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13 Commits

Author SHA1 Message Date
2fb602c238 fix: Correct 2D axis label Y-position and set color to white
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 17:47:08 -07:00
48b547f4da feat: Add X, Y, Z labels to ViewCube axes
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 17:44:09 -07:00
c0cb427cf1 Fix: Apply consistent Z-up to Y-up transformations for camera
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 17:11:21 -07:00
380c333002 fix: Align YZ plane angle reference to positive Y-axis
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 17:04:37 -07:00
d3f0216053 fix: Correct XY/XZ plane snapping and snap indicator drawing
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 16:59:35 -07:00
8ccc5e48e9 fix: Correct Z-up plane mapping for drawing tools on XY and XZ planes
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 16:56:23 -07:00
2f9e3fdbd6 refactor: Adjust XY and YZ selection plane positions and hit areas
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 16:47:16 -07:00
d0e85129bf fix: Correct XY and XZ plane geometry and hit-testing
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 15:57:01 -07:00
471e7f2d9c fix: Align sketch grid with Z-up coordinate system
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 15:48:56 -07:00
1436d30963 feat: Implement Z-up coordinate system for camera and sketches
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 15:45:57 -07:00
3506696624 feat: Display camera info in debug window
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 14:58:37 -07:00
45a00b845b feat: Add debug window; accessible via Help menu and DEBUG env var
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 14:54:57 -07:00
2b9b54d5a5 build: Auto-generate resources.qrc from icons and shaders
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
2026-02-18 13:07:49 -07:00
15 changed files with 342 additions and 171 deletions

View File

@@ -28,11 +28,33 @@ endif()
message(STATUS "OpenCASCADE_INCLUDE_DIRS: ${OpenCASCADE_INCLUDE_DIRS}") message(STATUS "OpenCASCADE_INCLUDE_DIRS: ${OpenCASCADE_INCLUDE_DIRS}")
message(STATUS "OpenCASCADE_LIBRARIES: ${OpenCASCADE_LIBRARIES}") message(STATUS "OpenCASCADE_LIBRARIES: ${OpenCASCADE_LIBRARIES}")
# Automatically find resource files and generate resources.qrc
set(GENERATED_QRC_FILE "${CMAKE_CURRENT_BINARY_DIR}/resources.qrc")
set(QRC_CONTENT "")
file(GLOB ICON_FILES "icons/*.svg")
string(APPEND QRC_CONTENT " <qresource prefix=\"/icons\">\n")
foreach(ICON_FILE IN LISTS ICON_FILES)
get_filename_component(ICON_ALIAS ${ICON_FILE} NAME)
string(APPEND QRC_CONTENT " <file alias=\"${ICON_ALIAS}\">${ICON_FILE}</file>\n")
endforeach()
string(APPEND QRC_CONTENT " </qresource>\n")
file(GLOB SHADER_FILES "src/shaders/*")
string(APPEND QRC_CONTENT " <qresource prefix=\"/shaders\">\n")
foreach(SHADER_FILE IN LISTS SHADER_FILES)
get_filename_component(SHADER_ALIAS ${SHADER_FILE} NAME)
string(APPEND QRC_CONTENT " <file alias=\"${SHADER_ALIAS}\">${SHADER_FILE}</file>\n")
endforeach()
string(APPEND QRC_CONTENT " </qresource>\n")
file(WRITE ${GENERATED_QRC_FILE} "<RCC>\n${QRC_CONTENT}</RCC>\n")
file(GLOB SOURCES "src/*.cpp") file(GLOB SOURCES "src/*.cpp")
add_executable(OpenCAD add_executable(OpenCAD
${SOURCES} ${SOURCES}
resources.qrc ${GENERATED_QRC_FILE}
) )
target_include_directories(OpenCAD SYSTEM PRIVATE ${OpenCASCADE_INCLUDE_DIRS}) target_include_directories(OpenCAD SYSTEM PRIVATE ${OpenCASCADE_INCLUDE_DIRS})

View File

@@ -1,18 +0,0 @@
<RCC>
<qresource prefix="/">
<file>icons/create-sketch.svg</file>
<file>icons/extrude.svg</file>
<file>icons/line.svg</file>
<file>icons/rectangle.svg</file>
<file>icons/circle.svg</file>
<file>icons/save-sketch.svg</file>
<file>icons/cursor.svg</file>
<file>icons/home.svg</file>
</qresource>
<qresource prefix="/shaders">
<file alias="simple.vert">src/shaders/simple.vert</file>
<file alias="simple.frag">src/shaders/simple.frag</file>
<file alias="texture.vert">src/shaders/texture.vert</file>
<file alias="texture.frag">src/shaders/texture.frag</file>
</qresource>
</RCC>

View File

@@ -67,6 +67,7 @@ void Camera::wheelEvent(QWheelEvent* event, const QVector3D& worldPos)
QMatrix4x4 rotation; QMatrix4x4 rotation;
rotation.rotate(m_xRot / 16.0f, 1, 0, 0); rotation.rotate(m_xRot / 16.0f, 1, 0, 0);
rotation.rotate(m_yRot / 16.0f, 0, 1, 0); rotation.rotate(m_yRot / 16.0f, 0, 1, 0);
rotation.rotate(-90.0f, 1, 0, 0);
QVector3D p_camera = rotation.map(worldPos); QVector3D p_camera = rotation.map(worldPos);
if (std::abs(p_camera.z() + oldZoom) < 1e-6) { if (std::abs(p_camera.z() + oldZoom) < 1e-6) {
@@ -90,14 +91,20 @@ QMatrix4x4 Camera::modelViewMatrix() const
QMatrix4x4 model; QMatrix4x4 model;
model.translate(m_panX, m_panY, m_zoom); model.translate(m_panX, m_panY, m_zoom);
QMatrix4x4 zup_rotation;
zup_rotation.rotate(-90.0f, 1, 0, 0);
QVector3D pivot_yup = zup_rotation.map(m_rotationPivot);
if (m_isRotating) { if (m_isRotating) {
model.translate(m_rotationPivot); model.translate(pivot_yup);
} }
model.rotate(m_xRot / 16.0f, 1, 0, 0); model.rotate(m_xRot / 16.0f, 1, 0, 0);
model.rotate(m_yRot / 16.0f, 0, 1, 0); model.rotate(m_yRot / 16.0f, 0, 1, 0);
if (m_isRotating) { if (m_isRotating) {
model.translate(-m_rotationPivot); model.translate(-pivot_yup);
} }
model.rotate(-90.0f, 1, 0, 0); // For Z-up system
return model; return model;
} }
@@ -341,12 +348,16 @@ void Camera::startRotation(const QVector3D& pivot)
} }
m_stableZoom = m_zoom; m_stableZoom = m_zoom;
QMatrix4x4 zup_rotation;
zup_rotation.rotate(-90.0f, 1, 0, 0);
QVector3D pivot_yup = zup_rotation.map(m_rotationPivot);
QMatrix4x4 rotation; QMatrix4x4 rotation;
rotation.rotate(m_xRot / 16.0f, 1, 0, 0); rotation.rotate(m_xRot / 16.0f, 1, 0, 0);
rotation.rotate(m_yRot / 16.0f, 0, 1, 0); rotation.rotate(m_yRot / 16.0f, 0, 1, 0);
QVector3D p_rotated = rotation.map(m_rotationPivot); QVector3D p_rotated = rotation.map(pivot_yup);
QVector3D p_diff = p_rotated - m_rotationPivot; QVector3D p_diff = p_rotated - pivot_yup;
setPanX(m_panX + p_diff.x()); setPanX(m_panX + p_diff.x());
setPanY(m_panY + p_diff.y()); setPanY(m_panY + p_diff.y());
@@ -361,12 +372,16 @@ void Camera::stopRotation()
return; return;
} }
QMatrix4x4 zup_rotation;
zup_rotation.rotate(-90.0f, 1, 0, 0);
QVector3D pivot_yup = zup_rotation.map(m_rotationPivot);
QMatrix4x4 rotation; QMatrix4x4 rotation;
rotation.rotate(m_xRot / 16.0f, 1, 0, 0); rotation.rotate(m_xRot / 16.0f, 1, 0, 0);
rotation.rotate(m_yRot / 16.0f, 0, 1, 0); rotation.rotate(m_yRot / 16.0f, 0, 1, 0);
QVector3D p_rotated = rotation.map(m_rotationPivot); QVector3D p_rotated = rotation.map(pivot_yup);
QVector3D p_diff = p_rotated - m_rotationPivot; QVector3D p_diff = p_rotated - pivot_yup;
setPanX(m_panX - p_diff.x()); setPanX(m_panX - p_diff.x());
setPanY(m_panY - p_diff.y()); setPanY(m_panY - p_diff.y());

