Track reopened supply chests and fix API snapshots
This commit is contained in:
@@ -94,6 +94,24 @@ def _api_plain(value, depth=0):
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return str(value)
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def _api_json_safe(value, depth=0):
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"""Normalize snapshots for JSON, including non-string dictionary keys."""
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if depth > 12:
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return '[nested data omitted]'
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if value is None or isinstance(value, (str, int, float, bool)):
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return value
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if isinstance(value, dict):
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return {str(key): _api_json_safe(item, depth + 1)
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for key, item in value.items()}
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if isinstance(value, (list, tuple, set)):
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return [_api_json_safe(item, depth + 1) for item in value]
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converted = _api_json_default(value)
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if converted is value:
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return str(value)
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return _api_json_safe(converted, depth + 1)
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def _api_json_default(value):
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"""Serialize live protocol objects without invoking fragile __repr__ code."""
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from minecraft.networking.packets import Packet
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@@ -133,7 +151,7 @@ def api_global():
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'dimension': chunks.dimension,
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}
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response = app.response_class(
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response=json.dumps(snapshot, default=_api_json_default),
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response=json.dumps(_api_json_safe(snapshot)),
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status=200,
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mimetype='application/json'
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)
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+4
-1
@@ -87,12 +87,15 @@ def main(global_state=None, *, server=None, port=None, username=None,
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from mosfet.world import World
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from mosfet.commands import Commands
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from mosfet.protocol.modern import ModernChatManager
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from mosfet.protocol.managers import EntityManager, InventoryManager
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from mosfet.protocol.managers import (
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ChestOpenManager, EntityManager, InventoryManager,
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)
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from mosfet.bot import start_automation
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global_state.world = World(global_state)
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global_state.chat = ModernChatManager(global_state)
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global_state.entities = EntityManager(global_state)
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global_state.inventory = InventoryManager(global_state)
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global_state.chest_open_manager = ChestOpenManager(global_state)
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global_state.commands = Commands(global_state)
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start_automation(global_state)
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+8
-1
@@ -385,8 +385,15 @@ class LegacyGame:
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self.g.connection.write_packet(packet)
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def open_container(self, location):
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location = tuple(int(value) for value in location)
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bid = self.g.chunks.get_block_at(*location)
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# TODO: check if block is a chest??
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block_name = blocks.BLOCKS.get(bid)
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if (block_name and block_name != 'ender_chest' and
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(block_name == 'chest' or block_name.endswith('_chest'))):
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self.g.pending_chest_open = {
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'position': location,
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'requested_at': time.monotonic(),
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}
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self.place_block(location, BlockFace.TOP)
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def handle_window(self, packet):
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@@ -204,6 +204,28 @@ class GrabSuppliesStates:
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self.ground_position = None
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self.state = self.find_ground_items
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@staticmethod
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def _chest_event_key(event):
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return (event.get('timestamp'), tuple(event.get('position', ())))
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def _refresh_useless_chests(self):
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events = self.g.get('chest_open_events', ())
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current_events = {self._chest_event_key(event) for event in events}
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for event in events:
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event_key = self._chest_event_key(event)
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if event_key in self._processed_chest_open_events:
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continue
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self._processed_chest_open_events.add(event_key)
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position = tuple(event.get('position', ()))
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reopened = [key for key in self.useless_chests
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if position in key]
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for key in reopened:
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self.useless_chests.remove(key)
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self.checked_supply_chests.discard(key)
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print('Supply chest was opened by another player; checking it again:',
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position)
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self._processed_chest_open_events.intersection_update(current_events)
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def find_supply_chests(self):
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print('Finding chests labeled for this bot\'s supplies...')
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p = utils.pint(self.g.pos)
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@@ -215,10 +237,11 @@ class GrabSuppliesStates:
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def choose_supply_chest(self):
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print('Choosing a supply-labeled chest...')
