Add window slot packet and item info

master
Tanner Collin 4 years ago
parent 9ce9a47493
commit ebc9c5ef1a
  1. 3
      blocks.py
  2. 150
      bot.py
  3. 70
      custom_packets.py
  4. 31
      items.py
  5. 9999
      registries.json
  6. 1
      start.py

@ -41,7 +41,6 @@ AVOID = [
]
NON_SOLID = [
'minecraft:air',
'minecraft:oak_sapling',
@ -183,7 +182,6 @@ NON_SOLID = [
]
SINGLE_SNOW = 3919
LOGS = [
'minecraft:oak_log',
'minecraft:spruce_log',
@ -202,6 +200,7 @@ LEAVES = [
'minecraft:dark_oak_leaves',
]
NON_SOLID_IDS = set([SINGLE_SNOW])
for block_name in NON_SOLID:
for state in BLOCKS[block_name]['states']:

150
bot.py

@ -6,6 +6,7 @@ from itertools import count
import blocks
import items
import custom_packets
from minecraft import authentication
@ -379,6 +380,11 @@ def break_block(connection, coords, time):
s['break_time'] = time
s['break_timeout'] = 0.25
def say(connection, message):
packet = serverbound.play.ChatPacket()
packet.message = message
connection.write_packet(packet)
BLOCK_ABOVE = (0, +1, 0)
BLOCK_BELOW = (0, -1, 0)
@ -491,6 +497,9 @@ class LumberjackStates:
def idle(self):
return None
def init(self):
self.state = self.find_new_tree
def find_new_tree(self):
print('Finding new tree...')
w = MCWorld(self.player_info.chunks)
@ -512,7 +521,7 @@ class LumberjackStates:
else: # for
print('Unable to get to tree', self.tree)
self.bad_trees.append(self.tree)
self.state = self.finished
self.state = self.done
return
s['path'] = path
@ -588,9 +597,9 @@ class LumberjackStates:
if self.wait_time > 0:
self.wait_time -= TICK
else:
self.state = self.finished
self.state = self.done
def finished(self):
def done(self):
return None
@ -617,17 +626,23 @@ class JobStates:
def lumberjack(self):
l = self.lumberjack_states
if l.state == l.idle:
l.state = l.find_new_tree
elif l.state == l.finished:
l.state = l.init
elif l.state == l.done:
# check time, etc
l.state = l.find_new_tree
l.state = l.init
l.run()
def __init__(self, player_info):
def stop(self):
self.lumberjack_states = LumberjackStates(self.player_info)
self.state = self.idle
def __init__(self, connection, player_info):
self.connection = connection
self.player_info = player_info
self.state = self.idle
self.lumberjack_states = LumberjackStates(player_info)
self.lumberjack_states = LumberjackStates(self.player_info)
self.survive = False
def run(self):
self.state()
@ -785,7 +800,7 @@ def init(connection, player_info):
s['break_timeout'] = 0
s['break_finished_packet'] = None
s['jobstate'] = JobStates(player_info)
s['jobstate'] = JobStates(connection, player_info)
s['jobstate'].run()
def main(connection, player_info):
@ -819,13 +834,12 @@ def main(connection, player_info):
if solution:
solution = list(solution)
s['path'] = solution
s['jobstate'].state = s['jobstate'].stop
print(len(solution))
print(solution)
print(round(time.time() - start, 3), 'seconds')
else:
packet = serverbound.play.ChatPacket()
packet.message = 'No path found'
connection.write_packet(packet)
say(connection, 'No path found')
#s['y_v'] = 10.0
#s['y_a'] = -36.0
@ -842,37 +856,37 @@ def main(connection, player_info):
#connection.register_packet_listener(
# y, AcknowledgePlayerDiggingPacket)
def z(p):
def handle_set_slot(p):
print(p)
if p.window_id == 0:
player_info.inv[p.slot] = p.slot_data
connection.register_packet_listener(
z, custom_packets.BlockBreakAnimationPacket)
handle_set_slot, custom_packets.SetSlotPacket)
def print_chat(chat_packet):
print("Message (%s): %s" % (
chat_packet.field_string('position'), chat_packet.json_data))
if '!reload' in chat_packet.json_data:
global running
running = False
elif '!afk' in chat_packet.json_data:
packet = serverbound.play.ChatPacket()
packet.message = '/afk'
connection.write_packet(packet)
elif '!respawn' in chat_packet.json_data:
packet = serverbound.play.ClientStatusPacket()