View File

@@ -172,19 +172,19 @@ void CircleTool::paintGL()
QVector3D p1, p2; QVector3D p1, p2;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
p1.setX(centerPos.x() + radius * qCos(angle1));
p1.setY(centerPos.y());
p1.setZ(centerPos.z() + radius * qSin(angle1));
p2.setX(centerPos.x() + radius * qCos(angle2));
p2.setY(centerPos.y());
p2.setZ(centerPos.z() + radius * qSin(angle2));
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
p1.setX(centerPos.x() + radius * qCos(angle1)); p1.setX(centerPos.x() + radius * qCos(angle1));
p1.setY(centerPos.y() + radius * qSin(angle1)); p1.setY(centerPos.y() + radius * qSin(angle1));
p1.setZ(centerPos.z()); p1.setZ(centerPos.z());
p2.setX(centerPos.x() + radius * qCos(angle2)); p2.setX(centerPos.x() + radius * qCos(angle2));
p2.setY(centerPos.y() + radius * qSin(angle2)); p2.setY(centerPos.y() + radius * qSin(angle2));
p2.setZ(centerPos.z()); p2.setZ(centerPos.z());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
p1.setX(centerPos.x() + radius * qCos(angle1));
p1.setY(centerPos.y());
p1.setZ(centerPos.z() + radius * qSin(angle1));
p2.setX(centerPos.x() + radius * qCos(angle2));
p2.setY(centerPos.y());
p2.setZ(centerPos.z() + radius * qSin(angle2));
} else { // YZ } else { // YZ
p1.setX(centerPos.x()); p1.setX(centerPos.x());
p1.setY(centerPos.y() + radius * qCos(angle1)); p1.setY(centerPos.y() + radius * qCos(angle1));

48
src/DebugWindow.cpp Normal file
View File

@@ -0,0 +1,48 @@
#include "DebugWindow.h"
#include "Camera.h"
#include <QVBoxLayout>
#include <QTextEdit>
#include <QString>
DebugWindow::DebugWindow(QWidget *parent)
: QDialog(parent)
{
setWindowTitle("Debug Info");
resize(600, 400);
QVBoxLayout* layout = new QVBoxLayout(this);
m_textEdit = new QTextEdit();
m_textEdit->setReadOnly(true);
m_textEdit->setText("Debug window is active.");
layout->addWidget(m_textEdit);
setLayout(layout);
}
DebugWindow::~DebugWindow()
{
}
void DebugWindow::updateCameraInfo(const Camera* camera)
{
if (!camera) {
m_textEdit->setText("Camera not available.");
return;
}
QString info;
info += "Camera Info:\n";
info += "----------------\n";
info += QString("Rotation (X, Y): (%1, %2)\n").arg(camera->xRotation()).arg(camera->yRotation());
info += QString("Zoom: %1\n").arg(camera->zoom());
info += QString("Pan (X, Y): (%1, %2)\n").arg(camera->panX()).arg(camera->panY());
info += QString("UI Camera Distance: %1\n").arg(camera->uiCameraDistance());
info += "\n";
info += "Saved State:\n";
info += "----------------\n";
info += QString("Rotation (X, Y): (%1, %2)\n").arg(camera->savedXRot()).arg(camera->savedYRot());
info += QString("Zoom: %1\n").arg(camera->savedZoom());
info += QString("Pan (X, Y): (%1, %2)\n").arg(camera->savedPanX()).arg(camera->savedPanY());
m_textEdit->setText(info);
}

23
src/DebugWindow.h Normal file
View File

@@ -0,0 +1,23 @@
#ifndef DEBUGWINDOW_H
#define DEBUGWINDOW_H
#include <QDialog>
class QTextEdit;
class Camera;
class DebugWindow : public QDialog
{
Q_OBJECT
public:
explicit DebugWindow(QWidget *parent = nullptr);
~DebugWindow();
void updateCameraInfo(const Camera* camera);
private:
QTextEdit* m_textEdit;
};
#endif // DEBUGWINDOW_H