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for container in self.supply_chests:
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key = container['positions']
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if key in self.checked_supply_chests:
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key = tuple(container['positions'])
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if key in self.useless_chests or key in self.checked_supply_chests:
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continue
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self.checked_supply_chests.add(key)
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self.current_supply_chest_key = key
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self.chest = container['position']
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self.area = self.chest
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print('Chose supply chest:', self.chest)
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@@ -286,6 +309,9 @@ class GrabSuppliesStates:
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return
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print('No matching items in this supply chest')
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key = getattr(self, 'current_supply_chest_key', None)
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if key is not None and key not in self.useless_chests:
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self.useless_chests.append(key)
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self.state = self.close_supply_chest
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def grab_items(self):
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@@ -355,6 +381,12 @@ class GrabSuppliesStates:
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self.supplies = self.default_supplies()
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self.supply_chests = []
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self.checked_supply_chests = set()
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self.useless_chests = []
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self._processed_chest_open_events = {
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self._chest_event_key(event)
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for event in self.g.get('chest_open_events', ())
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}
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self.current_supply_chest_key = None
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self.supply_chest = None
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self.checked_supplies = []
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self.target_items = None
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@@ -365,4 +397,5 @@ class GrabSuppliesStates:
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self.wait_time = 0
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def run(self):
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self._refresh_useless_chests()
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self.state()
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@@ -1,10 +1,11 @@
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import json
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import time
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from math import floor
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from munch import Munch
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from minecraft.networking.packets import clientbound, serverbound
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from minecraft.networking.modern import (
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AddEntityPacket, BlockEntityDataPacket, ContainerOpenPacket,
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AddEntityPacket, BlockEntityDataPacket, BlockEventPacket, ContainerOpenPacket,
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ContainerSetContentPacket, ContainerSetSlotPacket, SetEntityDataPacket,
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nbt_plain,
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PaletteSection,
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@@ -355,6 +356,78 @@ class WorldState:
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self.center, self.radius)
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class ChestOpenManager:
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"""Track chest viewer-count events and report openings by other players."""
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OWN_OPEN_TIMEOUT = 3.0
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def __init__(self, global_state):
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self.g = global_state
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self.g.chest_viewers = self.g.get('chest_viewers') or {}
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self.g.chest_open_events = self.g.get('chest_open_events') or []
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self.g.last_chest_opened_by_other = None
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self.g.connection.register_packet_listener(
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self.handle_block_event, BlockEventPacket)
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def _block_name(self, packet):
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registry = getattr(self.g.connection, 'registry_ids', {}).get(
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'minecraft:block', {})
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name = next((name for name, block_id in registry.items()
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if block_id == packet.block_id), None)
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if name is not None:
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return name.removeprefix('minecraft:')
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location = packet.location
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state_id = self.g.chunks.get_block_at(
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location.x, location.y, location.z)
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return blocks.BLOCKS.get(state_id)
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def handle_block_event(self, packet):
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block_name = self._block_name(packet)
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if (block_name is None or block_name == 'ender_chest' or
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not (block_name == 'chest' or block_name.endswith('_chest')) or
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packet.action != 1):
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return
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location = packet.location
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position = (location.x, location.y, location.z)
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viewers = packet.parameter
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previous_viewers = self.g.chest_viewers.get(position, 0)
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if viewers:
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self.g.chest_viewers[position] = viewers
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else:
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self.g.chest_viewers.pop(position, None)
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pending = self.g.get('pending_chest_open')
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pending_age = (time.monotonic() - pending.get('requested_at', 0)
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if pending is not None else None)
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pending_is_fresh = (pending_age is not None and
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0 <= pending_age <= self.OWN_OPEN_TIMEOUT)
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is_bot_opening = (
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pending_is_fresh and
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tuple(pending.get('position', ())) == position
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)
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if pending is not None and (is_bot_opening or not pending_is_fresh):
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self.g.pending_chest_open = None
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if (viewers <= previous_viewers or
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(is_bot_opening and
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viewers <= max(1, previous_viewers))):
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return
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event = {
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'position': position,
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'block': block_name,
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'viewers': viewers,
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'previous_viewers': previous_viewers,
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'timestamp': time.time(),
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}
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self.g.last_chest_opened_by_other = event
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self.g.chest_open_events.append(event)
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del self.g.chest_open_events[:-100]
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print('[chest] another player opened {} at {} ({} viewer{})'.format(
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block_name, position, viewers, '' if viewers == 1 else 's'),
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flush=True)
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class EntityManager:
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def __init__(self, global_state):
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self.g = global_state
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@@ -0,0 +1,90 @@
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import time
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import unittest
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from munch import Munch
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from minecraft.networking.modern import BlockEventPacket
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from mosfet.game import Game
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from mosfet.protocol.managers import ChestOpenManager
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class FakeConnection:
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def __init__(self):
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self.registry_ids = {'minecraft:block': {
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'minecraft:stone': 1,
