fix: Restore camera rotation and stabilize UI element scaling
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
@@ -87,17 +87,7 @@ void Camera::wheelEvent(QWheelEvent* event, const QVector3D& worldPos)
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QMatrix4x4 Camera::modelViewMatrix() const
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{
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QMatrix4x4 model;
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float effectiveZoom = m_zoom;
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if (m_isRotating) {
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QMatrix4x4 rotation;
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rotation.rotate(m_xRot / 16.0f, 1, 0, 0);
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rotation.rotate(m_yRot / 16.0f, 0, 1, 0);
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QVector3D p_rotated = rotation.map(m_rotationPivot);
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effectiveZoom += (p_rotated - m_rotationPivot).z();
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}
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model.translate(m_panX, m_panY, effectiveZoom);
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model.translate(m_panX, m_panY, m_zoom);
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if (m_isRotating) {
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model.translate(m_rotationPivot);
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@@ -237,6 +227,7 @@ void Camera::animateToPlaneView(int plane)
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void Camera::startRotation(const QVector3D& pivot)
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{
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m_rotationPivot = pivot;
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m_stableZoom = m_zoom;
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QMatrix4x4 rotation;
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rotation.rotate(m_xRot / 16.0f, 1, 0, 0);
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@@ -247,6 +238,7 @@ void Camera::startRotation(const QVector3D& pivot)
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setPanX(m_panX + p_diff.x());
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setPanY(m_panY + p_diff.y());
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setZoom(m_zoom + p_diff.z());
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m_isRotating = true;
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}
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@@ -266,6 +258,7 @@ void Camera::stopRotation()
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setPanX(m_panX - p_diff.x());
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setPanY(m_panY - p_diff.y());
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setZoom(m_zoom - p_diff.z());
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m_isRotating = false;
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}
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@@ -313,3 +306,11 @@ void Camera::animateRestoreState()
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animGroup->start(QAbstractAnimation::DeleteWhenStopped);
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}
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float Camera::uiCameraDistance() const
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{
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if (m_isRotating) {
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return m_stableZoom;
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}
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return m_zoom;
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}
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@@ -46,6 +46,7 @@ public:
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void stopRotation();
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bool isRotating() const { return m_isRotating; }
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const QVector3D& rotationPivot() const { return m_rotationPivot; }
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float uiCameraDistance() const;
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float savedXRot() const { return m_savedXRot; }
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float savedYRot() const { return m_savedYRot; }
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@@ -67,6 +68,7 @@ private:
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QVector3D m_rotationPivot;
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bool m_isRotating = false;
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float m_stableZoom = 0;
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float m_savedXRot = 0;
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float m_savedYRot = 0;
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@@ -72,7 +72,7 @@ void SketchGrid::paintGL(SketchPlane plane, QOpenGLShaderProgram* shaderProgram,
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void SketchGrid::drawGridLines(SketchPlane plane, QOpenGLShaderProgram* shaderProgram, int colorLoc)
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{
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auto params = getGridParams(-m_viewport->camera()->zoom());
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auto params = getGridParams(-m_viewport->camera()->uiCameraDistance());
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const float minorIncrement = params.minorIncrement;
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const int gridSize = params.gridSize;
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@@ -115,7 +115,7 @@ void SketchGrid::drawGridLines(SketchPlane plane, QOpenGLShaderProgram* shaderPr
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void SketchGrid::drawAxes(SketchPlane plane, QOpenGLShaderProgram* shaderProgram, int colorLoc)
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{
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auto params = getGridParams(-m_viewport->camera()->zoom());
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auto params = getGridParams(-m_viewport->camera()->uiCameraDistance());
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const int axisLength = params.gridSize;
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QVector<GLfloat> vertices;
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@@ -161,7 +161,7 @@ void SketchGrid::paintAxisLabels(QPainter& painter, SketchGrid::SketchPlane plan
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painter.setPen(Qt::white);
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painter.setFont(QFont("Arial", 10));
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auto params = getGridParams(-m_viewport->camera()->zoom());
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auto params = getGridParams(-m_viewport->camera()->uiCameraDistance());
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const float majorIncrement = params.majorIncrement;
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const int range = params.gridSize;
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@@ -154,7 +154,7 @@ void ViewportWidget::paintGL()
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m_snapping->paintGL();
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if (m_camera->isRotating()) {
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const float radius = 0.004f * -m_camera->zoom();
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const float radius = 0.004f * -m_camera->uiCameraDistance();
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const int numSegments = 16;
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QMatrix4x4 invModelView = m_camera->modelViewMatrix().inverted();
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QVector3D rightVec = invModelView.column(0).toVector3D();
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@@ -204,7 +204,7 @@ void ViewportWidget::paintGL()
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}
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painter.setPen(Qt::white);
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painter.drawText(width() - 350, height() - 10, QString("Camera Distance: %1").arg(-m_camera->zoom()));
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painter.drawText(width() - 350, height() - 10, QString("Camera Distance: %1").arg(-m_camera->uiCameraDistance()));
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painter.end();
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}
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@@ -560,7 +560,7 @@ void ViewportWidget::drawSketch(const SketchFeature* sketch)
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}
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if (!unattachedVertices.isEmpty()) {
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const float radius = 0.004f * -m_camera->zoom();
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const float radius = 0.004f * -m_camera->uiCameraDistance();
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const int numSegments = 16;
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QMatrix4x4 invModelView = m_camera->modelViewMatrix().inverted();
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QVector3D rightVec = invModelView.column(0).toVector3D();
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