Track name, dimension, add addressable commands
This commit is contained in:
parent
f2cb61c4bc
commit
d86c21fead
195
game.py
195
game.py
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@ -309,6 +309,7 @@ class Game:
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self.g = global_state
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self.g = global_state
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register = self.g.connection.register_packet_listener
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register = self.g.connection.register_packet_listener
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register(self.handle_login_success, clientbound.login.LoginSuccessPacket)
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register(self.handle_block_change, clientbound.play.BlockChangePacket)
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register(self.handle_block_change, clientbound.play.BlockChangePacket)
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register(self.handle_join_game, clientbound.play.JoinGamePacket)
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register(self.handle_join_game, clientbound.play.JoinGamePacket)
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register(self.handle_position_and_look, clientbound.play.PlayerPositionAndLookPacket)
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register(self.handle_position_and_look, clientbound.play.PlayerPositionAndLookPacket)
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@ -325,17 +326,23 @@ class Game:
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register(self.handle_entity_position_rotation, EntityPositionRotationPacket)
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register(self.handle_entity_position_rotation, EntityPositionRotationPacket)
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register(self.handle_destroy_entities, DestroyEntitiesPacket)
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register(self.handle_destroy_entities, DestroyEntitiesPacket)
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register(self.handle_spawn_player, SpawnPlayerPacket)
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register(self.handle_spawn_player, SpawnPlayerPacket)
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register(self.handle_respawn, clientbound.play.RespawnPacket)
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#register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket)
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#register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket)
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#register(self.handle_packet, Packet, early=True)
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#register(self.handle_packet, Packet, early=True)
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self.g.chat.set_handler(self.handle_chat)
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self.g.chat.set_handler(self.handle_chat)
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def handle_login_success(self, packet):
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print(packet)
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self.g.name = packet.Username
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def handle_join_game(self, packet):
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def handle_join_game(self, packet):
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print('Connected.')
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print('Connected.')
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print(packet)
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print(packet)
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self.g.info = packet
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self.g.info = packet
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self.g.eid = packet.entity_id
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self.g.eid = packet.entity_id
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self.g.dimension = packet.world_name.replace('minecraft:', '')
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def handle_block_change(self, packet):
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def handle_block_change(self, packet):
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if packet.block_state_id == blocks.SOUL_TORCH:
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if packet.block_state_id == blocks.SOUL_TORCH:
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@ -390,10 +397,11 @@ class Game:
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source, text = message
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source, text = message
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reply = None
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reply = None
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private = False
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private = False
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for_me = False
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authed = False
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if source == 'SYSTEM':
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if source == 'SYSTEM':
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self.g.command_lock = False
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self.g.command_lock = False
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return
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if text == 'You are now AFK.':
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if text == 'You are now AFK.':
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self.g.afk = True
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self.g.afk = True
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@ -410,9 +418,17 @@ class Game:
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else:
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else:
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return
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return
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if sender == 'tanner6':
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authed = True
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if text.startswith('zzz'):
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if text.startswith('zzz'):
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text = '!zzz'
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text = '!zzz'
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bot_num = self.g.name[-1]
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if text.startswith(bot_num):
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text = text[1:]
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for_me = True
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if text.startswith('! '):
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if text.startswith('! '):
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text = text[2:]
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text = text[2:]
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elif text.startswith('!'):
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elif text.startswith('!'):
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@ -428,22 +444,24 @@ class Game:
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data = None
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data = None
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try:
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try:
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################# Public commands ########################
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if command == 'ping':
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if command == 'ping':
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reply = 'pong'
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reply = 'pong'
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if command == 'echo' and data:
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if command == 'echo' and data:
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reply = data
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reply = data
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if command == 'respawn':
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packet = serverbound.play.ClientStatusPacket()
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
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self.g.connection.write_packet(packet)
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reply = 'ok'
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if command == 'pos':
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if command == 'pos':
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reply = str(utils.pint(self.g.pos))[1:-1]
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reply = str(utils.pint(self.g.pos))[1:-1]
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if command == 'afk':
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if command == 'afk':
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if not self.g.afk:
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reply = '/afk'
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if command == 'unafk':
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if self.g.afk:
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reply = '/afk'
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reply = '/afk'
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if command == 'error':
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if command == 'error':
