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3 Commits

Author SHA1 Message Date
jay
eae4e95803 Merge branch 'nogameplay' into master 2020-12-24 11:28:22 +05:00
jay
fb066ee8a5 refactor: ♻️ use array in pathfinder movements list 2020-12-24 11:26:19 +05:00
jay
f4445749e6 fix: ✏️ add missing plugin name 2020-12-24 11:23:16 +05:00
2 changed files with 8 additions and 2 deletions

View File

@@ -16,12 +16,18 @@ let movements = []
function initMoves(bot = bot, mcData = require('minecraft-data')(bot.version)) {
console.info(movements)
if (movements.length > 0) {
bot.pathfinder.setMovements(defaultMove)
return console.warn("movements already initialized!")
}
let defaultMove = new Movements(bot, mcData)
defaultMove.canDig = false
defaultMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
// defaultMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
// defaultMove.blocksToAvoid.add(mcData.blocksByName.magma.id)
movements.defaultMove = defaultMove
movements.push(defaultMove)
movements.defaultMove = movements[0]
bot.pathfinder.setMovements(defaultMove)
}

View File

@@ -27,7 +27,7 @@ function sleep(quiet) {
if (bed && bedstatus == "") {
bot.lookAt(bed.position)
bot.waitForChunksToLoad(() => {
cfg.plugins.moveNear(bed.position)
cfg.plugins.mover.moveNear(bed.position)
bot.sleep(bed, (err) => {
if (err) {
!quiet && bot.chat(`can't sleep: ${err.message}`)