) goto grid_data_alloc_fail;
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g->grid = malloc(opt->grid_height * sizeof(long*));
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g->grid = malloc(opt->grid_height * sizeof(int*));
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if (!g->grid) goto grid_alloc_fail;
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if (!g->grid) goto grid_alloc_fail;
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/* Switch to two allocation version */
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/* Switch to two allocation version */
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int i;
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int i;
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long **iterator = g->grid;
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int **iterator = g->grid;
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for (i = 0; i < g->gridsize; i += opt->grid_width)
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for (i = 0; i < g->gridsize; i += opt->grid_width)
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*iterator++ = &g->grid_data_ptr[i];
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*iterator++ = &g->grid_data_ptr[i];
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@ -251,7 +241,7 @@ struct gamestate* gamestate_init(struct gameoptions *opt)
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g->score = 0;
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g->score = 0;
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g->score_high = 0;
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g->score_high = 0;
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g->score_last = 0;
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g->score_last = 0;
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g->print_width = digits_ceiling(opt->goal);
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g->print_width = digits_ceiling(merge_value(merge_goal()));
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g->blocks_in_play = 0;
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g->blocks_in_play = 0;
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g->opts = opt;
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g->opts = opt;
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struct gamestate {
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struct gamestate {
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/* Game state */
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/* Game state */
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long *grid_data_ptr;
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int *grid_data_ptr;
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long **grid;
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int **grid;
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int gridsize;
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int gridsize;
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int moved;
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int moved;
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long score;
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long score;
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@ -3,13 +3,6 @@
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#include "engine.h"
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#include "engine.h"
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/* These can be defined by an implemenation if special codes are used
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* to represent some keys. e.g. KEY_LEFT in ncurses */
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#define GFX_RIGHT_EXTRA
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#define GFX_LEFT_EXTRA
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#define GFX_DOWN_EXTRA
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#define GFX_UP_EXTRA
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struct gfx_state;
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struct gfx_state;
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/* Initialization of a graphics context */
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/* Initialization of a graphics context */
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@ -3,11 +3,6 @@
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#include <unistd.h>
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#include <unistd.h>
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#include "gfx.h"
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#include "gfx.h"
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#define GFX_EXTRA_UP case KEY_UP:
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#define GFX_EXTRA_DOWN case KEY_DOWN:
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#define GFX_EXTRA_RIGHT case KEY_RIGHT:
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#define GFX_EXTRA_LEFT case KEY_LEFT:
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#define NUMBER_OF_COLORS 7
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#define NUMBER_OF_COLORS 7
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#define iterate(n, expression)\
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#define iterate(n, expression)\
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if (g->opts->enable_color && has_colors()) {
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if (g->opts->enable_color && has_colors()) {
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start_color();
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start_color();
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int x = 0;
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init_pair(0, 1, 0);
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init_pair(x++, 1, 0);
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init_pair(1, 2, 0);
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init_pair(x++, 2, 0);
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init_pair(2, 3, 0);
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init_pair(x++, 3, 0);
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init_pair(3, 4, 0);
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init_pair(x++, 4, 0);
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init_pair(4, 5, 0);
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init_pair(x++, 5, 0);
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init_pair(5, 6, 0);
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init_pair(x++, 6, 0);
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init_pair(6, 7, 0);
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init_pair(x++, 7, 0);
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char dummy[x == NUMBER_OF_COLORS ? 1 : -1];
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}
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}
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return s;
