fix: Align sketch grid with Z-up coordinate system
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
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@@ -87,11 +87,11 @@ void SketchGrid::drawGridLines(SketchPlane plane, QOpenGLShaderProgram* shaderPr
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float pos = i * minorIncrement;
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QVector<GLfloat>& current_vector = (i % 5 == 0) ? majorLines : minorLines;
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if (plane == XY) {
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current_vector << pos << 0 << -gridSize << pos << 0 << gridSize;
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current_vector << -gridSize << 0 << pos << gridSize << 0 << pos;
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} else if (plane == XZ) {
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current_vector << pos << -gridSize << 0 << pos << gridSize << 0;
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current_vector << -gridSize << pos << 0 << gridSize << pos << 0;
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} else if (plane == XZ) {
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current_vector << pos << 0 << -gridSize << pos << 0 << gridSize;
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current_vector << -gridSize << 0 << pos << gridSize << 0 << pos;
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} else { // YZ
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current_vector << 0 << pos << -gridSize << 0 << pos << gridSize;
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current_vector << 0 << -gridSize << pos << 0 << gridSize << pos;
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@@ -133,7 +133,7 @@ void SketchGrid::drawAxes(SketchPlane plane, QOpenGLShaderProgram* shaderProgram
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// Y Axis (Green)
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if (plane == XY || plane == YZ) {
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vertices.clear();
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vertices << 0 << 0 << -axisLength << 0 << 0 << axisLength;
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vertices << 0 << -axisLength << 0 << 0 << axisLength << 0;
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shaderProgram->setUniformValue(colorLoc, QVector4D(0.0f, 1.0f, 0.0f, 1.0f));
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m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat));
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glDrawArrays(GL_LINES, 0, 2);
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@@ -141,7 +141,7 @@ void SketchGrid::drawAxes(SketchPlane plane, QOpenGLShaderProgram* shaderProgram
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// Z Axis (Blue)
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if (plane == XZ || plane == YZ) {
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vertices.clear();
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vertices << 0 << -axisLength << 0 << 0 << axisLength << 0;
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vertices << 0 << 0 << -axisLength << 0 << 0 << axisLength;
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shaderProgram->setUniformValue(colorLoc, QVector4D(0.0f, 0.0f, 1.0f, 1.0f));
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m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat));
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glDrawArrays(GL_LINES, 0, 2);
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@@ -184,10 +184,10 @@ void SketchGrid::paintAxisLabels(QPainter& painter, SketchGrid::SketchPlane plan
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if (plane == SketchGrid::XY) {
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drawLabelsForAxis(0); // X
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drawLabelsForAxis(2); // Y
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drawLabelsForAxis(1); // Y
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} else if (plane == SketchGrid::XZ) {
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drawLabelsForAxis(0); // X
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drawLabelsForAxis(1); // Z
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drawLabelsForAxis(2); // Z
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} else if (plane == SketchGrid::YZ) {
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drawLabelsForAxis(1); // Y
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drawLabelsForAxis(2); // Z
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