Locate nearest tree and pathfind to it

This commit is contained in:
Tanner Collin 2020-05-21 00:27:51 -06:00
parent e124983414
commit b0c27a98c1
2 changed files with 157 additions and 1 deletions

View File

@ -183,6 +183,26 @@ NON_SOLID = [
]
SINGLE_SNOW = 3919
LOGS = [
'minecraft:oak_log',
'minecraft:spruce_log',
'minecraft:birch_log',
'minecraft:jungle_log',
'minecraft:acacia_log',
'minecraft:dark_oak_log',
]
LEAVES = [
'minecraft:oak_leaves',
'minecraft:spruce_leaves',
'minecraft:birch_leaves',
'minecraft:jungle_leaves',
'minecraft:acacia_leaves',
'minecraft:dark_oak_leaves',
]
NON_SOLID_IDS = set([SINGLE_SNOW])
for block_name in NON_SOLID:
for state in BLOCKS[block_name]['states']:
@ -192,3 +212,13 @@ AVOID_IDS = set()
for block_name in AVOID:
for state in BLOCKS[block_name]['states']:
AVOID_IDS.add(state['id'])
LOG_IDS = set()
for block_name in LOGS:
for state in BLOCKS[block_name]['states']:
LOG_IDS.add(state['id'])
LEAF_IDS = set()
for block_name in LEAVES:
for state in BLOCKS[block_name]['states']:
LEAF_IDS.add(state['id'])

128
bot.py
View File

@ -1,7 +1,9 @@
import os
import time
import functools
from math import ceil, floor, hypot
from math import ceil, floor, hypot, sqrt
from itertools import count
import blocks
@ -318,6 +320,116 @@ class MazeSolver(AStar):
(x2, y2, z2) = n2
return hypot(x2 - x1, z2 - z1)
def spiral(n):
# return x, 0, z coords along a spiral at step n
n += 1
k = ceil((sqrt(n)-1)/2)
t = 2 * k + 1
m = t**2
t = t - 1
if n >= m-t:
return k-(m-n), 0, -k
else:
m = m-t
if n >= m-t:
return -k, 0, -k+(m-n)
else:
m = m-t
if n >= m-t:
return -k+(m-n), 0, k
else:
return k, 0, k-(m-n-t)
def alternate(n, amount):
# return 0, y, 0 where y alternates +/- by amount
# example: 0, 2, -2, 4, -4, 6, -6 for amount = 2
sign = 1 if n % 2 else -1
return (0, ceil(n/2) * sign * amount, 0)
BLOCK_ABOVE = (0, +1, 0)
BLOCK_BELOW = (0, -1, 0)
CHECK_NORTH = (0, 0, -1)
CHECK_SOUTH = (0, 0, +1)
CHECK_EAST = (+1, 0, 0)
CHECK_WEST = (-1, 0, 0)
CHECK_DIRECTIONS = [
CHECK_NORTH,
CHECK_SOUTH,
CHECK_EAST,
CHECK_WEST,
]
class MCWorld:
def __init__(self, chunks):
self.chunks = chunks
def block_at(self, x, y, z):
return self.chunks.get_block_at(x, y, z)
def find_blocks(self, center, distance, block_ids, limit=0):
# search in a spiral from center to all blocks with ID
result = []
for n in count():
offset = spiral(n)
check = padd(center, offset)
if self.block_at(*check) in block_ids:
if hypot(*offset) < distance:
result.append(check)
if limit and len(result) == limit:
return result
if offset[0] > distance:
return result
def find_tree(self, center, distance):
logs = []
for i in range(5):
check = padd(center, alternate(i, 4))
logs.extend(self.find_blocks(center, distance, blocks.LOG_IDS, 5))
for log in logs:
# crawl to the top log
while self.block_at(*padd(log, BLOCK_ABOVE)) in blocks.LOG_IDS:
log = padd(log, BLOCK_ABOVE)
# make sure it's a tree
if self.block_at(*padd(log, BLOCK_ABOVE)) in blocks.LEAF_IDS:
break
else: # for
return None
# crawl to the bottom log
while self.block_at(*padd(log, BLOCK_BELOW)) in blocks.LOG_IDS:
log = padd(log, BLOCK_BELOW)
return log
def find_tree_openings(self, tree):
# returns coords in a cardinal direction where we can stand by tree
maze_solver = MazeSolver(self.chunks)
result = []
for distance in range(5):
for direction in CHECK_DIRECTIONS:
offset = (0, 0, 0)
for _ in range(distance):
offset = padd(offset, direction)
if maze_solver.check_traverse(tree, offset):
result.append(padd(tree, offset))
return result
def navigate_to_opening(self, start, opening):
maze_solver = MazeSolver(self.chunks)
try:
return list(maze_solver.astar(start, opening))
except AStarTimeout:
return None
TICK = 0.05
ANGLE_DIR = LVector3f(x=0, y=0, z=-1)
ANGLE_REF = LVector3f(x=0, y=1, z=0)
@ -497,6 +609,20 @@ def main(connection, player_info):
except BaseException as e:
import traceback
print(traceback.format_exc())
elif '!tree' in chat_packet.json_data:
try:
mc_world = MCWorld(player_info.chunks)
start = time.time()
coords = mc_world.find_tree(pint(player_info.pos), 100)
print(coords)
openings = mc_world.find_tree_openings(coords)
print(openings)
path = mc_world.navigate_to_opening(pint(player_info.pos), openings[0])
print(path)
print(round(time.time() - start, 3), 'seconds')
except BaseException as e:
import traceback
print(traceback.format_exc())
connection.register_packet_listener(