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
connection.write_packet(packet)
elif '!chunk' in chat_packet.json_data:
print(len(player_info.chunks.chunks.keys()))
print(player_info.chunks.chunks[(38, 4, 33)].__dict__)
elif '!block' in chat_packet.json_data:
block = player_info.chunks.get_block_at(616, 78, 496)
packet = serverbound.play.ChatPacket()
packet.message = str(block)
connection.write_packet(packet)
elif '!path' in chat_packet.json_data:
try:
try:
print("Message (%s): %s" % (
chat_packet.field_string('position'), chat_packet.json_data))
if '!reload' in chat_packet.json_data:
global running
running = False
elif '!afk' in chat_packet.json_data:
say(connection, '/afk')
elif '!respawn' in chat_packet.json_data:
packet = serverbound.play.ClientStatusPacket()
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
connection.write_packet(packet)
elif '!chunk' in chat_packet.json_data:
print(len(player_info.chunks.chunks.keys()))
print(player_info.chunks.chunks[(38, 4, 33)].__dict__)
elif '!block' in chat_packet.json_data:
block = player_info.chunks.get_block_at(616, 78, 496)
packet = serverbound.play.ChatPacket()
packet.message = str(block)
connection.write_packet(packet)
elif '!path' in chat_packet.json_data:
s['goal'] = LPoint3f(655, 86, 341)
print('new waypoint:', s['goal'])
start = time.time()
@ -881,11 +895,7 @@ def main(connection, player_info):
s['path'] = solution
print(len(solution))
print(round(time.time() - start, 3), 'seconds')
except BaseException as e:
import traceback
print(traceback.format_exc())
elif '!tree' in chat_packet.json_data:
try:
elif '!tree' in chat_packet.json_data:
mc_world = MCWorld(player_info.chunks)
start = time.time()
coords = mc_world.find_tree(pint(player_info.pos), 100)
@ -895,40 +905,44 @@ def main(connection, player_info):
path = mc_world.navigate_to_opening(pint(player_info.pos), openings[0])
print(path)
print(round(time.time() - start, 3), 'seconds')
except BaseException as e:
import traceback
print(traceback.format_exc())
elif '!break' in chat_packet.json_data:
try:
elif '!break' in chat_packet.json_data:
coords = pint(player_info.pos)
coords = padd(coords, CHECK_NORTH)
break_block(connection, coords, 2.5)
#break_block(connection, coords, 0.35)
except BaseException as e:
import traceback
print(traceback.format_exc())
elif '!pick' in chat_packet.json_data:
try:
elif '!pick' in chat_packet.json_data:
packet = custom_packets.PickItemPacket()
packet.slot_to_use = 1
connection.write_packet(packet)
except BaseException as e:
import traceback
print(traceback.format_exc())
elif '!echo' in chat_packet.json_data:
try:
elif '!inv' in chat_packet.json_data:
for i in player_info.inv.values():
if i.present:
print(items.ITEM_NAMES[i.item_id], 'x', i.item_count)
elif '!echo' in chat_packet.json_data:
parts = chat_packet.json_data.split('\'')
packet = serverbound.play.ChatPacket()
packet.message = parts[1]
connection.write_packet(packet)
except BaseException as e:
import traceback
print(traceback.format_exc())
elif 'get wood' in chat_packet.json_data:
print('setting job state to lumberjack')
s['jobstate'].state = s['jobstate'].lumberjack
say(connection, parts[1])
elif 'get wood and survive' in chat_packet.json_data:
for i in player_info.inv.values():
if i.item_id in items.BED_IDS:
break
else: # for
say(connection, 'I need a bed')
return
s['jobstate'].state = s['jobstate'].lumberjack
s['jobstate'].survive = True
elif 'get wood' in chat_packet.json_data:
s['jobstate'].state = s['jobstate'].lumberjack
elif 'stop job' in chat_packet.json_data:
say(connection, 'ok')
s['jobstate'].state = s['jobstate'].stop
elif 'where are you' in chat_packet.json_data:
say(connection, str(pint(player_info.pos))[1:-1])
except BaseException as e:
import traceback
print(traceback.format_exc())

