Catch create WebGLRenderer error
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@ -13,7 +13,13 @@ export const scene = ({ ref }) => {
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var scene = new THREE.Scene();
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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let renderer = null;
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try {
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renderer = new THREE.WebGLRenderer({ antialias: true });
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} catch (error) {
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console.log('Problem creating WebGLRenderer:', error);
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return;
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}
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const width = ref.current.clientWidth;
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const height = ref.current.clientHeight;
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