View File

@@ -58,17 +58,17 @@ void LineTool::mousePressEvent(QMouseEvent *event)
refDir = m_viewport->property("previousLineDirection").value<QVector3D>(); refDir = m_viewport->property("previousLineDirection").value<QVector3D>();
} else { } else {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0);
else refDir = QVector3D(0, 0, -1); else refDir = QVector3D(0, 1, 0);
} }
QVector3D currentMouseWorldPos = m_viewport->unproject(event->pos(), m_viewport->currentPlane()); QVector3D currentMouseWorldPos = m_viewport->unproject(event->pos(), m_viewport->currentPlane());
QVector3D mouseVec = currentMouseWorldPos - startPos; QVector3D mouseVec = currentMouseWorldPos - startPos;
double mouseAngle; double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y())); else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
double refAngle; double refAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y())); else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngle; double relativeMouseAngle = mouseAngle - refAngle;
while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0; while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
@@ -85,8 +85,8 @@ void LineTool::mousePressEvent(QMouseEvent *event)
} }
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle); double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
QVector3D finalDir; QVector3D finalDir;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad)); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad)); else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
double lineLength; double lineLength;
if (lengthFromInput) lineLength = inputLength; if (lengthFromInput) lineLength = inputLength;
@@ -115,8 +115,8 @@ void LineTool::mousePressEvent(QMouseEvent *event)
} else { } else {
QVector3D worldPos = m_viewport->unproject(event->pos(), m_viewport->currentPlane()); QVector3D worldPos = m_viewport->unproject(event->pos(), m_viewport->currentPlane());
if (m_viewport->isSnappingHorizontal()) { if (m_viewport->isSnappingHorizontal()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z()); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setY(m_firstLinePoint.Y());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y()); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setZ(m_firstLinePoint.Z());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z()); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
} else if (m_viewport->isSnappingVertical()) { } else if (m_viewport->isSnappingVertical()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X()); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
@@ -165,9 +165,9 @@ void LineTool::mouseMoveEvent(QMouseEvent *event)
double angle = 0; double angle = 0;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
angle = atan2(delta.z(), delta.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
angle = atan2(delta.y(), delta.x()); angle = atan2(delta.y(), delta.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
angle = atan2(delta.z(), delta.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
angle = atan2(delta.z(), delta.y()); angle = atan2(delta.z(), delta.y());
} }
@@ -214,17 +214,17 @@ void LineTool::finalizeCreation()
refDir = m_viewport->property("previousLineDirection").value<QVector3D>(); refDir = m_viewport->property("previousLineDirection").value<QVector3D>();
} else { } else {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0);
else refDir = QVector3D(0, 0, -1); else refDir = QVector3D(0, 1, 0);
} }
QVector3D currentMouseWorldPos = m_viewport->unproject(m_viewport->currentMousePos(), m_viewport->currentPlane()); QVector3D currentMouseWorldPos = m_viewport->unproject(m_viewport->currentMousePos(), m_viewport->currentPlane());
QVector3D mouseVec = currentMouseWorldPos - startPos; QVector3D mouseVec = currentMouseWorldPos - startPos;
double mouseAngle; double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y())); else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
double refAngle; double refAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y())); else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngle; double relativeMouseAngle = mouseAngle - refAngle;
while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0; while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
@@ -241,8 +241,8 @@ void LineTool::finalizeCreation()
} }
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle); double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
QVector3D finalDir; QVector3D finalDir;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad)); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad)); else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
double lineLength; double lineLength;
if (lengthFromInput) lineLength = inputLength; if (lengthFromInput) lineLength = inputLength;
@@ -312,7 +312,7 @@ void LineTool::paintGL()
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
refDir = QVector3D(1, 0, 0); refDir = QVector3D(1, 0, 0);
} else { // YZ } else { // YZ
refDir = QVector3D(0, 0, -1); refDir = QVector3D(0, 1, 0);
} }
} }
@@ -321,13 +321,13 @@ void LineTool::paintGL()
// Quadrant snapping // Quadrant snapping
double mouseAngle; double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y())); else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
double refAngle; double refAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y())); else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngle; double relativeMouseAngle = mouseAngle - refAngle;
@@ -347,8 +347,8 @@ void LineTool::paintGL()
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle); double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
QVector3D finalDir; QVector3D finalDir;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad)); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad)); else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
double lineLength; double lineLength;
@@ -380,8 +380,8 @@ void LineTool::paintGL()
} else if (m_viewport->isSnappingVertex()) { } else if (m_viewport->isSnappingVertex()) {
worldPos.setX(m_viewport->snapVertex().X()); worldPos.setY(m_viewport->snapVertex().Y()); worldPos.setZ(m_viewport->snapVertex().Z()); worldPos.setX(m_viewport->snapVertex().X()); worldPos.setY(m_viewport->snapVertex().Y()); worldPos.setZ(m_viewport->snapVertex().Z());
} else if (m_viewport->isSnappingHorizontal()) { } else if (m_viewport->isSnappingHorizontal()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z()); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setY(m_firstLinePoint.Y());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y()); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setZ(m_firstLinePoint.Z());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z()); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
} else if (m_viewport->isSnappingVertical()) { } else if (m_viewport->isSnappingVertical()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X()); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
@@ -410,7 +410,7 @@ void LineTool::paintGL()
refDir = m_viewport->property("previousLineDirection").value<QVector3D>(); refDir = m_viewport->property("previousLineDirection").value<QVector3D>();
} else { } else {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0);
else refDir = QVector3D(0, 0, -1); else refDir = QVector3D(0, 1, 0);
} }
if (angleFromInput) { if (angleFromInput) {
@@ -418,13 +418,13 @@ void LineTool::paintGL()
QVector3D mouseVec = currentMouseWorldPos - startPos; QVector3D mouseVec = currentMouseWorldPos - startPos;
double mouseAngle; double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y())); else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
double refAngleForQuadrant; double refAngleForQuadrant;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.y())); else refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngleForQuadrant; double relativeMouseAngle = mouseAngle - refAngleForQuadrant;
@@ -441,11 +441,11 @@ void LineTool::paintGL()
} }
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
refAngle = atan2(refDir.z(), refDir.x());
lineAngle = atan2(lineVec.z(), lineVec.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
refAngle = atan2(refDir.y(), refDir.x()); refAngle = atan2(refDir.y(), refDir.x());
lineAngle = atan2(lineVec.y(), lineVec.x()); lineAngle = atan2(lineVec.y(), lineVec.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
refAngle = atan2(refDir.z(), refDir.x());
lineAngle = atan2(lineVec.z(), lineVec.x());
} else { // YZ } else { // YZ
refAngle = atan2(refDir.z(), refDir.y()); refAngle = atan2(refDir.z(), refDir.y());
lineAngle = atan2(lineVec.z(), lineVec.y()); lineAngle = atan2(lineVec.z(), lineVec.y());
@@ -461,9 +461,9 @@ void LineTool::paintGL()
QVector3D perpVec; QVector3D perpVec;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
perpVec = QVector3D(-lineVec.z(), 0, lineVec.x()).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
perpVec = QVector3D(-lineVec.y(), lineVec.x(), 0).normalized(); perpVec = QVector3D(-lineVec.y(), lineVec.x(), 0).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
perpVec = QVector3D(-lineVec.z(), 0, lineVec.x()).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
perpVec = QVector3D(0, -lineVec.z(), lineVec.y()).normalized(); perpVec = QVector3D(0, -lineVec.z(), lineVec.y()).normalized();
} }
@@ -513,8 +513,8 @@ void LineTool::paintGL()
for (int i = 0; i <= numSegments; ++i) { for (int i = 0; i <= numSegments; ++i) {
double angle = refAngle + (lineAngle - refAngle) * i / numSegments; double angle = refAngle + (lineAngle - refAngle) * i / numSegments;
QVector3D p; QVector3D p;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) p = startPos + radius * QVector3D(cos(angle), 0, sin(angle)); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) p = startPos + radius * QVector3D(cos(angle), sin(angle), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) p = startPos + radius * QVector3D(cos(angle), sin(angle), 0); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) p = startPos + radius * QVector3D(cos(angle), 0, sin(angle));
else p = startPos + radius * QVector3D(0, cos(angle), sin(angle)); else p = startPos + radius * QVector3D(0, cos(angle), sin(angle));
vertices << p.x() << p.y() << p.z(); vertices << p.x() << p.y() << p.z();
} }
@@ -535,11 +535,11 @@ void LineTool::paintGL()
double endAngle = lineAngle; double endAngle = lineAngle;
QVector3D radialDir_end, tangentDir_end; QVector3D radialDir_end, tangentDir_end;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
radialDir_end = QVector3D(cos(endAngle), 0, sin(endAngle));
tangentDir_end = QVector3D(-sin(endAngle), 0, cos(endAngle));
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
radialDir_end = QVector3D(cos(endAngle), sin(endAngle), 0); radialDir_end = QVector3D(cos(endAngle), sin(endAngle), 0);
tangentDir_end = QVector3D(-sin(endAngle), cos(endAngle), 0); tangentDir_end = QVector3D(-sin(endAngle), cos(endAngle), 0);
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
radialDir_end = QVector3D(cos(endAngle), 0, sin(endAngle));
tangentDir_end = QVector3D(-sin(endAngle), 0, cos(endAngle));
} else { } else {
radialDir_end = QVector3D(0, cos(endAngle), sin(endAngle)); radialDir_end = QVector3D(0, cos(endAngle), sin(endAngle));
tangentDir_end = QVector3D(0, -sin(endAngle), cos(endAngle)); tangentDir_end = QVector3D(0, -sin(endAngle), cos(endAngle));
@@ -555,11 +555,11 @@ void LineTool::paintGL()
double startAngle = refAngle; double startAngle = refAngle;
QVector3D radialDir_start, tangentDir_start; QVector3D radialDir_start, tangentDir_start;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
radialDir_start = QVector3D(cos(startAngle), 0, sin(startAngle));
tangentDir_start = QVector3D(-sin(startAngle), 0, cos(startAngle));
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
radialDir_start = QVector3D(cos(startAngle), sin(startAngle), 0); radialDir_start = QVector3D(cos(startAngle), sin(startAngle), 0);
tangentDir_start = QVector3D(-sin(startAngle), cos(startAngle), 0); tangentDir_start = QVector3D(-sin(startAngle), cos(startAngle), 0);
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
radialDir_start = QVector3D(cos(startAngle), 0, sin(startAngle));
tangentDir_start = QVector3D(-sin(startAngle), 0, cos(startAngle));
} else { } else {
radialDir_start = QVector3D(0, cos(startAngle), sin(startAngle)); radialDir_start = QVector3D(0, cos(startAngle), sin(startAngle));
tangentDir_start = QVector3D(0, -sin(startAngle), cos(startAngle)); tangentDir_start = QVector3D(0, -sin(startAngle), cos(startAngle));
@@ -584,22 +584,22 @@ void LineTool::paintGL()
const float indicatorOffset = 0.02f * -m_viewport->camera()->zoom(); const float indicatorOffset = 0.02f * -m_viewport->camera()->zoom();
if (m_viewport->isSnappingHorizontal()) { if (m_viewport->isSnappingHorizontal()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
vertices << midPoint.x() - indicatorSize << midPoint.y() << midPoint.z() + indicatorOffset;
vertices << midPoint.x() + indicatorSize << midPoint.y() << midPoint.z() + indicatorOffset;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << midPoint.x() - indicatorSize << midPoint.y() + indicatorOffset << midPoint.z(); vertices << midPoint.x() - indicatorSize << midPoint.y() + indicatorOffset << midPoint.z();
vertices << midPoint.x() + indicatorSize << midPoint.y() + indicatorOffset << midPoint.z(); vertices << midPoint.x() + indicatorSize << midPoint.y() + indicatorOffset << midPoint.z();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << midPoint.x() - indicatorSize << midPoint.y() << midPoint.z() + indicatorOffset;
vertices << midPoint.x() + indicatorSize << midPoint.y() << midPoint.z() + indicatorOffset;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
vertices << midPoint.x() << midPoint.y() - indicatorSize << midPoint.z() + indicatorOffset; vertices << midPoint.x() << midPoint.y() - indicatorSize << midPoint.z() + indicatorOffset;
vertices << midPoint.x() << midPoint.y() + indicatorSize << midPoint.z() + indicatorOffset; vertices << midPoint.x() << midPoint.y() + indicatorSize << midPoint.z() + indicatorOffset;
} }
} else { // m_isSnappingVertical } else { // m_isSnappingVertical
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
vertices << midPoint.x() + indicatorOffset << midPoint.y() << midPoint.z() - indicatorSize;
vertices << midPoint.x() + indicatorOffset << midPoint.y() << midPoint.z() + indicatorSize;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << midPoint.x() + indicatorOffset << midPoint.y() - indicatorSize << midPoint.z(); vertices << midPoint.x() + indicatorOffset << midPoint.y() - indicatorSize << midPoint.z();
vertices << midPoint.x() + indicatorOffset << midPoint.y() + indicatorSize << midPoint.z(); vertices << midPoint.x() + indicatorOffset << midPoint.y() + indicatorSize << midPoint.z();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << midPoint.x() + indicatorOffset << midPoint.y() << midPoint.z() - indicatorSize;
vertices << midPoint.x() + indicatorOffset << midPoint.y() << midPoint.z() + indicatorSize;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
vertices << midPoint.x() << midPoint.y() + indicatorOffset << midPoint.z() - indicatorSize; vertices << midPoint.x() << midPoint.y() + indicatorOffset << midPoint.z() - indicatorSize;
vertices << midPoint.x() << midPoint.y() + indicatorOffset << midPoint.z() + indicatorSize; vertices << midPoint.x() << midPoint.y() + indicatorOffset << midPoint.z() + indicatorSize;
@@ -647,7 +647,7 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
refDir = QVector3D(1, 0, 0); refDir = QVector3D(1, 0, 0);
} else { // YZ } else { // YZ
refDir = QVector3D(0, 0, -1); refDir = QVector3D(0, 1, 0);
} }
} }
@@ -655,13 +655,13 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
QVector3D mouseVec = currentMouseWorldPos - startPos; QVector3D mouseVec = currentMouseWorldPos - startPos;
double mouseAngle; double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y())); else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
double refAngle; double refAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y())); else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngle; double relativeMouseAngle = mouseAngle - refAngle;
@@ -681,8 +681,8 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle); double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
QVector3D finalDir; QVector3D finalDir;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad)); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad)); else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
if (lengthFromInput) { if (lengthFromInput) {
@@ -714,8 +714,8 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
} else if (m_viewport->isSnappingVertex()) { } else if (m_viewport->isSnappingVertex()) {
worldPos.setX(m_viewport->snapVertex().X()); worldPos.setY(m_viewport->snapVertex().Y()); worldPos.setZ(m_viewport->snapVertex().Z()); worldPos.setX(m_viewport->snapVertex().X()); worldPos.setY(m_viewport->snapVertex().Y()); worldPos.setZ(m_viewport->snapVertex().Z());
} else if (m_viewport->isSnappingHorizontal()) { } else if (m_viewport->isSnappingHorizontal()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z()); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setY(m_firstLinePoint.Y());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y()); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setZ(m_firstLinePoint.Z());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z()); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
} else if (m_viewport->isSnappingVertical()) { } else if (m_viewport->isSnappingVertical()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X()); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
@@ -733,7 +733,7 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
refDir = m_viewport->property("previousLineDirection").value<QVector3D>(); refDir = m_viewport->property("previousLineDirection").value<QVector3D>();
} else { } else {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0);
else refDir = QVector3D(0, 0, -1); else refDir = QVector3D(0, 1, 0);
} }
QVector3D currentMouseWorldPosForText = m_viewport->unproject(m_viewport->currentMousePos(), m_viewport->currentPlane()); QVector3D currentMouseWorldPosForText = m_viewport->unproject(m_viewport->currentMousePos(), m_viewport->currentPlane());
@@ -742,13 +742,13 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
if (angleFromInput) { if (angleFromInput) {
if (mouseVecForText.length() > 1e-6) { if (mouseVecForText.length() > 1e-6) {
double mouseAngle; double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.y(), mouseVecForText.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.y(), mouseVecForText.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.y())); else mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.y()));
double refAngleForQuadrant; double refAngleForQuadrant;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x())); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x())); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.y())); else refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngleForQuadrant; double relativeMouseAngle = mouseAngle - refAngleForQuadrant;
@@ -766,11 +766,11 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
} }
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
refAngle = atan2(refDir.z(), refDir.x());
lineAngle = atan2(lineVec.z(), lineVec.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
refAngle = atan2(refDir.y(), refDir.x()); refAngle = atan2(refDir.y(), refDir.x());
lineAngle = atan2(lineVec.y(), lineVec.x()); lineAngle = atan2(lineVec.y(), lineVec.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
refAngle = atan2(refDir.z(), refDir.x());
lineAngle = atan2(lineVec.z(), lineVec.x());
} else { // YZ } else { // YZ
refAngle = atan2(refDir.z(), refDir.y()); refAngle = atan2(refDir.z(), refDir.y());
lineAngle = atan2(lineVec.z(), lineVec.y()); lineAngle = atan2(lineVec.z(), lineVec.y());
@@ -783,9 +783,9 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
QVector3D perpVec; QVector3D perpVec;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
perpVec = QVector3D(-lineVec.z(), 0, lineVec.x()).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
perpVec = QVector3D(-lineVec.y(), lineVec.x(), 0).normalized(); perpVec = QVector3D(-lineVec.y(), lineVec.x(), 0).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
perpVec = QVector3D(-lineVec.z(), 0, lineVec.x()).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
perpVec = QVector3D(0, -lineVec.z(), lineVec.y()).normalized(); perpVec = QVector3D(0, -lineVec.z(), lineVec.y()).normalized();
} }
@@ -831,8 +831,8 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
QVector3D textPos3DAngle; QVector3D textPos3DAngle;
float textOffset = 0.035f * -m_viewport->camera()->zoom(); float textOffset = 0.035f * -m_viewport->camera()->zoom();
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), 0, sin(midAngle)); if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), sin(midAngle), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), sin(midAngle), 0); else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), 0, sin(midAngle));
else textPos3DAngle = startPos + (radius + textOffset) * QVector3D(0, cos(midAngle), sin(midAngle)); else textPos3DAngle = startPos + (radius + textOffset) * QVector3D(0, cos(midAngle), sin(midAngle));
QVector3D screenPosAngle = m_viewport->project(textPos3DAngle, modelView, projection, m_viewport->rect()); QVector3D screenPosAngle = m_viewport->project(textPos3DAngle, modelView, projection, m_viewport->rect());