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@ -454,43 +472,6 @@ class Game:
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self.break_block(blocks.TEST_BLOCK)
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self.break_block(blocks.TEST_BLOCK)
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reply = 'ok'
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reply = 'ok'
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if command == 'gather' and data:
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if data == 'wood':
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self.g.job.state = self.g.job.gather_wood
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reply = 'ok'
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elif data == 'sand':
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self.g.job.state = self.g.job.gather_sand
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reply = 'ok'
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if reply:
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for i in self.g.inv.values():
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print(i.item_id)
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if i.item_id in items.BED_IDS:
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break
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else:
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reply += ', I need a bed'
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if command == 'farm' and data:
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if data == 'wood':
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self.g.job.state = self.g.job.farm_wood
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reply = 'ok'
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elif data == 'sand':
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self.g.job.state = self.g.job.farm_sand
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reply = 'ok'
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if reply:
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for i in self.g.inv.values():
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if i.item_id in items.BED_IDS:
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break
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else:
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reply += ', I need a bed'
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if command == 'stop':
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self.g.job.stop()
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self.g.path = []
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self.g.look_at = None
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reply = 'ok'
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if command == 'inv':
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if command == 'inv':
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inv_list = []
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inv_list = []
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for i in self.g.inv.values():
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for i in self.g.inv.values():
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@ -500,27 +481,9 @@ class Game:
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result = '\n'.join(inv_list)
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result = '\n'.join(inv_list)
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print(result or 'Empty')
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print(result or 'Empty')
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if command == 'drop':
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self.drop_stack()
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if command == 'time':
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if command == 'time':
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reply = str(self.g.time)
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reply = str(self.g.time)
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if command == 'select' and data:
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item = int(data)
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if self.select_item([item]):
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reply = 'ok'
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else:
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reply = 'not found'
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if command == 'dump' and data:
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item = int(data)
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if self.count_items([item]):
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self.g.dumping = item
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reply = 'ok'
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else:
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reply = 'not found'
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if command == 'count' and data:
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if command == 'count' and data:
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item = int(data)
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item = int(data)
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reply = str(self.count_items([item]))
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reply = str(self.count_items([item]))
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@ -549,12 +512,6 @@ class Game:
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if command == 'loaded':
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if command == 'loaded':
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reply = str(self.g.chunks.get_loaded_area())
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reply = str(self.g.chunks.get_loaded_area())
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if command == 'gapple':
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self.g.job.state = self.g.job.find_gapple
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if data:
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self.g.job.find_gapple_states.count = int(data)
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reply = 'ok'
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if command == 'objects':
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if command == 'objects':
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if data == 'clear':
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if data == 'clear':
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self.g.objects = {}
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self.g.objects = {}
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@ -594,12 +551,6 @@ class Game:
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print(str(t.entity_id) + ':', t, mobs.MOB_NAMES[t.type])
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print(str(t.entity_id) + ':', t, mobs.MOB_NAMES[t.type])
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reply = str(len(threats)) + ' threats'
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reply = str(len(threats)) + ' threats'
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if command == 'cache':
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self.g.job.state = self.g.job.cache_items
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self.g.job.cache_items_states.minimum = 0
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self.g.job.cache_items_states.silent = True
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reply = 'ok'
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if command == 'spiral' and data:
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if command == 'spiral' and data:
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for i in range(int(data)):
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for i in range(int(data)):
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print(utils.spiral(i))
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print(utils.spiral(i))
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@ -609,17 +560,91 @@ class Game:
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reply = str(result)
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reply = str(result)
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if command == 'zzz':
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if command == 'zzz':
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if not self.g.afk:
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if not self.g.afk and self.g.dimension == 'overworld':
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if self.g.path:
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if self.g.path:
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travel_time = int(len(self.g.path) * 0.4) + 2
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travel_time = int(len(self.g.path) * 0.4) + 2
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reply = 'give me ' + str(travel_time) + ' secs, moving'
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reply = 'gimme ' + str(travel_time) + ' secs, moving'
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self.g.queue_afk = True
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self.g.queue_afk = True
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else:
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else:
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reply = '/afk'
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reply = '/afk'
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if command == 'print' and sender == 'tanner6':
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data = data.replace('^', '.')
