feat(mover): ✨ add close(er) command to follow / come closer
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@ -196,7 +196,14 @@ function command(username, message) {
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subcommand("go follow " + message_parts.slice(2).join(" "))
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subcommand("go follow " + message_parts.slice(2).join(" "))
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break;
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break;
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case "come":
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case "come":
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subcommand("go follow once")
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switch (message_parts[1]) {
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case "close":
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case "closer":
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subcommand("go follow close")
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break
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default:
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subcommand("go follow once")
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}
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break;
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break;
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case "move":
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case "move":
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case "go":
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case "go":
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@ -252,11 +259,14 @@ function command(username, message) {
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cfg.plugins.mover.follow(bot.nearestEntity())
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cfg.plugins.mover.follow(bot.nearestEntity())
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break
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break
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case 1:
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case 1:
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let dist = 3
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switch (message_parts2[0]) {
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switch (message_parts2[0]) {
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case "close":
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dist = 1
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case "me":
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case "me":
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case "once":
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case "once":
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if (player) {
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if (player) {
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cfg.plugins.mover.follow(player, message_parts2[0] !== "once")
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cfg.plugins.mover.follow(player, message_parts2[0] === "me", dist)
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} else {
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} else {
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cfg.quiet || bot.chat("can't see you")
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cfg.quiet || bot.chat("can't see you")
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}
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}
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@ -37,7 +37,7 @@ function moveNear(pos, distance = 3) {
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bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, distance))
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bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, distance))
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}
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}
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function follow(entity, dynamic = true) {
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function follow(entity, dynamic = true, distance = 3) {
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console.assert(entity)
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console.assert(entity)
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const { GoalFollow } = require('mineflayer-pathfinder').goals
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const { GoalFollow } = require('mineflayer-pathfinder').goals
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@ -53,7 +53,7 @@ function follow(entity, dynamic = true) {
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// console.log(entity)
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// console.log(entity)
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bot.pathfinder.setMovements(movements.defaultMove)
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bot.pathfinder.setMovements(movements.defaultMove)
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bot.pathfinder.setGoal(new GoalFollow(entity, 3), dynamic)
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bot.pathfinder.setGoal(new GoalFollow(entity, distance), dynamic)
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}
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}
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function hit(blockOrEntity) {
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function hit(blockOrEntity) {
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