View File

@@ -4,6 +4,8 @@
#include "SketchFeature.h" #include "SketchFeature.h"
#include "Feature.h" #include "Feature.h"
#include "ApplicationController.h" #include "ApplicationController.h"
#include "DebugWindow.h"
#include "Camera.h"
#include <QMenuBar> #include <QMenuBar>
#include <QMenu> #include <QMenu>
@@ -19,6 +21,7 @@
#include <QStringList> #include <QStringList>
#include <QKeyEvent> #include <QKeyEvent>
#include <QApplication> #include <QApplication>
#include <QProcessEnvironment>
MainWindow::MainWindow(ApplicationController* appController, QWidget *parent) MainWindow::MainWindow(ApplicationController* appController, QWidget *parent)
: QMainWindow(parent) : QMainWindow(parent)
@@ -41,6 +44,10 @@ MainWindow::MainWindow(ApplicationController* appController, QWidget *parent)
QAction *saveAsAction = fileMenu->addAction("Save &As..."); QAction *saveAsAction = fileMenu->addAction("Save &As...");
connect(saveAsAction, &QAction::triggered, this, &MainWindow::saveAs); connect(saveAsAction, &QAction::triggered, this, &MainWindow::saveAs);
QMenu *helpMenu = menuBar()->addMenu("&Help");
QAction *debugAction = helpMenu->addAction("&Debug");
connect(debugAction, &QAction::triggered, this, &MainWindow::showDebugWindow);
QToolBar* mainToolBar = addToolBar("Main Toolbar"); QToolBar* mainToolBar = addToolBar("Main Toolbar");
mainToolBar->setMovable(false); mainToolBar->setMovable(false);
@@ -151,6 +158,13 @@ MainWindow::MainWindow(ApplicationController* appController, QWidget *parent)
connect(m_viewport, &ViewportWidget::planeSelected, m_appController, &ApplicationController::onPlaneSelected); connect(m_viewport, &ViewportWidget::planeSelected, m_appController, &ApplicationController::onPlaneSelected);
connect(m_viewport, &ViewportWidget::toolDeactivated, m_appController, [this]() { m_appController->setActiveTool(ApplicationController::ToolType::None); }); connect(m_viewport, &ViewportWidget::toolDeactivated, m_appController, [this]() { m_appController->setActiveTool(ApplicationController::ToolType::None); });
connect(m_viewport->camera(), &Camera::cameraChanged, this, &MainWindow::updateDebugInfo);
m_debugWindow = new DebugWindow(this);
if (QProcessEnvironment::systemEnvironment().value("DEBUG") == "true") {
showDebugWindow();
}
updateWindowTitle(QString()); updateWindowTitle(QString());
} }
@@ -184,6 +198,17 @@ bool MainWindow::saveAs()
return m_appController->saveDocumentAs(); return m_appController->saveDocumentAs();
} }
void MainWindow::showDebugWindow()
{
updateDebugInfo();
m_debugWindow->show();
}
void MainWindow::updateDebugInfo()
{
m_debugWindow->updateCameraInfo(m_viewport->camera());
}
void MainWindow::enterSketchMode() void MainWindow::enterSketchMode()
{ {
m_tabWidget->removeTab(m_tabWidget->indexOf(m_toolsTab)); m_tabWidget->removeTab(m_tabWidget->indexOf(m_toolsTab));

View File

@@ -10,6 +10,7 @@ class Feature;
class QTabWidget; class QTabWidget;
class QWidget; class QWidget;
class ApplicationController; class ApplicationController;
class DebugWindow;
class MainWindow : public QMainWindow class MainWindow : public QMainWindow
{ {
@@ -26,6 +27,9 @@ private slots:
void createSketch(); void createSketch();
void saveSketch(); void saveSketch();
void showDebugWindow();
void updateDebugInfo();
void enterSketchMode(); void enterSketchMode();
void exitSketchMode(); void exitSketchMode();
void updateWindowTitle(const QString& filePath); void updateWindowTitle(const QString& filePath);
@@ -36,6 +40,7 @@ protected:
private: private:
ApplicationController* m_appController; ApplicationController* m_appController;
ViewportWidget *m_viewport; ViewportWidget *m_viewport;
DebugWindow* m_debugWindow;
QTabWidget *m_tabWidget; QTabWidget *m_tabWidget;
QWidget *m_solidTab; QWidget *m_solidTab;

