247 lines
5.9 KiB
C
247 lines
5.9 KiB
C
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#include <stdlib.h>
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#include <time.h>
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#include "2048_engine.h"
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void gravitate(struct gamestate *g, direction d, void (*callback)(struct gamestate *g))
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{
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#define swap_if_space(xoff, yoff)\
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do {\
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if (g->grid[x][y] == 0 && g->grid[x+xoff][y+yoff] != 0) {\
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g->grid[x][y] = g->grid[x+xoff][y+yoff];\
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g->grid[x+xoff][y+yoff] = 0;\
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done = 0;\
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g->moved = 1;\
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}\
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} while (0)
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int x, y;
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int done = 0;
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if (d == dir_left) {
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while (!done) {
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done = 1;
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for (x = 0; x < g->opts->grid_width - 1; ++x) {
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for (y = 0; y < g->opts->grid_height; ++y) {
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swap_if_space(1, 0);
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}
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}
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if (callback)
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callback(g);
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}
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}
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else if (d == dir_right) {
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while (!done) {
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done = 1;
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for (x = g->opts->grid_width - 1; x > 0; --x) {
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for (y = 0; y < g->opts->grid_height; ++y) {
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swap_if_space(-1, 0);
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}
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}
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if (callback)
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callback(g);
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}
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}
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else if (d == dir_down) {
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while (!done) {
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done = 1;
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for (y = g->opts->grid_height - 1; y > 0; --y) {
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for (x = 0; x < g->opts->grid_width; ++x) {
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swap_if_space(0, -1);
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}
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}
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if (callback)
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callback(g);
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}
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}
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else if (d == dir_up) {
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while (!done) {
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done = 1;
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for (y = 0; y < g->opts->grid_height - 1; ++y) {
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for (x = 0; x < g->opts->grid_width; ++x) {
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swap_if_space(0, 1);
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}
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}
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if (callback)
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callback(g);
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}
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}
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else {
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fatal("Invalid direction passed to gravitate()");
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/* Not reached */
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}
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#undef swap_if_space
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}
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void merge(struct gamestate *g, direction d, void (*callback)(struct gamestate *g))
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{
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#define merge_if_equal(xoff, yoff)\
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do {\
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if (g->grid[x][y] && (g->grid[x][y] == g->grid[x+xoff][y+yoff])) {\
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g->grid[x][y] += g->grid[x+xoff][y+yoff];\
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g->grid[x+xoff][y+yoff] = 0;\
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g->score_last = g->grid[x][y];\
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g->score += g->grid[x][y];\
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g->moved = 1;\
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}\
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} while (0)
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int x, y;
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if (d == dir_left) {
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for (x = 0; x < g->opts->grid_width - 1; ++x) {
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for (y = 0; y < g->opts->grid_height; ++y) {
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merge_if_equal(1, 0);
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}
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}
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}
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else if (d == dir_right) {
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for (x = g->opts->grid_width - 1; x > 0; --x) {
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for (y = 0; y < g->opts->grid_height; ++y) {
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merge_if_equal(-1, 0);
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}
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}
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}
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else if (d == dir_down) {
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for (y = g->opts->grid_height - 1; y > 0; --y) {
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for (x = 0; x < g->opts->grid_width; ++x) {
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merge_if_equal(0, -1);
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}
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}
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}
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else if (d == dir_up) {
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for (y = 0; y < g->opts->grid_height - 1; ++y) {
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for (x = 0; x < g->opts->grid_width; ++x) {
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merge_if_equal(0, 1);
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}
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}
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}
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else {
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fatal("Invalid direction passed to merge()");
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/* Not reached */
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}
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if (callback)
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callback(g);
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#undef merge_if_equal
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}
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int moves_available(struct gamestate *g)
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{
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int x, y;
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for (x = 0; x < g->opts->grid_width; ++x) {
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for (y = 0; y < g->opts->grid_height; ++y) {
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if (!g->grid[x][y] || ((x + 1 < g->opts->grid_width) &&
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(g->grid[x][y] == g->grid[x+1][y]))
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|| ((y + 1 < g->opts->grid_height) &&
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(g->grid[x][y] == g->grid[x][y+1])))
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return 1;
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}
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}
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return 0;
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}
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void random_block(struct gamestate *g)
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{
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/* pick random square, if it is full, then move forward until we find
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* an empty square. This is biased */
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static int seeded = 0;
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if (!seeded) {
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seeded = 1;
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srand(time(NULL));
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}
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int x = rand() % g->opts->grid_width;
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int y = rand() % g->opts->grid_height;
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while (g->grid[x][y]) {
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x++;
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if (x == g->opts->grid_width) {
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x = 0; y++;
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if (y == g->opts->grid_height)
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y = 0;
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}
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}
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g->grid[x][y] = (rand() & 3) ? g->opts->spawn_value : g->opts->spawn_value * 2;
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}
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static int flog10(unsigned int n)
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{
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int l = 0;
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while (n) n /= 10, ++l;
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return l;
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}
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struct gamestate* gamestate_init(struct gameoptions *opt)
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{
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if (!opt) return NULL;
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struct gamestate *g = malloc(sizeof(struct gamestate));
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if (!g) goto gamestate_alloc_fail;
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//long *grid_back = malloc(opt->grid_width * opt->grid_height * sizeof(long));
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//if (!grid_back) goto grid_back_alloc_fail;
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g->grid = malloc(opt->grid_width * sizeof(long*));
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if (!g->grid) goto grid_alloc_fail;
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int i;
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for (i = 0; i < opt->grid_height; ++i)
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g->grid[i] = malloc(opt->grid_height * sizeof(long));
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g->moved = 0;
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g->score = 0;
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g->score_high = 0;
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g->score_last = 0;
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g->print_width = flog10(opt->goal);
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g->opts = opt;
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random_block(g);
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return g;
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grid_alloc_fail:
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grid_back_alloc_fail:
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free(g);
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gamestate_alloc_fail:
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return NULL;
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}
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struct gameoptions* gameoptions_default(void)
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{
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struct gameoptions *opt = malloc(sizeof(struct gameoptions));
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if (!opt) return NULL;
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opt->grid_height = 4;
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opt->grid_width = 4;
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opt->goal = 2048;
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opt->spawn_value = 2;
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opt->spawn_rate = 1;
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return opt;
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}
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int gamestate_tick(struct gamestate *g, direction d, void (*callback)(struct gamestate*))
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{
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g->moved = 0;
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gravitate(g, d, callback);
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merge(g, d, callback);
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gravitate(g, d, callback);
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random_block(g);
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return g->moved;
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}
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void gamestate_clear(struct gamestate *g)
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{
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free(g->opts);
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free(g->grid[0]);
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free(g->grid);
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free(g);
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}
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