style: Make sketch plane selection squares yellow

Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
2026-02-15 11:17:29 -07:00
parent 49bfbab95b
commit 921cf117a7

View File

@@ -806,7 +806,7 @@ void ViewportWidget::drawSelectionPlanes()
// Draw back to front for proper blending // Draw back to front for proper blending
// XY Plane (Top), normal is Y (green) // XY Plane (Top), normal is Y (green)
glColor4f(0.0f, 1.0f, 0.0f, m_highlightedPlane == SketchPlane::XY ? 0.5f : 0.2f); glColor4f(1.0f, 1.0f, 0.0f, m_highlightedPlane == SketchPlane::XY ? 0.5f : 0.2f);
if (m_highlightedPlane == SketchPlane::XY) { if (m_highlightedPlane == SketchPlane::XY) {
glBegin(GL_QUADS); glBegin(GL_QUADS);
glVertex3f(planeOffset, 0, planeOffset); glVertex3f(planeOffset, 0, planeOffset);
@@ -815,7 +815,7 @@ void ViewportWidget::drawSelectionPlanes()
glVertex3f(planeOffset, 0, planeOffset + planeSize); glVertex3f(planeOffset, 0, planeOffset + planeSize);
glEnd(); glEnd();
} }
glColor4f(0.0f, 1.0f, 0.0f, 1.0f); glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
glBegin(GL_LINE_LOOP); glBegin(GL_LINE_LOOP);
glVertex3f(planeOffset, 0, planeOffset); glVertex3f(planeOffset, 0, planeOffset);
glVertex3f(planeOffset + planeSize, 0, planeOffset); glVertex3f(planeOffset + planeSize, 0, planeOffset);
@@ -824,7 +824,7 @@ void ViewportWidget::drawSelectionPlanes()
glEnd(); glEnd();
// XZ Plane (Front), normal is Z (blue) // XZ Plane (Front), normal is Z (blue)
glColor4f(0.0f, 0.0f, 1.0f, m_highlightedPlane == SketchPlane::XZ ? 0.5f : 0.2f); glColor4f(1.0f, 1.0f, 0.0f, m_highlightedPlane == SketchPlane::XZ ? 0.5f : 0.2f);
if (m_highlightedPlane == SketchPlane::XZ) { if (m_highlightedPlane == SketchPlane::XZ) {
glBegin(GL_QUADS); glBegin(GL_QUADS);
glVertex3f(planeOffset, planeOffset, 0); glVertex3f(planeOffset, planeOffset, 0);
@@ -833,7 +833,7 @@ void ViewportWidget::drawSelectionPlanes()
glVertex3f(planeOffset, planeOffset + planeSize, 0); glVertex3f(planeOffset, planeOffset + planeSize, 0);
glEnd(); glEnd();
} }
glColor4f(0.0f, 0.0f, 1.0f, 1.0f); glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
glBegin(GL_LINE_LOOP); glBegin(GL_LINE_LOOP);
glVertex3f(planeOffset, planeOffset, 0); glVertex3f(planeOffset, planeOffset, 0);
glVertex3f(planeOffset + planeSize, planeOffset, 0); glVertex3f(planeOffset + planeSize, planeOffset, 0);
@@ -842,7 +842,7 @@ void ViewportWidget::drawSelectionPlanes()
glEnd(); glEnd();
// YZ Plane (Right), normal is X (red) // YZ Plane (Right), normal is X (red)
glColor4f(1.0f, 0.0f, 0.0f, m_highlightedPlane == SketchPlane::YZ ? 0.5f : 0.2f); glColor4f(1.0f, 1.0f, 0.0f, m_highlightedPlane == SketchPlane::YZ ? 0.5f : 0.2f);
if (m_highlightedPlane == SketchPlane::YZ) { if (m_highlightedPlane == SketchPlane::YZ) {
glBegin(GL_QUADS); glBegin(GL_QUADS);
glVertex3f(0, planeOffset, planeOffset); glVertex3f(0, planeOffset, planeOffset);
@@ -851,7 +851,7 @@ void ViewportWidget::drawSelectionPlanes()
glVertex3f(0, planeOffset, planeOffset + planeSize); glVertex3f(0, planeOffset, planeOffset + planeSize);
glEnd(); glEnd();
} }
glColor4f(1.0f, 0.0f, 0.0f, 1.0f); glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
glBegin(GL_LINE_LOOP); glBegin(GL_LINE_LOOP);
glVertex3f(0, planeOffset, planeOffset); glVertex3f(0, planeOffset, planeOffset);
glVertex3f(0, planeOffset + planeSize, planeOffset); glVertex3f(0, planeOffset + planeSize, planeOffset);