View File

@@ -69,10 +69,10 @@ void RectangleTool::mousePressEvent(QMouseEvent *event)
double current_w, current_h; double current_w, current_h;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
current_w = qAbs(mouseDir.x()); current_w = qAbs(mouseDir.x());
current_h = qAbs(mouseDir.z()); current_h = qAbs(mouseDir.y());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
current_w = qAbs(mouseDir.x()); current_w = qAbs(mouseDir.x());
current_h = qAbs(mouseDir.y()); current_h = qAbs(mouseDir.z());
} else { // YZ } else { // YZ
current_w = qAbs(mouseDir.y()); current_w = qAbs(mouseDir.y());
current_h = qAbs(mouseDir.z()); current_h = qAbs(mouseDir.z());
@@ -85,10 +85,10 @@ void RectangleTool::mousePressEvent(QMouseEvent *event)
worldPos = startPos; worldPos = startPos;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
worldPos.setX(startPos.x() + signX * rect_w); worldPos.setX(startPos.x() + signX * rect_w);
worldPos.setZ(startPos.z() + signZ * rect_h); worldPos.setY(startPos.y() + signY * rect_h);
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
worldPos.setX(startPos.x() + signX * rect_w); worldPos.setX(startPos.x() + signX * rect_w);
worldPos.setY(startPos.y() + signY * rect_h); worldPos.setZ(startPos.z() + signZ * rect_h);
} else { // YZ } else { // YZ
worldPos.setY(startPos.y() + signY * rect_w); worldPos.setY(startPos.y() + signY * rect_w);
worldPos.setZ(startPos.z() + signZ * rect_h); worldPos.setZ(startPos.z() + signZ * rect_h);
@@ -140,10 +140,10 @@ void RectangleTool::finalizeCreation()
double current_w, current_h; double current_w, current_h;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
current_w = qAbs(mouseDir.x()); current_w = qAbs(mouseDir.x());
current_h = qAbs(mouseDir.z()); current_h = qAbs(mouseDir.y());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
current_w = qAbs(mouseDir.x()); current_w = qAbs(mouseDir.x());
current_h = qAbs(mouseDir.y()); current_h = qAbs(mouseDir.z());
} else { // YZ } else { // YZ
current_w = qAbs(mouseDir.y()); current_w = qAbs(mouseDir.y());
current_h = qAbs(mouseDir.z()); current_h = qAbs(mouseDir.z());
@@ -156,10 +156,10 @@ void RectangleTool::finalizeCreation()
worldPos = startPos; worldPos = startPos;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
worldPos.setX(startPos.x() + signX * rect_w); worldPos.setX(startPos.x() + signX * rect_w);
worldPos.setZ(startPos.z() + signZ * rect_h); worldPos.setY(startPos.y() + signY * rect_h);
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
worldPos.setX(startPos.x() + signX * rect_w); worldPos.setX(startPos.x() + signX * rect_w);
worldPos.setY(startPos.y() + signY * rect_h); worldPos.setZ(startPos.z() + signZ * rect_h);
} else { // YZ } else { // YZ
worldPos.setY(startPos.y() + signY * rect_w); worldPos.setY(startPos.y() + signY * rect_w);
worldPos.setZ(startPos.z() + signZ * rect_h); worldPos.setZ(startPos.z() + signZ * rect_h);
@@ -206,10 +206,10 @@ void RectangleTool::paintGL()
double current_w, current_h; double current_w, current_h;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
current_w = qAbs(mouseDir.x()); current_w = qAbs(mouseDir.x());
current_h = qAbs(mouseDir.z()); current_h = qAbs(mouseDir.y());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
current_w = qAbs(mouseDir.x()); current_w = qAbs(mouseDir.x());
current_h = qAbs(mouseDir.y()); current_h = qAbs(mouseDir.z());
} else { // YZ } else { // YZ
current_w = qAbs(mouseDir.y()); current_w = qAbs(mouseDir.y());
current_h = qAbs(mouseDir.z()); current_h = qAbs(mouseDir.z());
@@ -222,10 +222,10 @@ void RectangleTool::paintGL()
worldPos = startPos; worldPos = startPos;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
worldPos.setX(startPos.x() + signX * rect_w); worldPos.setX(startPos.x() + signX * rect_w);
worldPos.setZ(startPos.z() + signZ * rect_h); worldPos.setY(startPos.y() + signY * rect_h);
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
worldPos.setX(startPos.x() + signX * rect_w); worldPos.setX(startPos.x() + signX * rect_w);
worldPos.setY(startPos.y() + signY * rect_h); worldPos.setZ(startPos.z() + signZ * rect_h);
} else { // YZ } else { // YZ
worldPos.setY(startPos.y() + signY * rect_w); worldPos.setY(startPos.y() + signY * rect_w);
worldPos.setZ(startPos.z() + signZ * rect_h); worldPos.setZ(startPos.z() + signZ * rect_h);
@@ -245,10 +245,10 @@ void RectangleTool::paintGL()
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
p2.setX(p3.x()); p2.setY(p1.y()); p2.setZ(p1.z()); p2.setX(p3.x()); p2.setY(p1.y()); p2.setZ(p1.z());
p4.setX(p1.x()); p4.setY(p1.y()); p4.setZ(p3.z()); p4.setX(p1.x()); p4.setY(p3.y()); p4.setZ(p1.z());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
p2.setX(p3.x()); p2.setY(p1.y()); p2.setZ(p1.z()); p2.setX(p3.x()); p2.setY(p1.y()); p2.setZ(p1.z());
p4.setX(p1.x()); p4.setY(p3.y()); p4.setZ(p1.z()); p4.setX(p1.x()); p4.setY(p1.y()); p4.setZ(p3.z());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
p2.setX(p1.x()); p2.setY(p3.y()); p2.setZ(p1.z()); p2.setX(p1.x()); p2.setY(p3.y()); p2.setZ(p1.z());
p4.setX(p1.x()); p4.setY(p1.y()); p4.setZ(p3.z()); p4.setX(p1.x()); p4.setY(p1.y()); p4.setZ(p3.z());
@@ -300,10 +300,10 @@ void RectangleTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, cons
double current_w, current_h; double current_w, current_h;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
current_w = qAbs(mouseDir.x()); current_w = qAbs(mouseDir.x());
current_h = qAbs(mouseDir.z()); current_h = qAbs(mouseDir.y());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
current_w = qAbs(mouseDir.x()); current_w = qAbs(mouseDir.x());
current_h = qAbs(mouseDir.y()); current_h = qAbs(mouseDir.z());
} else { // YZ } else { // YZ
current_w = qAbs(mouseDir.y()); current_w = qAbs(mouseDir.y());
current_h = qAbs(mouseDir.z()); current_h = qAbs(mouseDir.z());
@@ -316,10 +316,10 @@ void RectangleTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, cons
worldPos = p1_3d; worldPos = p1_3d;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
worldPos.setX(p1_3d.x() + signX * rect_w); worldPos.setX(p1_3d.x() + signX * rect_w);
worldPos.setZ(p1_3d.z() + signZ * rect_h); worldPos.setY(p1_3d.y() + signY * rect_h);
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
worldPos.setX(p1_3d.x() + signX * rect_w); worldPos.setX(p1_3d.x() + signX * rect_w);
worldPos.setY(p1_3d.y() + signY * rect_h); worldPos.setZ(p1_3d.z() + signZ * rect_h);
} else { // YZ } else { // YZ
worldPos.setY(p1_3d.y() + signY * rect_w); worldPos.setY(p1_3d.y() + signY * rect_w);
worldPos.setZ(p1_3d.z() + signZ * rect_h); worldPos.setZ(p1_3d.z() + signZ * rect_h);
@@ -338,15 +338,15 @@ void RectangleTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, cons
double w, h; double w, h;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
p2_3d.setX(p3_3d.x()); p2_3d.setY(p1_3d.y()); p2_3d.setZ(p1_3d.z());
p4_3d.setX(p1_3d.x()); p4_3d.setY(p1_3d.y()); p4_3d.setZ(p3_3d.z());
w = qAbs(p3_3d.x() - p1_3d.x());
h = qAbs(p3_3d.z() - p1_3d.z());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
p2_3d.setX(p3_3d.x()); p2_3d.setY(p1_3d.y()); p2_3d.setZ(p1_3d.z()); p2_3d.setX(p3_3d.x()); p2_3d.setY(p1_3d.y()); p2_3d.setZ(p1_3d.z());
p4_3d.setX(p1_3d.x()); p4_3d.setY(p3_3d.y()); p4_3d.setZ(p1_3d.z()); p4_3d.setX(p1_3d.x()); p4_3d.setY(p3_3d.y()); p4_3d.setZ(p1_3d.z());
w = qAbs(p3_3d.x() - p1_3d.x()); w = qAbs(p3_3d.x() - p1_3d.x());
h = qAbs(p3_3d.y() - p1_3d.y()); h = qAbs(p3_3d.y() - p1_3d.y());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
p2_3d.setX(p3_3d.x()); p2_3d.setY(p1_3d.y()); p2_3d.setZ(p1_3d.z());
p4_3d.setX(p1_3d.x()); p4_3d.setY(p1_3d.y()); p4_3d.setZ(p3_3d.z());
w = qAbs(p3_3d.x() - p1_3d.x());
h = qAbs(p3_3d.z() - p1_3d.z());
} else { // YZ } else { // YZ
p2_3d.setX(p1_3d.x()); p2_3d.setY(p3_3d.y()); p2_3d.setZ(p1_3d.z()); p2_3d.setX(p1_3d.x()); p2_3d.setY(p3_3d.y()); p2_3d.setZ(p1_3d.z());
p4_3d.setX(p1_3d.x()); p4_3d.setY(p1_3d.y()); p4_3d.setZ(p3_3d.z()); p4_3d.setX(p1_3d.x()); p4_3d.setY(p1_3d.y()); p4_3d.setZ(p3_3d.z());