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'minecraft:chest': 2,
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'minecraft:trapped_chest': 3,
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}}
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self.listeners = []
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def register_packet_listener(self, handler, packet_type):
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self.listeners.append((handler, packet_type))
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class ChestDetectionTests(unittest.TestCase):
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def setUp(self):
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self.connection = FakeConnection()
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self.g = Munch(connection=self.connection)
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self.manager = ChestOpenManager(self.g)
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self.position = (12, 64, -7)
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def event(self, block_id=2, action=1, viewers=1):
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x, y, z = self.position
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return Munch(
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location=Munch(x=x, y=y, z=z),
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block_id=block_id, action=action, parameter=viewers,
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)
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def test_registers_block_event_packet_and_records_other_player_open(self):
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self.assertIn((self.manager.handle_block_event, BlockEventPacket),
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self.connection.listeners)
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self.manager.handle_block_event(self.event(viewers=1))
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self.assertEqual(self.g.chest_viewers[self.position], 1)
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self.assertEqual(self.g.last_chest_opened_by_other['position'],
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self.position)
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self.assertEqual(self.g.last_chest_opened_by_other['block'], 'chest')
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self.assertEqual(len(self.g.chest_open_events), 1)
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def test_bot_open_is_not_misreported_but_later_viewer_is(self):
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self.g.pending_chest_open = {
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'position': self.position,
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'requested_at': time.monotonic(),
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}
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self.manager.handle_block_event(self.event(viewers=1))
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self.assertIsNone(self.g.last_chest_opened_by_other)
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self.assertIsNone(self.g.pending_chest_open)
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self.manager.handle_block_event(self.event(viewers=2))
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self.assertEqual(self.g.last_chest_opened_by_other['viewers'], 2)
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self.assertEqual(self.g.last_chest_opened_by_other['previous_viewers'], 1)
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def test_ignores_non_chests_and_tracks_close(self):
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self.manager.handle_block_event(self.event(block_id=1, viewers=1))
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self.assertIsNone(self.g.last_chest_opened_by_other)
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self.manager.handle_block_event(self.event(viewers=1))
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self.manager.handle_block_event(self.event(viewers=0))
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self.assertNotIn(self.position, self.g.chest_viewers)
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self.assertEqual(len(self.g.chest_open_events), 1)
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def test_open_container_marks_bot_initiated_chest_open(self):
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chest_state = 5552
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sent = []
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game = Game.__new__(Game)
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game.g = Munch(chunks=Munch(
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get_block_at=lambda *_position: chest_state))
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game.place_block = lambda location, face: sent.append(
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(location, face))
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game.open_container(self.position)
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self.assertEqual(sent[0][0], self.position)
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self.assertEqual(game.g.pending_chest_open['position'], self.position)
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self.assertIsInstance(game.g.pending_chest_open['requested_at'], float)
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if __name__ == '__main__':
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unittest.main()
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@@ -78,6 +78,44 @@ class GroundSupplyTests(unittest.TestCase):
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self.assertEqual(state.chest, position)
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self.assertIs(state.state.__func__, state.path_to_supply_chest.__func__)
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def test_empty_supply_chest_is_skipped_until_another_player_opens_it(self):
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position = (4, 64, 0)
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key = (position,)
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event = {'position': position, 'timestamp': 1.0}
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g = Munch(chest_open_events=[])
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state = GrabSuppliesStates(g)
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state.supplies = {(999999,): (1, 1)}
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state.current_supply_chest_key = key
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class FakeGame:
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@staticmethod
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def count_items(_item_ids):
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return 1
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state.g.game = FakeGame()
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state.choose_items()
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self.assertIn(key, state.useless_chests)
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self.assertIs(state.state.__func__, state.close_supply_chest.__func__)
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second_position = (8, 64, 0)
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state.supply_chests = [
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{'position': position, 'positions': key},
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{'position': second_position, 'positions': (second_position,)},
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]
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state.checked_supply_chests = {key}
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state.choose_supply_chest()
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self.assertEqual(state.chest, second_position)
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g.chest_open_events.append(event)
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state.state = state.idle
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state.run()
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self.assertNotIn(key, state.useless_chests)
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self.assertNotIn(key, state.checked_supply_chests)
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state.supply_chests = [{'position': position, 'positions': key}]
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state.choose_supply_chest()
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self.assertEqual(state.chest, position)
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def test_unreachable_supply_chest_ends_task_without_searching_barrels(self):
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class FakeWorld:
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@staticmethod
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@@ -31,7 +31,8 @@ class TestWebInventoryAPI(unittest.TestCase):
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def setUp(self):
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self.g = mosfet_web.g
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self.original = {
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key: self.g.get(key) for key in ('connected', 'game', 'inv')
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key: self.g.get(key) for key in
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('connected', 'game', 'inv', 'chest_viewers')
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}
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self.game = FakeGame()
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self.g.connected = True
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@@ -53,6 +54,16 @@ class TestWebInventoryAPI(unittest.TestCase):
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item = response.get_json()['inv']['9']
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self.assertEqual(item['components']['custom_name']['text'], 'Test Paper')
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def test_global_api_stringifies_tuple_keys(self):
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self.g.chest_viewers = {(12, 64, -7): 1}
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response = self.client.get('/api/global')
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self.assertEqual(response.status_code, 200)
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self.assertEqual(response.get_json()['chest_viewers'], {
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'(12, 64, -7)': 1,
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})
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def test_drop_endpoint_supports_one_stack_and_matching_actions(self):
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one = self.client.post('/api/inventory/drop', json={
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'slot': 9, 'action': 'one'})
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Reference in New Issue
Block a user