@ -1,7 +1,8 @@
import minecraft.networking.packets
from minecraft.networking.packets import Packet
from minecraft.networking.types import BlockFace, VarInt, Position, Boolean, Byte
from minecraft.networking.types import BlockFace, VarInt, Position, Boolean, Byte, UnsignedByte, Short, TrailingByteArray
from minecraft.networking.types.basic import Type
#def qot(x):
# print('qot.')
@ -11,10 +12,7 @@ from minecraft.networking.types import BlockFace, VarInt, Position, Boolean, Byt
class AcknowledgePlayerDiggingPacket(Packet):
@staticmethod
def get_id(context):
return 0x08
id = 0x08
packet_name = 'acknowledge player digging'
definition = [
{'status': VarInt},
@ -24,10 +22,7 @@ class AcknowledgePlayerDiggingPacket(Packet):
]
class BlockBreakAnimationPacket(Packet):
@staticmethod
def get_id(context):
return 0x09
id = 0x09
packet_name = 'block break animation'
definition = [
{'entity_id': VarInt},
@ -35,12 +30,69 @@ class BlockBreakAnimationPacket(Packet):
{'destroy_stage': Byte},
]
#class WindowItemsPacket(Packet):
# id = 0x15
# packet_name = 'window items'
# definition = [
# {'window_id': UnsignedByte},
# {'count': Short},
# {'destroy_stage': Byte},
# ]
class Slot(Type):
def __init__(self, present, item_id, item_count, nbt):
self.present = present
self.item_id = item_id
self.item_count = item_count
self.nbt = nbt
def __str__(self):
return str(self.__dict__)
def __repr__(self):
return 'Slot(present={}, item_id={}, item_count={}, nbt={}'.format(
self.present, self.item_id, self.item_count, self.nbt)
@staticmethod
def read(file_object):
present = Boolean.read(file_object)
item_id = VarInt.read(file_object) if present else None
item_count = Byte.read(file_object) if present else None
nbt = TrailingByteArray.read(file_object) if present else None
return Slot(present, item_id, item_count, nbt)
#a = {}
#a['present'] = Boolean.read(file_object)
#a['item_id'] = VarInt.read(file_object) if a['present'] else None
#a['item_count'] = Byte.read(file_object) if a['present'] else None
#a['nbt'] = TrailingByteArray.read(file_object) if a['present'] else None
#return a
@staticmethod
def send(value, socket):
# TODO
pass
class SetSlotPacket(Packet):
id = 0x17
packet_name = 'set slot'
definition = [
{'window_id': Byte},
{'slot': Short},
{'slot_data': Slot},
]
def get_packets(old_get_packets):
def wrapper(func, context):
print('Monkey-patched.')
packets = func(context)
packets.add(AcknowledgePlayerDiggingPacket)
packets.add(BlockBreakAnimationPacket)
packets.add(SetSlotPacket)
return packets
return lambda x: wrapper(old_get_packets, x)

@ -0,0 +1,31 @@
import json
with open('registries.json') as f:
ITEMS = json.load(f)['minecraft:item']['entries']
BEDS = [
'minecraft:white_bed',
'minecraft:orange_bed',
'minecraft:magenta_bed',
'minecraft:light_blue_bed',
'minecraft:yellow_bed',
'minecraft:lime_bed',
'minecraft:pink_bed',
'minecraft:gray_bed',
'minecraft:light_gray_bed',
'minecraft:cyan_bed',
'minecraft:purple_bed',
'minecraft:blue_bed',
'minecraft:brown_bed',
'minecraft:green_bed',
'minecraft:red_bed',
'minecraft:black_bed',
]
BED_IDS = set()
for item_name in BEDS:
BED_IDS.add(ITEMS[item_name]['protocol_id'])
ITEM_NAMES = {}
for item_name, item in ITEMS.items():
ITEM_NAMES[ITEMS[item_name]['protocol_id']] = item_name

File diff suppressed because it is too large Load Diff

@ -26,6 +26,7 @@ get_mod_time = lambda: os.path.getmtime('bot.py')
class PlayerInfo:
eid = None
pos = None
inv = {}
mcdata = None
chunks = None

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