View File

@@ -87,11 +87,11 @@ void SketchGrid::drawGridLines(SketchPlane plane, QOpenGLShaderProgram* shaderPr
float pos = i * minorIncrement; float pos = i * minorIncrement;
QVector<GLfloat>& current_vector = (i % 5 == 0) ? majorLines : minorLines; QVector<GLfloat>& current_vector = (i % 5 == 0) ? majorLines : minorLines;
if (plane == XY) { if (plane == XY) {
current_vector << pos << 0 << -gridSize << pos << 0 << gridSize;
current_vector << -gridSize << 0 << pos << gridSize << 0 << pos;
} else if (plane == XZ) {
current_vector << pos << -gridSize << 0 << pos << gridSize << 0; current_vector << pos << -gridSize << 0 << pos << gridSize << 0;
current_vector << -gridSize << pos << 0 << gridSize << pos << 0; current_vector << -gridSize << pos << 0 << gridSize << pos << 0;
} else if (plane == XZ) {
current_vector << pos << 0 << -gridSize << pos << 0 << gridSize;
current_vector << -gridSize << 0 << pos << gridSize << 0 << pos;
} else { // YZ } else { // YZ
current_vector << 0 << pos << -gridSize << 0 << pos << gridSize; current_vector << 0 << pos << -gridSize << 0 << pos << gridSize;
current_vector << 0 << -gridSize << pos << 0 << gridSize << pos; current_vector << 0 << -gridSize << pos << 0 << gridSize << pos;
@@ -133,7 +133,7 @@ void SketchGrid::drawAxes(SketchPlane plane, QOpenGLShaderProgram* shaderProgram
// Y Axis (Green) // Y Axis (Green)
if (plane == XY || plane == YZ) { if (plane == XY || plane == YZ) {
vertices.clear(); vertices.clear();
vertices << 0 << 0 << -axisLength << 0 << 0 << axisLength; vertices << 0 << -axisLength << 0 << 0 << axisLength << 0;
shaderProgram->setUniformValue(colorLoc, QVector4D(0.0f, 1.0f, 0.0f, 1.0f)); shaderProgram->setUniformValue(colorLoc, QVector4D(0.0f, 1.0f, 0.0f, 1.0f));
m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat)); m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat));
glDrawArrays(GL_LINES, 0, 2); glDrawArrays(GL_LINES, 0, 2);
@@ -141,7 +141,7 @@ void SketchGrid::drawAxes(SketchPlane plane, QOpenGLShaderProgram* shaderProgram
// Z Axis (Blue) // Z Axis (Blue)
if (plane == XZ || plane == YZ) { if (plane == XZ || plane == YZ) {
vertices.clear(); vertices.clear();
vertices << 0 << -axisLength << 0 << 0 << axisLength << 0; vertices << 0 << 0 << -axisLength << 0 << 0 << axisLength;
shaderProgram->setUniformValue(colorLoc, QVector4D(0.0f, 0.0f, 1.0f, 1.0f)); shaderProgram->setUniformValue(colorLoc, QVector4D(0.0f, 0.0f, 1.0f, 1.0f));
m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat)); m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat));
glDrawArrays(GL_LINES, 0, 2); glDrawArrays(GL_LINES, 0, 2);
@@ -184,10 +184,10 @@ void SketchGrid::paintAxisLabels(QPainter& painter, SketchGrid::SketchPlane plan
if (plane == SketchGrid::XY) { if (plane == SketchGrid::XY) {
drawLabelsForAxis(0); // X drawLabelsForAxis(0); // X
drawLabelsForAxis(2); // Y drawLabelsForAxis(1); // Y
} else if (plane == SketchGrid::XZ) { } else if (plane == SketchGrid::XZ) {
drawLabelsForAxis(0); // X drawLabelsForAxis(0); // X
drawLabelsForAxis(1); // Z drawLabelsForAxis(2); // Z
} else if (plane == SketchGrid::YZ) { } else if (plane == SketchGrid::YZ) {
drawLabelsForAxis(1); // Y drawLabelsForAxis(1); // Y
drawLabelsForAxis(2); // Z drawLabelsForAxis(2); // Z

