Add file headers

This commit is contained in:
2026-02-20 09:28:23 -07:00
parent 05d35bbd86
commit f9cac02e06
40 changed files with 280 additions and 0 deletions

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "ApplicationController.h" #include "ApplicationController.h"
#include "Document.h" #include "Document.h"
#include "SketchFeature.h" #include "SketchFeature.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef APPLICATIONCONTROLLER_H #ifndef APPLICATIONCONTROLLER_H
#define APPLICATIONCONTROLLER_H #define APPLICATIONCONTROLLER_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "Camera.h" #include "Camera.h"
#include "ViewportWidget.h" #include "ViewportWidget.h"
#include <QApplication> #include <QApplication>

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef CAMERA_H #ifndef CAMERA_H
#define CAMERA_H #define CAMERA_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "CircleTool.h" #include "CircleTool.h"
#include "ViewportWidget.h" #include "ViewportWidget.h"
#include "Camera.h" #include "Camera.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef CIRCLETOOL_H #ifndef CIRCLETOOL_H
#define CIRCLETOOL_H #define CIRCLETOOL_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "DebugWindow.h" #include "DebugWindow.h"
#include "Camera.h" #include "Camera.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef DEBUGWINDOW_H #ifndef DEBUGWINDOW_H
#define DEBUGWINDOW_H #define DEBUGWINDOW_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "Document.h" #include "Document.h"
#include "Feature.h" #include "Feature.h"
#include "SketchFeature.h" #include "SketchFeature.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef DOCUMENT_H #ifndef DOCUMENT_H
#define DOCUMENT_H #define DOCUMENT_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "Feature.h" #include "Feature.h"
Feature::Feature(const QString& name) : m_name(name) Feature::Feature(const QString& name) : m_name(name)

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef FEATURE_H #ifndef FEATURE_H
#define FEATURE_H #define FEATURE_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "FeatureBrowser.h" #include "FeatureBrowser.h"
#include "Document.h" #include "Document.h"
#include "Feature.h" #include "Feature.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef FEATUREBROWSER_H #ifndef FEATUREBROWSER_H
#define FEATUREBROWSER_H #define FEATUREBROWSER_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "LineTool.h" #include "LineTool.h"
#include "ViewportWidget.h" #include "ViewportWidget.h"
#include "Camera.h" #include "Camera.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef LINETOOL_H #ifndef LINETOOL_H
#define LINETOOL_H #define LINETOOL_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "MainWindow.h" #include "MainWindow.h"
#include "ViewportWidget.h" #include "ViewportWidget.h"
#include "Document.h" #include "Document.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef MAINWINDOW_H #ifndef MAINWINDOW_H
#define MAINWINDOW_H #define MAINWINDOW_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "RectangleTool.h" #include "RectangleTool.h"
#include "ViewportWidget.h" #include "ViewportWidget.h"
#include "Camera.h" #include "Camera.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef RECTANGLETOOL_H #ifndef RECTANGLETOOL_H
#define RECTANGLETOOL_H #define RECTANGLETOOL_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "SketchCircle.h" #include "SketchCircle.h"
#include <QJsonArray> #include <QJsonArray>

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef SKETCHCIRCLE_H #ifndef SKETCHCIRCLE_H
#define SKETCHCIRCLE_H #define SKETCHCIRCLE_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "SketchFeature.h" #include "SketchFeature.h"
#include "SketchObject.h" #include "SketchObject.h"
#include "SketchLine.h" #include "SketchLine.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef SKETCHFEATURE_H #ifndef SKETCHFEATURE_H
#define SKETCHFEATURE_H #define SKETCHFEATURE_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "SketchGrid.h" #include "SketchGrid.h"
#include "ViewportWidget.h" #include "ViewportWidget.h"
#include "Camera.h" #include "Camera.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef SKETCHGRID_H #ifndef SKETCHGRID_H
#define SKETCHGRID_H #define SKETCHGRID_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "SketchLine.h" #include "SketchLine.h"
#include <QJsonObject> #include <QJsonObject>

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef SKETCHLINE_H #ifndef SKETCHLINE_H
#define SKETCHLINE_H #define SKETCHLINE_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef SKETCHOBJECT_H #ifndef SKETCHOBJECT_H
#define SKETCHOBJECT_H #define SKETCHOBJECT_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "SketchRectangle.h" #include "SketchRectangle.h"
#include <QJsonArray> #include <QJsonArray>

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef SKETCHRECTANGLE_H #ifndef SKETCHRECTANGLE_H
#define SKETCHRECTANGLE_H #define SKETCHRECTANGLE_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "SketchTool.h" #include "SketchTool.h"
#include "ViewportWidget.h" #include "ViewportWidget.h"
#include <QKeyEvent> #include <QKeyEvent>

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef SKETCHTOOL_H #ifndef SKETCHTOOL_H
#define SKETCHTOOL_H #define SKETCHTOOL_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "Snapping.h" #include "Snapping.h"
#include "ViewportWidget.h" #include "ViewportWidget.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef SNAPPING_H #ifndef SNAPPING_H
#define SNAPPING_H #define SNAPPING_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "ViewCube.h" #include "ViewCube.h"
#include <QGuiApplication> #include <QGuiApplication>
#include <QPainter> #include <QPainter>

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef VIEWCUBE_H #ifndef VIEWCUBE_H
#define VIEWCUBE_H #define VIEWCUBE_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include "ViewportWidget.h" #include "ViewportWidget.h"
#include "Snapping.h" #include "Snapping.h"
#include "Camera.h" #include "Camera.h"

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#ifndef VIEWPORTWIDGET_H #ifndef VIEWPORTWIDGET_H
#define VIEWPORTWIDGET_H #define VIEWPORTWIDGET_H

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// Unnamed CAD Software
//
// License: GPLv3 (or later)
// Language: C++17
// Notes:
// - use a right-handed, Z-up coordinate system to match Open CASCADE
#include <QApplication> #include <QApplication>
#include "MainWindow.h" #include "MainWindow.h"
#include "ApplicationController.h" #include "ApplicationController.h"