Find trees using new 3D search
This commit is contained in:
parent
90388cf110
commit
ee2a1958f9
41
game.py
41
game.py
|
@ -62,13 +62,8 @@ class MCWorld:
|
|||
return result
|
||||
|
||||
def find_trees(self, center, distance):
|
||||
logs = []
|
||||
for i in range(5):
|
||||
check = utils.padd(center, utils.alternate(i, 3))
|
||||
logs.extend(self.find_blocks(check, distance, blocks.LOG_IDS, 50))
|
||||
|
||||
trees = []
|
||||
for log in logs:
|
||||
found_trees = []
|
||||
for log in self.find_blocks_3d(center, blocks.LOG_IDS, distance, 15):
|
||||
# crawl to the bottom log
|
||||
while self.block_at(*utils.padd(log, path.BLOCK_BELOW)) in blocks.LOG_IDS:
|
||||
log = utils.padd(log, path.BLOCK_BELOW)
|
||||
|
@ -84,14 +79,18 @@ class MCWorld:
|
|||
log_count += 1
|
||||
|
||||
# make sure it's a good tree
|
||||
if self.block_at(*utils.padd(log, path.BLOCK_ABOVE)) in blocks.LEAF_IDS and log_count > 2:
|
||||
# crawl back to the bottom log
|
||||
while self.block_at(*utils.padd(log, path.BLOCK_BELOW)) in blocks.LOG_IDS:
|
||||
log = utils.padd(log, path.BLOCK_BELOW)
|
||||
trees.append(log)
|
||||
if self.block_at(*utils.padd(log, path.BLOCK_ABOVE)) not in blocks.LEAF_IDS or log_count < 3:
|
||||
continue
|
||||
|
||||
trees.sort(key=lambda x: utils.phyp(center, x))
|
||||
return trees
|
||||
# crawl back to the bottom log
|
||||
while self.block_at(*utils.padd(log, path.BLOCK_BELOW)) in blocks.LOG_IDS:
|
||||
log = utils.padd(log, path.BLOCK_BELOW)
|
||||
|
||||
if log in found_trees:
|
||||
continue
|
||||
found_trees.append(log)
|
||||
|
||||
yield log
|
||||
|
||||
def find_tree_openings(self, tree):
|
||||
# returns coords in a cardinal direction where we can stand by tree
|
||||
|
@ -261,6 +260,17 @@ class Game:
|
|||
confirm_packet.teleport_id = packet.teleport_id
|
||||
self.g.connection.write_packet(confirm_packet)
|
||||
|
||||
self.g.correction_count += 1
|
||||
|
||||
if self.g.get('path', None) and self.g.correction_count > 5:
|
||||
self.g.correction_count = 0
|
||||
dest = self.g.path[-1]
|
||||
w = self.g.world
|
||||
p = utils.pint(self.g.pos)
|
||||
new_path = w.path_to_place(p, dest)
|
||||
|
||||
if new_path:
|
||||
self.g.path = new_path
|
||||
|
||||
def handle_chat(self, message):
|
||||
source, text = message
|
||||
|
@ -679,3 +689,6 @@ class Game:
|
|||
else:
|
||||
self.g.dumping = None
|
||||
|
||||
if not len(self.g.path):
|
||||
self.g.correction_count = 0
|
||||
|
||||
|
|
30
jobs.py
30
jobs.py
|
@ -140,18 +140,20 @@ class GatherWoodStates:
|
|||
w = self.g.world
|
||||
p = utils.pint(self.g.pos)
|
||||
|
||||
trees = w.find_trees(p, 100)
|
||||
print('Found trees:', trees)
|
||||
|
||||
try:
|
||||
while trees[0] in self.bad_trees:
|
||||
trees.pop(0)
|
||||
self.tree = trees[0]
|
||||
except IndexError:
|
||||
print('No good tress left, aborting.')
|
||||
for tree in w.find_trees(p, 100):
|
||||
print('Found tree:', tree)
|
||||
if tree not in self.bad_trees:
|
||||
break
|
||||
else: # for
|
||||
print('No good trees left, aborting.')
|
||||
self.state = self.cleanup
|
||||
return
|
||||
|
||||
self.tree = tree
|
||||
self.state = self.find_openings
|
||||
|
||||
def find_openings(self):
|
||||
w = self.g.world
|
||||
self.openings = w.find_tree_openings(self.tree)
|
||||
self.state = self.choose_opening
|
||||
|
||||
|
@ -251,7 +253,15 @@ class GatherWoodStates:
|
|||
else:
|
||||
self.g.chopped_tree = True
|
||||
self.good_trees.append(self.tree)
|
||||
self.state = self.check_pos
|
||||
|
||||
def check_pos(self):
|
||||
# make sure we are at base of trunk
|
||||
# doesn't always happen, for some reason
|
||||
if utils.pint(self.g.pos) == self.tree:
|
||||
self.state = self.cleanup
|
||||
else:
|
||||
self.state = self.find_openings
|
||||
|
||||
def cleanup(self):
|
||||
self.g.look_at = None
|
||||
|
@ -820,7 +830,7 @@ class GrabSaplingStates:
|
|||
saplings = w.find_objects(items.SAPLING_IDS)
|
||||
|
||||
if not saplings:
|
||||
print('No saplings objects found, aborting')
|
||||
print('No sapling objects found, aborting')
|
||||
self.state = self.cleanup
|
||||
return
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user