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4 Commits

Author SHA1 Message Date
jay 6b71de0356 refactor(informer): 🚚 proper name to block info function 3 years ago
jay 96214ffe37 fix(informer): 🐛 use block.type instead of block.id 3 years ago
jay 034f8d331a fix(informer): 🐛 convert array to string for chat 3 years ago
jay 69d0f5830d feat(mover): add close(er) command to follow / come closer 3 years ago
  1. 14
      lib/plugins/command.js
  2. 6
      lib/plugins/informer.js
  3. 4
      lib/plugins/mover.js

@ -196,7 +196,14 @@ function command(username, message) {
subcommand("go follow " + message_parts.slice(2).join(" "))
break;
case "come":
subcommand("go follow once")
switch (message_parts[1]) {
case "close":
case "closer":
subcommand("go follow close")
break
default:
subcommand("go follow once")
}
break;
case "move":
case "go":
@ -252,11 +259,14 @@ function command(username, message) {
cfg.plugins.mover.follow(bot.nearestEntity())
break
case 1:
let dist = 3
switch (message_parts2[0]) {
case "close":
dist = 1
case "me":
case "once":
if (player) {
cfg.plugins.mover.follow(player, message_parts2[0] !== "once")
cfg.plugins.mover.follow(player, message_parts2[0] === "me", dist)
} else {
cfg.quiet || bot.chat("can't see you")
}

@ -2,10 +2,10 @@ let cfg
let bot
let mcData
function info() {
function block() {
const block = bot.blockAtCursor()
console.log(block)
cfg.quiet || bot.chat([block.id, block.name])
cfg.quiet || bot.chat([block.type, block.name].join(": "))
}
const load = (config) => {
@ -19,4 +19,4 @@ const load = (config) => {
const unload = () => {}
module.exports = { load, unload, info }
module.exports = { load, unload, block }

@ -37,7 +37,7 @@ function moveNear(pos, distance = 3) {
bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, distance))
}
function follow(entity, dynamic = true) {
function follow(entity, dynamic = true, distance = 3) {
console.assert(entity)
const { GoalFollow } = require('mineflayer-pathfinder').goals
@ -53,7 +53,7 @@ function follow(entity, dynamic = true) {
// console.log(entity)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalFollow(entity, 3), dynamic)
bot.pathfinder.setGoal(new GoalFollow(entity, distance), dynamic)
}
function hit(blockOrEntity) {

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