fix: Restore camera rotation and stabilize UI element scaling
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
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@@ -46,6 +46,7 @@ public:
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void stopRotation();
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bool isRotating() const { return m_isRotating; }
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const QVector3D& rotationPivot() const { return m_rotationPivot; }
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float uiCameraDistance() const;
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float savedXRot() const { return m_savedXRot; }
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float savedYRot() const { return m_savedYRot; }
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@@ -67,6 +68,7 @@ private:
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QVector3D m_rotationPivot;
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bool m_isRotating = false;
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float m_stableZoom = 0;
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float m_savedXRot = 0;
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float m_savedYRot = 0;
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