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return s;
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}
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}
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static int int_log2(int n)
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{
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int k = 0;
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while (n)
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++k, n /= 2;
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return k;
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}
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void gfx_draw(struct gfx_state *s, struct gamestate *g)
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void gfx_draw(struct gfx_state *s, struct gamestate *g)
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{
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{
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if (g->score_last)
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if (g->score_last)
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@ -79,9 +64,9 @@ void gfx_draw(struct gfx_state *s, struct gamestate *g)
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for (x = 0; x < g->opts->grid_width; ++x) {
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for (x = 0; x < g->opts->grid_width; ++x) {
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if (g->grid[x][y]) {
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if (g->grid[x][y]) {
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wattron(s->window, COLOR_PAIR(int_log2(g->grid[x][y]) % NUMBER_OF_COLORS));
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wattron(s->window, COLOR_PAIR(g->grid[x][y] % NUMBER_OF_COLORS));
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mvwprintw(s->window, ypos, xpos, "%*d", g->print_width, g->grid[x][y]);
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mvwprintw(s->window, ypos, xpos, "%*ld", g->print_width, merge_value(g->grid[x][y]));
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wattroff(s->window, COLOR_PAIR(int_log2(g->grid[x][y]) % NUMBER_OF_COLORS));
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wattroff(s->window, COLOR_PAIR(g->grid[x][y] % NUMBER_OF_COLORS));
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mvwprintw(s->window, ypos, xpos + g->print_width, " |");
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mvwprintw(s->window, ypos, xpos + g->print_width, " |");
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}
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}
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else {
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else {
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@ -102,7 +102,7 @@ void gfx_draw(struct gfx_state *s, struct gamestate *g)
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for (x = 0; x < g->opts->grid_width; ++x) {
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for (x = 0; x < g->opts->grid_width; ++x) {
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if (g->grid[x][y]) {
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if (g->grid[x][y]) {
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snprintf(string_buffer, buffer_length, "%*ld |", g->print_width, g->grid[x][y]);
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snprintf(string_buffer, buffer_length, "%*ld |", g->print_width, merge_value(g->grid[x][y]));
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strncpy(line_buffer + line_index, string_buffer, buffer_length - line_index);
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strncpy(line_buffer + line_index, string_buffer, buffer_length - line_index);
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line_index += strlen(string_buffer);
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line_index += strlen(string_buffer);
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}
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}
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@ -45,7 +45,7 @@ void gfx_draw(struct gfx_state *s, struct gamestate *g)
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for (x = 0; x < g->opts->grid_width; ++x) {
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for (x = 0; x < g->opts->grid_width; ++x) {
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if (g->grid[x][y])
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if (g->grid[x][y])
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printf("%*zd |", g->print_width, g->grid[x][y]);
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printf("%*zd |", g->print_width, merge_value(g->grid[x][y]));
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else
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else
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printf("%*s |", g->print_width, "");
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printf("%*s |", g->print_width, "");
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}
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}
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@ -64,6 +64,8 @@ void highscore_load(struct gamestate *g)
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void highscore_save(struct gamestate *g)
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void highscore_save(struct gamestate *g)
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{
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{
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/* Someone could make their own merge rules for highscores and this could be meaningless,
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* howeverhighscores are in plaintext, so that isn't that much of a concern */
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if (g->score < g->score_high || g->opts->grid_width != 4 || g->opts->grid_height != 4)
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if (g->score < g->score_high || g->opts->grid_width != 4 || g->opts->grid_height != 4)
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return;
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return;
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30
src/merge.c
Normal file
30
src/merge.c
Normal file
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@ -0,0 +1,30 @@
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#include "assert.h"
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#include "merge.h"
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#define MERGE_GOAL 11
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:a
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const long merge_values[] = {
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0, 2, 4, 8, 16, 32, 64, 128, 256, 512,
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1024, 2048
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};
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inline long merge_value(const int v1)
