fix(mover): lessen move duration for more precise control

This commit is contained in:
jay 2021-01-28 03:52:12 +05:00
parent a0893f2b29
commit 2f88eedce9

View File

@ -256,7 +256,7 @@ function command(message_parts, player) {
console.info(bot.controlState[message_parts[0]], bot.entity.position.floored()) console.info(bot.controlState[message_parts[0]], bot.entity.position.floored())
bot.setControlState(message_parts[0], true) bot.setControlState(message_parts[0], true)
console.info(bot.controlState[message_parts[0]]) console.info(bot.controlState[message_parts[0]])
setTimeout(bot.setControlState, 200 * (message_parts[1] || 1), message_parts[0], false) setTimeout(bot.setControlState, 100 * (message_parts[1] || 2), message_parts[0], false)
setTimeout(console.info, 5000, bot.controlState[message_parts[0]], bot.entity.position.floored()) setTimeout(console.info, 5000, bot.controlState[message_parts[0]], bot.entity.position.floored())
break break
case "stop": case "stop":