|
|
|
@ -93,7 +93,7 @@ class MCWorld: |
|
|
|
|
try: |
|
|
|
|
s = maze_solver.astar(start, place) |
|
|
|
|
return list(s) if s else None |
|
|
|
|
except AStarTimeout: |
|
|
|
|
except path.AStarTimeout: |
|
|
|
|
return None |
|
|
|
|
|
|
|
|
|
def find_bed_areas(self, center, distance): |
|
|
|
@ -131,7 +131,7 @@ class MCWorld: |
|
|
|
|
sand = [] |
|
|
|
|
for i in range(10): |
|
|
|
|
check = utils.padd(center, utils.alternate(i, 1)) |
|
|
|
|
sand.extend(self.find_blocks(check, distance, [66], 20)) |
|
|
|
|
sand.extend(self.find_blocks(check, distance, [blocks.SAND], 20)) |
|
|
|
|
|
|
|
|
|
safe_sand = [] |
|
|
|
|
for s in sand: |
|
|
|
@ -195,7 +195,7 @@ class Game: |
|
|
|
|
if solution: |
|
|
|
|
solution = list(solution) |
|
|
|
|
self.g.path = solution |
|
|
|
|
#g.jobstate.state = self.g.jobstate.stop |
|
|
|
|
self.g.job.state = self.g.job.stop |
|
|
|
|
print(len(solution)) |
|
|
|
|
print(solution) |
|
|
|
|
print(round(time.time() - start, 3), 'seconds') |
|
|
|
@ -284,7 +284,6 @@ class Game: |
|
|
|
|
self.g.job.state = self.g.job.stop |
|
|
|
|
reply = 'ok' |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if command == 'inv': |
|
|
|
|
for i in self.g.inv.values(): |
|
|
|
|
if i.present: |
|
|
|
|