View File

@@ -29,10 +29,10 @@ bool Snapping::update(const QPoint& mousePos)
switch (m_viewport->currentPlane()) { switch (m_viewport->currentPlane()) {
case ViewportWidget::SketchPlane::XY: case ViewportWidget::SketchPlane::XY:
shouldSnap = qAbs(worldPos.x()) < snapRectHalfSize && qAbs(worldPos.z()) < snapRectHalfSize; shouldSnap = qAbs(worldPos.x()) < snapRectHalfSize && qAbs(worldPos.y()) < snapRectHalfSize;
break; break;
case ViewportWidget::SketchPlane::XZ: case ViewportWidget::SketchPlane::XZ:
shouldSnap = qAbs(worldPos.x()) < snapRectHalfSize && qAbs(worldPos.y()) < snapRectHalfSize; shouldSnap = qAbs(worldPos.x()) < snapRectHalfSize && qAbs(worldPos.z()) < snapRectHalfSize;
break; break;
case ViewportWidget::SketchPlane::YZ: case ViewportWidget::SketchPlane::YZ:
shouldSnap = qAbs(worldPos.y()) < snapRectHalfSize && qAbs(worldPos.z()) < snapRectHalfSize; shouldSnap = qAbs(worldPos.y()) < snapRectHalfSize && qAbs(worldPos.z()) < snapRectHalfSize;
@@ -62,10 +62,10 @@ bool Snapping::update(const QPoint& mousePos)
bool isClose = false; bool isClose = false;
switch (m_viewport->currentPlane()) { switch (m_viewport->currentPlane()) {
case ViewportWidget::SketchPlane::XY: case ViewportWidget::SketchPlane::XY:
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize; isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize;
break; break;
case ViewportWidget::SketchPlane::XZ: case ViewportWidget::SketchPlane::XZ:
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize; isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
break; break;
case ViewportWidget::SketchPlane::YZ: case ViewportWidget::SketchPlane::YZ:
isClose = qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize; isClose = qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
@@ -88,10 +88,10 @@ bool Snapping::update(const QPoint& mousePos)
if (sketch->plane() == SketchFeature::SketchPlane::XY) { if (sketch->plane() == SketchFeature::SketchPlane::XY) {
p2.SetCoord(p3.X(), p1.Y(), p1.Z()); p2.SetCoord(p3.X(), p1.Y(), p1.Z());
p4.SetCoord(p1.X(), p1.Y(), p3.Z()); p4.SetCoord(p1.X(), p3.Y(), p1.Z());
} else if (sketch->plane() == SketchFeature::SketchPlane::XZ) { } else if (sketch->plane() == SketchFeature::SketchPlane::XZ) {
p2.SetCoord(p3.X(), p1.Y(), p1.Z()); p2.SetCoord(p3.X(), p1.Y(), p1.Z());
p4.SetCoord(p1.X(), p3.Y(), p1.Z()); p4.SetCoord(p1.X(), p1.Y(), p3.Z());
} else if (sketch->plane() == SketchFeature::SketchPlane::YZ) { } else if (sketch->plane() == SketchFeature::SketchPlane::YZ) {
p2.SetCoord(p1.X(), p3.Y(), p1.Z()); p2.SetCoord(p1.X(), p3.Y(), p1.Z());
p4.SetCoord(p1.X(), p1.Y(), p3.Z()); p4.SetCoord(p1.X(), p1.Y(), p3.Z());
@@ -102,10 +102,10 @@ bool Snapping::update(const QPoint& mousePos)
bool isClose = false; bool isClose = false;
switch (m_viewport->currentPlane()) { switch (m_viewport->currentPlane()) {
case ViewportWidget::SketchPlane::XY: case ViewportWidget::SketchPlane::XY:
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize; isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize;
break; break;
case ViewportWidget::SketchPlane::XZ: case ViewportWidget::SketchPlane::XZ:
isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize; isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
break; break;
case ViewportWidget::SketchPlane::YZ: case ViewportWidget::SketchPlane::YZ:
isClose = qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize; isClose = qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
@@ -140,15 +140,15 @@ void Snapping::paintGL() const
if (m_isSnappingOrigin) { if (m_isSnappingOrigin) {
const float rectSize = 0.0075f * -m_viewport->camera()->zoom(); const float rectSize = 0.0075f * -m_viewport->camera()->zoom();
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
vertices << -rectSize << 0 << -rectSize << rectSize << 0 << -rectSize;
vertices << rectSize << 0 << -rectSize << rectSize << 0 << rectSize;
vertices << rectSize << 0 << rectSize << -rectSize << 0 << rectSize;
vertices << -rectSize << 0 << rectSize << -rectSize << 0 << -rectSize;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << -rectSize << -rectSize << 0 << rectSize << -rectSize << 0; vertices << -rectSize << -rectSize << 0 << rectSize << -rectSize << 0;
vertices << rectSize << -rectSize << 0 << rectSize << rectSize << 0; vertices << rectSize << -rectSize << 0 << rectSize << rectSize << 0;
vertices << rectSize << rectSize << 0 << -rectSize << rectSize << 0; vertices << rectSize << rectSize << 0 << -rectSize << rectSize << 0;
vertices << -rectSize << rectSize << 0 << -rectSize << -rectSize << 0; vertices << -rectSize << rectSize << 0 << -rectSize << -rectSize << 0;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << -rectSize << 0 << -rectSize << rectSize << 0 << -rectSize;
vertices << rectSize << 0 << -rectSize << rectSize << 0 << rectSize;
vertices << rectSize << 0 << rectSize << -rectSize << 0 << rectSize;
vertices << -rectSize << 0 << rectSize << -rectSize << 0 << -rectSize;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
vertices << 0 << -rectSize << -rectSize << 0 << rectSize << -rectSize; vertices << 0 << -rectSize << -rectSize << 0 << rectSize << -rectSize;
vertices << 0 << rectSize << -rectSize << 0 << rectSize << rectSize; vertices << 0 << rectSize << -rectSize << 0 << rectSize << rectSize;
@@ -159,15 +159,15 @@ void Snapping::paintGL() const
const float rectSize = 0.0075f * -m_viewport->camera()->zoom(); const float rectSize = 0.0075f * -m_viewport->camera()->zoom();
const auto& v = m_snapVertex; const auto& v = m_snapVertex;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) { if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
vertices << v.X() - rectSize << v.Y() << v.Z() - rectSize << v.X() + rectSize << v.Y() << v.Z() - rectSize;
vertices << v.X() + rectSize << v.Y() << v.Z() - rectSize << v.X() + rectSize << v.Y() << v.Z() + rectSize;
vertices << v.X() + rectSize << v.Y() << v.Z() + rectSize << v.X() - rectSize << v.Y() << v.Z() + rectSize;
vertices << v.X() - rectSize << v.Y() << v.Z() + rectSize << v.X() - rectSize << v.Y() << v.Z() - rectSize;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << v.X() - rectSize << v.Y() - rectSize << v.Z() << v.X() + rectSize << v.Y() - rectSize << v.Z(); vertices << v.X() - rectSize << v.Y() - rectSize << v.Z() << v.X() + rectSize << v.Y() - rectSize << v.Z();
vertices << v.X() + rectSize << v.Y() - rectSize << v.Z() << v.X() + rectSize << v.Y() + rectSize << v.Z(); vertices << v.X() + rectSize << v.Y() - rectSize << v.Z() << v.X() + rectSize << v.Y() + rectSize << v.Z();
vertices << v.X() + rectSize << v.Y() + rectSize << v.Z() << v.X() - rectSize << v.Y() + rectSize << v.Z(); vertices << v.X() + rectSize << v.Y() + rectSize << v.Z() << v.X() - rectSize << v.Y() + rectSize << v.Z();
vertices << v.X() - rectSize << v.Y() + rectSize << v.Z() << v.X() - rectSize << v.Y() - rectSize << v.Z(); vertices << v.X() - rectSize << v.Y() + rectSize << v.Z() << v.X() - rectSize << v.Y() - rectSize << v.Z();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << v.X() - rectSize << v.Y() << v.Z() - rectSize << v.X() + rectSize << v.Y() << v.Z() - rectSize;
vertices << v.X() + rectSize << v.Y() << v.Z() - rectSize << v.X() + rectSize << v.Y() << v.Z() + rectSize;
vertices << v.X() + rectSize << v.Y() << v.Z() + rectSize << v.X() - rectSize << v.Y() << v.Z() + rectSize;
vertices << v.X() - rectSize << v.Y() << v.Z() + rectSize << v.X() - rectSize << v.Y() << v.Z() - rectSize;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) { } else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
vertices << v.X() << v.Y() - rectSize << v.Z() - rectSize << v.X() << v.Y() + rectSize << v.Z() - rectSize; vertices << v.X() << v.Y() - rectSize << v.Z() - rectSize << v.X() << v.Y() + rectSize << v.Z() - rectSize;
vertices << v.X() << v.Y() + rectSize << v.Z() - rectSize << v.X() << v.Y() + rectSize << v.Z() + rectSize; vertices << v.X() << v.Y() + rectSize << v.Z() - rectSize << v.X() << v.Y() + rectSize << v.Z() + rectSize;

View File

@@ -7,6 +7,7 @@
#include <QScreen> #include <QScreen>
#include <QSvgRenderer> #include <QSvgRenderer>
#include <QVector> #include <QVector>
#include <QVector3D>
namespace namespace
{ {
@@ -74,6 +75,35 @@ void ViewCube::paintGL(QOpenGLShaderProgram* simpleShader, int simpleShaderColor
drawViewCube(viewCubeProjection, viewMatrix, opacity); drawViewCube(viewCubeProjection, viewMatrix, opacity);
drawAxes(simpleShader, simpleShaderColorLoc, viewCubeProjection, viewMatrix); drawAxes(simpleShader, simpleShaderColorLoc, viewCubeProjection, viewMatrix);
QMatrix4x4 mvp = viewCubeProjection * viewMatrix;
const float axisLen = 1.7f;
QVector3D xAxisEnd(axisLen, 0.0f, 0.0f);
QVector3D yAxisEnd(0.0f, 0.0f, axisLen);
QVector3D zAxisEnd(0.0f, axisLen, 0.0f);
QVector3D xAxisNdc = mvp.map(xAxisEnd);
QVector3D yAxisNdc = mvp.map(yAxisEnd);
QVector3D zAxisNdc = mvp.map(zAxisEnd);
const int vpX = width - viewCubeSize;
const int vpY = 0;
const int vpW = viewCubeSize;
const int vpH = viewCubeSize;
const float dpr = QGuiApplication::primaryScreen()->devicePixelRatio();
m_xAxisLabelPos.setX( (xAxisNdc.x() + 1.0f) * vpW / 2.0f + vpX );
m_xAxisLabelPos.setY( (1.0f - xAxisNdc.y()) * vpH / 2.0f + vpY );
m_xAxisLabelPos /= dpr;
m_yAxisLabelPos.setX( (yAxisNdc.x() + 1.0f) * vpW / 2.0f + vpX );
m_yAxisLabelPos.setY( (1.0f - yAxisNdc.y()) * vpH / 2.0f + vpY );
m_yAxisLabelPos /= dpr;
m_zAxisLabelPos.setX( (zAxisNdc.x() + 1.0f) * vpW / 2.0f + vpX );
m_zAxisLabelPos.setY( (1.0f - zAxisNdc.y()) * vpH / 2.0f + vpY );
m_zAxisLabelPos /= dpr;
glDisable(GL_BLEND); glDisable(GL_BLEND);
} }
@@ -229,6 +259,23 @@ void ViewCube::drawAxes(QOpenGLShaderProgram* simpleShader, int colorLoc, const
void ViewCube::paint2D(QPainter& painter, int widgetWidth, int widgetHeight) void ViewCube::paint2D(QPainter& painter, int widgetWidth, int widgetHeight)
{ {
QFont font("Arial", 10, QFont::Bold);
painter.setFont(font);
painter.setPen(Qt::white);
QFontMetrics fm(font);
QRect xRect = fm.boundingRect("X");
xRect.moveCenter(m_xAxisLabelPos);
painter.drawText(xRect, Qt::AlignCenter, "X");
QRect yRect = fm.boundingRect("Y");
yRect.moveCenter(m_yAxisLabelPos);
painter.drawText(yRect, Qt::AlignCenter, "Y");
QRect zRect = fm.boundingRect("Z");
zRect.moveCenter(m_zAxisLabelPos);
painter.drawText(zRect, Qt::AlignCenter, "Z");
if (!m_isHovered) { if (!m_isHovered) {
return; return;
} }

