Files
minecraft-bot/tests/test_break_animation.py

79 lines
2.7 KiB
Python

import io
import time
import unittest
from munch import Munch
from minecraft.networking.modern import (
ClientTickEnd, EntityAnimationPacket, EntitySwingAnimationPacket,
PunchPacket,
)
from mosfet.game import Game
class RecordingConnection:
def __init__(self):
self.packets = []
def write_packet(self, packet, force=False):
self.packets.append((packet, force))
class BlockBreakAnimationTests(unittest.TestCase):
def make_game(self):
connection = RecordingConnection()
game = object.__new__(Game)
game.g = Munch(connection=connection, inv={}, inventory_state_ids={})
game.sequence = 0
game.break_deadline = None
game.breaking_state = None
game.next_swing_at = 0.0
return game, connection
def test_26_3_punch_packet_is_the_empty_serverbound_packet(self):
self.assertEqual(PunchPacket.id, 0x2E)
self.assertEqual(PunchPacket.definition, [])
def test_observer_packet_decodes_entity_id_and_swing_kind(self):
packet = EntityAnimationPacket()
packet.read(io.BytesIO(bytes((0x85, 0x01, 0))))
self.assertEqual(packet.entity_id, 133)
self.assertEqual(packet.animation, 0)
def test_26_3_observer_swing_packet_decodes_animation_details(self):
packet = EntitySwingAnimationPacket()
packet.read(io.BytesIO(bytes((0x85, 0x01, 0, 1, 6))))
self.assertEqual(EntitySwingAnimationPacket.id, 0x7B)
self.assertEqual((packet.entity_id, packet.hand,
packet.animation_type, packet.duration),
(133, 0, 1, 6))
def test_animate_sends_punch_before_client_tick_end(self):
game, connection = self.make_game()
game.animate()
self.assertEqual([type(packet) for packet, _ in connection.packets],
[PunchPacket, ClientTickEnd])
self.assertTrue(all(force for _, force in connection.packets))
def test_breaking_sends_initial_and_periodic_punches(self):
game, connection = self.make_game()
game.g.breaking = (1, 2, 3)
game.break_deadline = time.monotonic() + 5
game.breaking_state = 10
game.next_swing_at = 0
game.tick()
self.assertEqual(sum(isinstance(packet, PunchPacket)
for packet, _ in connection.packets), 1)
sent = len(connection.packets)
game.tick()
self.assertEqual(len(connection.packets), sent)
game.next_swing_at = 0
game.tick()
self.assertEqual(sum(isinstance(packet, PunchPacket)
for packet, _ in connection.packets), 2)
if __name__ == '__main__':
unittest.main()