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@ -3,6 +3,14 @@ import * as THREE from 'three'; |
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const LASER_SIZE = 0.5; |
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const BULLET_SPREAD = 0.1; |
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const geometry = new THREE.BoxGeometry( |
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LASER_SIZE * 0.03, |
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LASER_SIZE * 0.03, |
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LASER_SIZE |
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); |
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const material = new THREE.MeshStandardMaterial(this.direction > 0 ? 0xff0000 : 0x0000ff, { flatShading: true }) |
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export class Laser { |
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constructor(ship) { |
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const position = new THREE.Vector3(); |
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@ -14,14 +22,9 @@ export class Laser { |
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ship.mesh.getWorldPosition(position) |
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const shipGeo = new THREE.BoxGeometry( |
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LASER_SIZE * 0.03, |
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LASER_SIZE * 0.03, |
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LASER_SIZE |
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); |
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this.mesh = new THREE.Mesh( |
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shipGeo, |
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new THREE.MeshStandardMaterial(this.direction > 0 ? 0xff0000 : 0x0000ff, { flatShading: true }) |
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geometery, |
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material |
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); |
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this.mesh.material.color.set( |
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