Files

203 lines
8.4 KiB
Python

"""Minimal current-protocol connection mode for AuthMe / offline servers.
Run with SERVER=... PLAYER_NAME=mosfet1 GAME_PASSWORD=... python -m mosfet.connect
"""
import os
import threading
from minecraft.networking.connection import Connection
from minecraft.networking.modern import (
CancelPostjoinDialog, ChatCommand, PlayGameEventPacket, PlayShowDialog,
PlayLogin, SubmitPostjoinLoginDialog, SystemChat, TeleportPosition,
)
from mosfet.protocol.managers import WorldState
from mosfet.vector import Point3D
def component_text(value):
"""Best-effort flattening of modern anonymous-NBT chat components."""
if value is None:
return ''
if isinstance(value, (str, int, float)):
return str(value)
if isinstance(value, (list, tuple)):
return ''.join(component_text(item) for item in value)
raw = getattr(value, 'value', None)
if isinstance(raw, (str, int, float)):
return str(raw)
if raw is not None and raw is not value and hasattr(raw, 'items'):
value = raw
tags = getattr(value, 'tags', None)
if tags is not None:
value = tags
if hasattr(value, 'items'):
fields = dict(value.items())
if 'text' in fields:
return component_text(fields['text']) + component_text(fields.get('extra', []))
if 'translate' in fields:
translation = component_text(fields['translate'])
arguments = fields.get('with', [])
if translation == 'commands.message.display.incoming' and len(arguments) >= 2:
return '{} whispers to you: {}'.format(
component_text(arguments[0]),
component_text(arguments[1]))
return translation + component_text(arguments)
return ''.join(component_text(v) for v in fields.values())
if isinstance(value, (list, tuple)):
return ''.join(component_text(item) for item in value)
return str(value)
def main(global_state=None, *, server=None, port=None, username=None,
password=None):
server = server or os.environ.get('SERVER', '127.0.0.1')
port = int(port or os.environ.get('PORT', '25565'))
username = username or os.environ.get('PLAYER_NAME', 'mosfet1')
password = password or os.environ.get('GAME_PASSWORD', 'mosfetbot')
connection = Connection(server, port, username=username,
allowed_versions=['26.3'],
handle_exception=False)
connection.authme_password = password
connection.world_state = WorldState()
connection.dimension_types_by_id = []
sent_auth_commands = set()
if global_state is not None:
global_state.connection = connection
global_state.name = username
global_state.connected = False
global_state.connection_status = 'connecting'
global_state.player_position = None
global_state.world_state = connection.world_state
global_state.chunks = connection.world_state
from mosfet.protocol.managers import DataManager
global_state.mcdata = DataManager()
@connection.listener(PlayLogin)
def on_play_login(packet):
if global_state is not None:
global_state.connected = True
global_state.connection_status = 'in_game'
global_state.player_id = packet.player_id
global_state.game_mode = packet.game_mode
global_state.dimension = packet.dimension.removeprefix('minecraft:')
packet.render_distance = packet.chunk_radius
global_state.info = packet
global_state.eid = packet.player_id
global_state.command_lock = False
from mosfet.world import World
from mosfet.commands import Commands
from mosfet.protocol.modern import ModernChatManager
from mosfet.protocol.managers import (
ChestOpenManager, EntityManager, InventoryManager,
)
from mosfet.bot import start_automation
global_state.world = World(global_state)
global_state.chat = ModernChatManager(global_state)
global_state.entities = EntityManager(global_state)
global_state.inventory = InventoryManager(global_state)
global_state.chest_open_manager = ChestOpenManager(global_state)
global_state.commands = Commands(global_state)
start_automation(global_state)
def send_auth_command(action):
if action in sent_auth_commands:
return
sent_auth_commands.add(action)
command = '/register {0} {0}'.format(password) if action == 'register' \
else '/login ' + password
print('[AuthMe] sending ' + command.split()[0], flush=True)
connection.write_packet(ChatCommand(command=command.lstrip('/')),
force=True)
@connection.listener(PlayGameEventPacket)
def on_game_event(packet):
if global_state is not None and packet.event == 3:
global_state.game_mode = int(packet.value)
@connection.listener(TeleportPosition)
def on_spawn(packet):
if global_state is not None:
position = getattr(connection, 'player_position', None)
if position is None:
position = (packet.x, packet.y, packet.z,
packet.yaw, packet.pitch)
x, y, z, yaw, pitch = position
global_state.player_position = (x, y, z)
global_state.pos = Point3D(global_state.player_position)
global_state.yaw = yaw
global_state.pitch = pitch
if getattr(connection, 'authme_mode', 'register') == 'register':
send_auth_command('register')
@connection.listener(PlayShowDialog)
def on_authme_dialog(packet):
is_login = b'login' in packet.payload.lower()
print('[AuthMe] dismissing the post-join dialog to use /commands.',
flush=True)
if is_login:
connection.write_packet(SubmitPostjoinLoginDialog(
password=password), force=True)
else:
connection.write_packet(CancelPostjoinDialog(), force=True)
send_auth_command('register')
@connection.listener(SystemChat)
def on_system_chat(packet):
message = component_text(packet.content)
chat_handled = False
if global_state is not None:
global_state.last_chat = message
chat = global_state.get('chat')
if chat is not None:
chat_handled = chat.handle_system_chat(packet, message)
if not chat_handled:
print('[server] ' + message, flush=True)
lowered = message.lower()
if 'already registered' in lowered:
send_auth_command('login')
elif 'register' in lowered and any(word in lowered for word in
('password', 'account', '/register')):
send_auth_command('register')
elif any(word in lowered for word in
('please login', 'please log in', 'log in', '/login',
'authenticate', 'authentication required')):
send_auth_command('login')
connection.connect()
print('Connected as {} to {}:{} using offline protocol 777.'.format(
username, server, port), flush=True)
shutdown_requested = False
try:
while connection.connected:
if global_state is not None and not global_state.get('running', True):
shutdown_requested = True
break
thread = connection.networking_thread
if thread is None:
break
thread.join(timeout=0.5)
if connection.connected:
connection.disconnect(immediate=True)
if connection.exception and not shutdown_requested:
raise connection.exception
print('Connection ended.', flush=True)
except KeyboardInterrupt:
shutdown_requested = True
print('Disconnecting...', flush=True)
connection.disconnect()
finally:
if connection.connected:
connection.disconnect(immediate=True)
if global_state is not None:
worker = global_state.get('movement_thread')
if worker and worker is not threading.current_thread():
worker.join(timeout=1.0)
global_state.connection = False
global_state.connected = False
global_state.connection_status = 'disconnected'
if __name__ == '__main__':
main()