Fix explosions
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@@ -77,7 +77,6 @@ export class Ship {
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if (this.life < 0 && !this.flyin && !this.exploded) {
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this.mesh.geometry = burstGeo;
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this.mesh.material.transparent = true;
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this.mesh.material.opacity *= 0.95;
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this.exploded = true;
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this.mesh.scale.x = 1;
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this.mesh.scale.y = 1;
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@@ -85,6 +84,7 @@ export class Ship {
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}
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if (this.exploded) {
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this.mesh.material.opacity *= 0.95;
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this.mesh.scale.x *= 1.1;
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this.mesh.scale.y *= 1.1;
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this.mesh.scale.z *= 1.1;
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