Rename lumberjack to gather_wood

master
Tanner Collin 4 years ago
parent 83132ab2bb
commit c6c0def867
  1. 2
      game.py
  2. 10
      jobs.py

@ -306,7 +306,7 @@ class Game:
if command == 'gather' and data:
if data == 'wood':
self.g.job.state = self.g.job.lumberjack
self.g.job.state = self.g.job.gather_wood
reply = 'ok'
elif data == 'sand':
self.g.job.state = self.g.job.gather_sand

@ -120,7 +120,7 @@ class FindGappleStates:
self.state()
class LumberjackStates:
class GatherWoodStates:
def bair(self, p):
return self.g.chunks.get_block_at(*p) in blocks.NON_SOLID_IDS
@ -651,8 +651,8 @@ class JobStates:
s1.run()
def lumberjack(self):
s1 = self.lumberjack_states
def gather_wood(self):
s1 = self.gather_wood_states
s2 = self.sleep_with_bed_states
s3 = self.cache_items_states
@ -677,7 +677,7 @@ class JobStates:
s1.run()
def stop(self):
self.lumberjack_states = LumberjackStates(self.g)
self.gather_wood_states = GatherWoodStates(self.g)
self.gather_sand_states = GatherSandStates(self.g)
self.sleep_with_bed_states = SleepWithBedStates(self.g)
self.cache_items_states = CacheItemsStates(self.g)
@ -689,7 +689,7 @@ class JobStates:
self.state = self.idle
self.prev_state = None
self.lumberjack_states = LumberjackStates(self.g)
self.gather_wood_states = GatherWoodStates(self.g)
self.gather_sand_states = GatherSandStates(self.g)
self.sleep_with_bed_states = SleepWithBedStates(self.g)
self.cache_items_states = CacheItemsStates(self.g)

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