diff --git a/src/ViewportWidget.cpp b/src/ViewportWidget.cpp index cf897a9..db59f59 100644 --- a/src/ViewportWidget.cpp +++ b/src/ViewportWidget.cpp @@ -806,7 +806,7 @@ void ViewportWidget::drawSelectionPlanes() // Draw back to front for proper blending // XY Plane (Top), normal is Y (green) - glColor4f(0.0f, 1.0f, 0.0f, m_highlightedPlane == SketchPlane::XY ? 0.5f : 0.2f); + glColor4f(1.0f, 1.0f, 0.0f, m_highlightedPlane == SketchPlane::XY ? 0.5f : 0.2f); if (m_highlightedPlane == SketchPlane::XY) { glBegin(GL_QUADS); glVertex3f(planeOffset, 0, planeOffset); @@ -815,7 +815,7 @@ void ViewportWidget::drawSelectionPlanes() glVertex3f(planeOffset, 0, planeOffset + planeSize); glEnd(); } - glColor4f(0.0f, 1.0f, 0.0f, 1.0f); + glColor4f(1.0f, 1.0f, 0.0f, 1.0f); glBegin(GL_LINE_LOOP); glVertex3f(planeOffset, 0, planeOffset); glVertex3f(planeOffset + planeSize, 0, planeOffset); @@ -824,7 +824,7 @@ void ViewportWidget::drawSelectionPlanes() glEnd(); // XZ Plane (Front), normal is Z (blue) - glColor4f(0.0f, 0.0f, 1.0f, m_highlightedPlane == SketchPlane::XZ ? 0.5f : 0.2f); + glColor4f(1.0f, 1.0f, 0.0f, m_highlightedPlane == SketchPlane::XZ ? 0.5f : 0.2f); if (m_highlightedPlane == SketchPlane::XZ) { glBegin(GL_QUADS); glVertex3f(planeOffset, planeOffset, 0); @@ -833,7 +833,7 @@ void ViewportWidget::drawSelectionPlanes() glVertex3f(planeOffset, planeOffset + planeSize, 0); glEnd(); } - glColor4f(0.0f, 0.0f, 1.0f, 1.0f); + glColor4f(1.0f, 1.0f, 0.0f, 1.0f); glBegin(GL_LINE_LOOP); glVertex3f(planeOffset, planeOffset, 0); glVertex3f(planeOffset + planeSize, planeOffset, 0); @@ -842,7 +842,7 @@ void ViewportWidget::drawSelectionPlanes() glEnd(); // YZ Plane (Right), normal is X (red) - glColor4f(1.0f, 0.0f, 0.0f, m_highlightedPlane == SketchPlane::YZ ? 0.5f : 0.2f); + glColor4f(1.0f, 1.0f, 0.0f, m_highlightedPlane == SketchPlane::YZ ? 0.5f : 0.2f); if (m_highlightedPlane == SketchPlane::YZ) { glBegin(GL_QUADS); glVertex3f(0, planeOffset, planeOffset); @@ -851,7 +851,7 @@ void ViewportWidget::drawSelectionPlanes() glVertex3f(0, planeOffset, planeOffset + planeSize); glEnd(); } - glColor4f(1.0f, 0.0f, 0.0f, 1.0f); + glColor4f(1.0f, 1.0f, 0.0f, 1.0f); glBegin(GL_LINE_LOOP); glVertex3f(0, planeOffset, planeOffset); glVertex3f(0, planeOffset + planeSize, planeOffset);