View File

@@ -34,6 +34,10 @@ private:
QRect m_homeButtonRect; QRect m_homeButtonRect;
QSvgRenderer* m_homeButtonRenderer = nullptr; QSvgRenderer* m_homeButtonRenderer = nullptr;
QPoint m_xAxisLabelPos;
QPoint m_yAxisLabelPos;
QPoint m_zAxisLabelPos;
QOpenGLTexture* m_faceTextures[6]; QOpenGLTexture* m_faceTextures[6];
QOpenGLShaderProgram* m_textureShaderProgram = nullptr; QOpenGLShaderProgram* m_textureShaderProgram = nullptr;

View File

@@ -489,8 +489,8 @@ QVector3D ViewportWidget::unproject(const QPoint& screenPos, SketchPlane plane)
QVector3D planeNormal; QVector3D planeNormal;
switch (plane) { switch (plane) {
case SketchPlane::XY: planeNormal = QVector3D(0, 1, 0); break; case SketchPlane::XY: planeNormal = QVector3D(0, 0, 1); break;
case SketchPlane::XZ: planeNormal = QVector3D(0, 0, 1); break; case SketchPlane::XZ: planeNormal = QVector3D(0, 1, 0); break;
case SketchPlane::YZ: planeNormal = QVector3D(1, 0, 0); break; case SketchPlane::YZ: planeNormal = QVector3D(1, 0, 0); break;
case SketchPlane::NONE: return QVector3D(); case SketchPlane::NONE: return QVector3D();
} }
@@ -532,15 +532,15 @@ void ViewportWidget::drawSketch(const SketchFeature* sketch)
const int numSegments = 64; const int numSegments = 64;
QVector3D u_axis, v_axis; QVector3D u_axis, v_axis;
switch (sketch->plane()) { switch (sketch->plane()) {
case SketchFeature::SketchPlane::XY: case SketchFeature::SketchPlane::XY: // Top
u_axis = QVector3D(1, 0, 0);
v_axis = QVector3D(0, 0, 1);
break;
case SketchFeature::SketchPlane::XZ:
u_axis = QVector3D(1, 0, 0); u_axis = QVector3D(1, 0, 0);
v_axis = QVector3D(0, 1, 0); v_axis = QVector3D(0, 1, 0);
break; break;
case SketchFeature::SketchPlane::YZ: case SketchFeature::SketchPlane::XZ: // Front
u_axis = QVector3D(1, 0, 0);
v_axis = QVector3D(0, 0, 1);
break;
case SketchFeature::SketchPlane::YZ: // Right
u_axis = QVector3D(0, 1, 0); u_axis = QVector3D(0, 1, 0);
v_axis = QVector3D(0, 0, 1); v_axis = QVector3D(0, 0, 1);
break; break;
@@ -564,10 +564,10 @@ void ViewportWidget::drawSketch(const SketchFeature* sketch)
gp_Pnt p2, p4; gp_Pnt p2, p4;
if (sketch->plane() == SketchFeature::SketchPlane::XY) { if (sketch->plane() == SketchFeature::SketchPlane::XY) {
p2.SetCoord(p3.X(), p1.Y(), p1.Z()); p2.SetCoord(p3.X(), p1.Y(), p1.Z());
p4.SetCoord(p1.X(), p1.Y(), p3.Z()); p4.SetCoord(p1.X(), p3.Y(), p1.Z());
} else if (sketch->plane() == SketchFeature::SketchPlane::XZ) { } else if (sketch->plane() == SketchFeature::SketchPlane::XZ) {
p2.SetCoord(p3.X(), p1.Y(), p1.Z()); p2.SetCoord(p3.X(), p1.Y(), p1.Z());
p4.SetCoord(p1.X(), p3.Y(), p1.Z()); p4.SetCoord(p1.X(), p1.Y(), p3.Z());
} else if (sketch->plane() == SketchFeature::SketchPlane::YZ) { } else if (sketch->plane() == SketchFeature::SketchPlane::YZ) {
p2.SetCoord(p1.X(), p3.Y(), p1.Z()); p2.SetCoord(p1.X(), p3.Y(), p1.Z());
p4.SetCoord(p1.X(), p1.Y(), p3.Z()); p4.SetCoord(p1.X(), p1.Y(), p3.Z());
@@ -702,18 +702,18 @@ void ViewportWidget::drawSelectionPlanes()
}; };
// XY Plane (Top) // XY Plane (Top)
QVector<GLfloat> xyQuad = { planeOffset, 0, planeOffset, planeOffset + planeSize, 0, planeOffset, QVector<GLfloat> xyQuad = { planeOffset, -planeOffset, 0, planeOffset + planeSize, -planeOffset, 0,
planeOffset + planeSize, 0, planeOffset + planeSize, planeOffset, 0, planeOffset + planeSize }; planeOffset + planeSize, -planeOffset - planeSize, 0, planeOffset, -planeOffset - planeSize, 0 };
drawPlane(xyQuad, m_highlightedPlane == SketchPlane::XY); drawPlane(xyQuad, m_highlightedPlane == SketchPlane::XY);
// XZ Plane (Front) // XZ Plane (Front)
QVector<GLfloat> xzQuad = { planeOffset, planeOffset, 0, planeOffset + planeSize, planeOffset, 0, QVector<GLfloat> xzQuad = { planeOffset, 0, planeOffset, planeOffset + planeSize, 0, planeOffset,
planeOffset + planeSize, planeOffset + planeSize, 0, planeOffset, planeOffset + planeSize, 0 }; planeOffset + planeSize, 0, planeOffset + planeSize, planeOffset, 0, planeOffset + planeSize };
drawPlane(xzQuad, m_highlightedPlane == SketchPlane::XZ); drawPlane(xzQuad, m_highlightedPlane == SketchPlane::XZ);
// YZ Plane (Right) // YZ Plane (Right)
QVector<GLfloat> yzQuad = { 0, planeOffset, planeOffset, 0, planeOffset + planeSize, planeOffset, QVector<GLfloat> yzQuad = { 0, -planeOffset, planeOffset, 0, -planeOffset, planeOffset + planeSize,
0, planeOffset + planeSize, planeOffset + planeSize, 0, planeOffset, planeOffset + planeSize }; 0, -planeOffset - planeSize, planeOffset + planeSize, 0, -planeOffset - planeSize, planeOffset };
drawPlane(yzQuad, m_highlightedPlane == SketchPlane::YZ); drawPlane(yzQuad, m_highlightedPlane == SketchPlane::YZ);
glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);
@@ -731,7 +731,7 @@ ViewportWidget::SketchPlane ViewportWidget::checkPlaneSelection(const QPoint& sc
// Check front to back to handle overlaps // Check front to back to handle overlaps
// YZ plane (Right) // YZ plane (Right)
intersection = unproject(screenPos, SketchPlane::YZ); intersection = unproject(screenPos, SketchPlane::YZ);
if (intersection.y() >= planeOffset && intersection.y() <= planeOffset + planeSize && if (intersection.y() >= -planeOffset - planeSize && intersection.y() <= -planeOffset &&
intersection.z() >= planeOffset && intersection.z() <= planeOffset + planeSize) { intersection.z() >= planeOffset && intersection.z() <= planeOffset + planeSize) {
return SketchPlane::YZ; return SketchPlane::YZ;
} }
@@ -739,14 +739,14 @@ ViewportWidget::SketchPlane ViewportWidget::checkPlaneSelection(const QPoint& sc
// XZ plane (Front) // XZ plane (Front)
intersection = unproject(screenPos, SketchPlane::XZ); intersection = unproject(screenPos, SketchPlane::XZ);
if (intersection.x() >= planeOffset && intersection.x() <= planeOffset + planeSize && if (intersection.x() >= planeOffset && intersection.x() <= planeOffset + planeSize &&
intersection.y() >= planeOffset && intersection.y() <= planeOffset + planeSize) { intersection.z() >= planeOffset && intersection.z() <= planeOffset + planeSize) {
return SketchPlane::XZ; return SketchPlane::XZ;
} }
// XY plane (Top) // XY plane (Top)
intersection = unproject(screenPos, SketchPlane::XY); intersection = unproject(screenPos, SketchPlane::XY);
if (intersection.x() >= planeOffset && intersection.x() <= planeOffset + planeSize && if (intersection.x() >= planeOffset && intersection.x() <= planeOffset + planeSize &&
intersection.z() >= planeOffset && intersection.z() <= planeOffset + planeSize) { intersection.y() >= -planeOffset - planeSize && intersection.y() <= -planeOffset) {
return SketchPlane::XY; return SketchPlane::XY;
} }