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{
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return v1 <= MERGE_GOAL ? merge_values[v1] : -1;
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}
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inline long merge_goal(void)
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{
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return MERGE_GOAL;
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}
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inline int merge_possible(const int v1, const int v2)
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{
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return v1 == v2;
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}
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inline int merge_result(const int v1, const int v2)
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{
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return merge_possible(v1, v2) ? v1 + 1 : -1;
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}
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21
src/merge.h
Normal file
21
src/merge.h
Normal file
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@ -0,0 +1,21 @@
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#ifndef MERGE_H
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#define MERGE_H
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/* When defining a new set of rules, remember that the grid values (and the
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* therefore the arguments v1, v2) are index values and should be treated as
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* such */
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/* This should return the value of a given index. 0 should default to 0 (empty) */
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long merge_value(const int v1);
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/* This should return the goal value */
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long merge_goal(void);
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/* Return if a merge is possible between two indices */
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int merge_possible(const int v1, const int v2);
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/* The result of a merge of two values. If the two parameters are not mergeable,
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* then a -1 error code is the suggested return value */
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int merge_result(const int v1, const int v2);
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#endif
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30
src/merge_fib.c.nomk
Normal file
30
src/merge_fib.c.nomk
Normal file
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@ -0,0 +1,30 @@
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#include "assert.h"
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#include "merge.h"
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#define MERGE_GOAL 17
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const long merge_values[] = {
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0, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144,
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233, 377, 610, 987, 1597, 2584
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};
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inline long merge_value(const int v1)
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{
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return v1 <= MERGE_GOAL ? merge_values[v1] : -1;
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}
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inline long merge_goal(void)
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{
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return MERGE_GOAL;
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}
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||||||
|
|
||||||
|
inline int merge_possible(const int v1, const int v2)
|
||||||
|
{
|
||||||
|
return v1 == v2 - 1 || v2 == v1 - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int merge_result(const int v1, const int v2)
|
||||||
|
{
|
||||||
|
int max = v1 > v2 ? v1 : v2;
|
||||||
|
return merge_possible(v1, v2) ? max + 1 : -1;
|
||||||
|
}
|
|
@ -5,7 +5,7 @@
|
||||||
|
|
||||||
void print_usage(void)
|
void print_usage(void)
|
||||||
{
|
{
|
||||||
printf("usage: 2048 [-cCaArh] [-s SIZE] [-b RATE] [-g GOAL]\n");
|
printf("usage: 2048 [-cCaArh] [-s SIZE] [-b RATE]\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -17,7 +17,6 @@ struct gameoptions* gameoptions_default(void)
|
||||||
|
|
||||||
opt->grid_height = DEFAULT_GRID_HEIGHT;
|
opt->grid_height = DEFAULT_GRID_HEIGHT;
|
||||||
opt->grid_width = DEFAULT_GRID_WIDTH;
|
opt->grid_width = DEFAULT_GRID_WIDTH;
|
||||||
opt->goal = DEFAULT_GOAL;
|
|
||||||
opt->spawn_value = DEFAULT_SPAWN_VALUE;
|
opt->spawn_value = DEFAULT_SPAWN_VALUE;
|
||||||
opt->spawn_rate = DEFAULT_SPAWN_RATE;
|
opt->spawn_rate = DEFAULT_SPAWN_RATE;
|
||||||
opt->enable_color = DEFAULT_COLOR_TOGGLE;
|
opt->enable_color = DEFAULT_COLOR_TOGGLE;
|
||||||
|
@ -34,7 +33,7 @@ void gameoptions_destroy(struct gameoptions *opt)
|
||||||
struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
|
struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
|
||||||
{
|
{
|
||||||
int c;
|
int c;
|
||||||
while ((c = getopt(argc, argv, "aArcChg:s:b:")) != -1) {
|
while ((c = getopt(argc, argv, "aArcCh:s:b:")) != -1) {
|
||||||
switch (c) {
|
switch (c) {
|
||||||
case 'a':
|
case 'a':
|
||||||
opt->animate = 1;
|
opt->animate = 1;
|
||||||
|
@ -48,9 +47,6 @@ struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv
|
||||||
case 'C':
|
case 'C':
|
||||||
opt->enable_color = 0;
|
opt->enable_color = 0;
|
||||||
break;
|
break;
|
||||||
case 'g':
|
|
||||||
opt->goal = strtol(optarg, NULL, 10);
|
|
||||||
break;
|
|
||||||
case 's':;
|
case 's':;
|
||||||
/* Stick with square for now */
|
/* Stick with square for now */
|
||||||
int optint = strtol(optarg, NULL, 10);
|
int optint = strtol(optarg, NULL, 10);
|
||||||
|
|
|
@ -7,7 +7,6 @@
|
||||||
#define CONSTRAINT_GRID_MAX 20
|
#define CONSTRAINT_GRID_MAX 20
|
||||||
#define DEFAULT_GRID_HEIGHT 4
|
#define DEFAULT_GRID_HEIGHT 4
|
||||||
#define DEFAULT_GRID_WIDTH 4
|
#define DEFAULT_GRID_WIDTH 4
|
||||||
#define DEFAULT_GOAL 2048
|
|
||||||
#define DEFAULT_SPAWN_VALUE 2
|
#define DEFAULT_SPAWN_VALUE 2
|
||||||
#define DEFAULT_SPAWN_RATE 1
|
#define DEFAULT_SPAWN_RATE 1
|
||||||
#define DEFAULT_COLOR_TOGGLE 0
|
#define DEFAULT_COLOR_TOGGLE 0
|
||||||
|
@ -16,7 +15,6 @@
|
||||||
struct gameoptions {
|
struct gameoptions {
|
||||||
int grid_height;
|
int grid_height;
|
||||||
int grid_width;
|
int grid_width;
|
||||||
long goal;
|
|
||||||
long spawn_value;
|
long spawn_value;
|
||||||
int spawn_rate;
|
int spawn_rate;
|
||||||
int enable_color;
|
int enable_color;
|
||||||
|
|
Loading…
Reference in New Issue
Block a user