fix(mover): ♿ lessen move duration for more precise control
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@ -256,7 +256,7 @@ function command(message_parts, player) {
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console.info(bot.controlState[message_parts[0]], bot.entity.position.floored())
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console.info(bot.controlState[message_parts[0]], bot.entity.position.floored())
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bot.setControlState(message_parts[0], true)
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bot.setControlState(message_parts[0], true)
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console.info(bot.controlState[message_parts[0]])
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console.info(bot.controlState[message_parts[0]])
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setTimeout(bot.setControlState, 200 * (message_parts[1] || 1), message_parts[0], false)
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setTimeout(bot.setControlState, 100 * (message_parts[1] || 2), message_parts[0], false)
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setTimeout(console.info, 5000, bot.controlState[message_parts[0]], bot.entity.position.floored())
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setTimeout(console.info, 5000, bot.controlState[message_parts[0]], bot.entity.position.floored())
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break
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break
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case "stop":
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case "stop":
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