98 lines
3.8 KiB
Python
98 lines
3.8 KiB
Python
from math import floor
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from ..networking.packets.clientbound.play import block_change_packet, chunk_data
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class ChunksManager:
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def __init__(self, data_manager):
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self.data = data_manager
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self.chunks = {}
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self.biomes = {}
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def handle_block(self, block_packet):
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self.set_block_at(block_packet.location.x, block_packet.location.y, block_packet.location.z, block_packet.block_state_id)
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#self.print_chunk(self.get_chunk(floor(block_packet.location.x/16), floor(block_packet.location.y/16), floor(block_packet.location.z/16)), block_packet.location.y%16)
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#print('Block %s at %s'%(blocks_states[block_packet.block_state_id], block_packet.location))
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def handle_multiblock(self, multiblock_packet):
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for b in multiblock_packet.records:
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self.handle_block(b)
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def handle_chunk(self, chunk_packet):
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for i in chunk_packet.chunks:
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self.chunks[(chunk_packet.x, i, chunk_packet.z)] = chunk_packet.chunks[i]
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self.biomes[(chunk_packet.x, None, chunk_packet.z)] = chunk_packet.biomes # FIXME
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def register(self, connection):
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connection.register_packet_listener(self.handle_block, block_change_packet.BlockChangePacket)
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connection.register_packet_listener(self.handle_multiblock, block_change_packet.MultiBlockChangePacket)
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connection.register_packet_listener(self.handle_chunk, chunk_data.ChunkDataPacket)
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def get_chunk(self, x, y, z):
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index = (x, y, z)
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if not index in self.chunks:
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raise ChunkNotLoadedException(index)
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return self.chunks[index]
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def get_loaded_area(self, ignore_empty=False):
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first = next(iter(self.chunks.keys()))
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x0 = x1 = first[0]
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y0 = y1 = first[1]
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z0 = z1 = first[2]
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for k in self.chunks.keys():
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if ignore_empty and self.chunks[k].empty:
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continue
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x0 = min(x0, k[0])
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x1 = max(x1, k[0])
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y0 = min(y0, k[1])
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y1 = max(y1, k[1])
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z0 = min(z0, k[2])
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z1 = max(z1, k[2])
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return ((x0,y0,z0),(x1,y1,z1))
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def get_block_at(self, x, y, z):
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c = self.get_chunk(floor(x/16), floor(y/16), floor(z/16))
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return c.get_block_at(x%16, y%16, z%16)
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def set_block_at(self, x, y, z, block):
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c = self.get_chunk(floor(x/16), floor(y/16), floor(z/16))
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c.set_block_at(x%16, y%16, z%16, block)
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def print_chunk(self, chunk, y_slice):
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print("This is chunk %d %d %d at slice %d:"%(chunk.x, chunk.y, chunk.z, y_slice))
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print("+%s+"%("-"*16))
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for z in range(16):
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missing = []
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print("|", end="")
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for x in range(16):
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sid = chunk.get_block_at(x, y_slice, z)
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bloc = self.data.blocks_states[sid]
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if bloc == "minecraft:air" or bloc == "minecraft:cave_air":
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c = " "
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elif bloc == "minecraft:grass_block" or bloc == "minecraft:dirt":
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c = "-"
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elif bloc == "minecraft:water":
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c = "~"
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elif bloc == "minecraft:lava":
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c = "!"
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elif bloc == "minecraft:bedrock":
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c = "_"
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elif bloc == "minecraft:stone":
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c = "X"
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else:
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missing.append(bloc)
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c = "?"
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print(c, end="")
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print("| %s"%(",".join(missing)))
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print("+%s+"%("-"*16))
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if chunk.entities:
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print("Entities in slice: %s"%(", ".join([x['id'].decode() for x in chunk.entities])))
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class ChunkNotLoadedException(Exception):
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def __str__(self):
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pos = self.args[0]
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return "Chunk at %d %d %d not loaded (yet?)"%(pos[0], pos[1], pos[2])
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