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################# Specific commands ##########################
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reply = str(eval(data))
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if for_me:
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pass
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if command == 'respawn':
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packet = serverbound.play.ClientStatusPacket()
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
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self.g.connection.write_packet(packet)
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reply = 'ok'
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if command == 'gather' and data:
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if data == 'wood':
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self.g.job.state = self.g.job.gather_wood
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reply = 'ok'
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elif data == 'sand':
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self.g.job.state = self.g.job.gather_sand
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reply = 'ok'
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if reply:
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for i in self.g.inv.values():
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print(i.item_id)
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if i.item_id in items.BED_IDS:
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break
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else:
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reply += ', I need a bed'
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if command == 'farm' and data:
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if data == 'wood':
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self.g.job.state = self.g.job.farm_wood
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reply = 'ok'
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elif data == 'sand':
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self.g.job.state = self.g.job.farm_sand
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reply = 'ok'
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if reply:
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for i in self.g.inv.values():
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if i.item_id in items.BED_IDS:
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break
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else:
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reply += ', I need a bed'
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if command == 'stop':
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self.g.job.stop()
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self.g.path = []
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self.g.look_at = None
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reply = 'ok'
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if command == 'drop':
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self.drop_stack()
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if command == 'select' and data:
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item = int(data)
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if self.select_item([item]):
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reply = 'ok'
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else:
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reply = 'not found'
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if command == 'dump' and data:
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item = int(data)
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if self.count_items([item]):
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self.g.dumping = item
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reply = 'ok'
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else:
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reply = 'not found'
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if command == 'gapple':
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self.g.job.state = self.g.job.find_gapple
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if data:
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self.g.job.find_gapple_states.count = int(data)
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reply = 'ok'
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if command == 'cache':
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self.g.job.state = self.g.job.cache_items
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self.g.job.cache_items_states.minimum = 0
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self.g.job.cache_items_states.silent = True
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reply = 'ok'
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if command == 'fill':
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if command == 'fill':
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try:
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try:
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@ -648,6 +673,14 @@ class Game:
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reply = 'filling ' + str(utils.pvolume(coord1, coord2)) + ' with ' + blocks.BLOCKS[block]
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reply = 'filling ' + str(utils.pvolume(coord1, coord2)) + ' with ' + blocks.BLOCKS[block]
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################# Authorized commands ##########################
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if authed:
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if command == 'print':
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data = data.replace('^', '.')
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reply = str(eval(data))
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except BaseException as e:
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except BaseException as e:
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import traceback
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import traceback
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print(traceback.format_exc())
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print(traceback.format_exc())
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@ -932,6 +965,10 @@ class Game:
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packet.jump_boost = 0
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packet.jump_boost = 0
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self.g.connection.write_packet(packet)
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self.g.connection.write_packet(packet)
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def handle_respawn(self, packet):
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print(packet)
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self.g.dimension = packet.world_name.replace('minecraft:', '')
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def tick(self):
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def tick(self):
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if self.g.breaking:
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if self.g.breaking:
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12
jobs.py
12
jobs.py
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@ -480,11 +480,17 @@ class SleepWithBedStates:
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return None
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return None
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def init(self):
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def init(self):
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if self.g.time >= 12000:
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if self.g.time < 12000:
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self.state = self.select_bed
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else:
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print('Aborting sleep, not night')
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print('Aborting sleep, not night')
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self.state = self.cleanup
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self.state = self.cleanup
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return
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if self.g.dimension != 'overworld':
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print('Aborting sleep, not in overworld')
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self.state = self.cleanup
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return
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self.state = self.select_bed
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def select_bed(self):
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def select_bed(self):
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if self.g.game.select_item(items.BED_IDS):
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if self.g.game.select_item(items.BED_IDS):
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2
main.py
2
main.py
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@ -16,8 +16,10 @@ import bot
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global_state = Munch()
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global_state = Munch()
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g = global_state
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g = global_state
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g.connection = False
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g.connection = False
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g.name = None
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g.mcdata = False
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g.mcdata = False
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g.pos = False
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g.pos = False
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g.dimension = None
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g.inv = {}
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g.inv = {}
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g.objects = {}
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g.objects = {}
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g.mobs = {}
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g.mobs = {}
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Reference in New Issue
Block a user