Track reopened supply chests and fix API snapshots

This commit is contained in:
Tanner
2026-11-07 17:02:29 +00:00
parent 43b37b76f6
commit 9251edc36a
8 changed files with 280 additions and 7 deletions
+19 -1
View File
@@ -94,6 +94,24 @@ def _api_plain(value, depth=0):
return str(value)
def _api_json_safe(value, depth=0):
"""Normalize snapshots for JSON, including non-string dictionary keys."""
if depth > 12:
return '[nested data omitted]'
if value is None or isinstance(value, (str, int, float, bool)):
return value
if isinstance(value, dict):
return {str(key): _api_json_safe(item, depth + 1)
for key, item in value.items()}
if isinstance(value, (list, tuple, set)):
return [_api_json_safe(item, depth + 1) for item in value]
converted = _api_json_default(value)
if converted is value:
return str(value)
return _api_json_safe(converted, depth + 1)
def _api_json_default(value):
"""Serialize live protocol objects without invoking fragile __repr__ code."""
from minecraft.networking.packets import Packet
@@ -133,7 +151,7 @@ def api_global():
'dimension': chunks.dimension,
}
response = app.response_class(
response=json.dumps(snapshot, default=_api_json_default),
response=json.dumps(_api_json_safe(snapshot)),
status=200,
mimetype='application/json'
)
+4 -1
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@@ -87,12 +87,15 @@ def main(global_state=None, *, server=None, port=None, username=None,
from mosfet.world import World
from mosfet.commands import Commands
from mosfet.protocol.modern import ModernChatManager
from mosfet.protocol.managers import EntityManager, InventoryManager
from mosfet.protocol.managers import (
ChestOpenManager, EntityManager, InventoryManager,
)
from mosfet.bot import start_automation
global_state.world = World(global_state)
global_state.chat = ModernChatManager(global_state)
global_state.entities = EntityManager(global_state)
global_state.inventory = InventoryManager(global_state)
global_state.chest_open_manager = ChestOpenManager(global_state)
global_state.commands = Commands(global_state)
start_automation(global_state)
+8 -1
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@@ -385,8 +385,15 @@ class LegacyGame:
self.g.connection.write_packet(packet)
def open_container(self, location):
location = tuple(int(value) for value in location)
bid = self.g.chunks.get_block_at(*location)
# TODO: check if block is a chest??
block_name = blocks.BLOCKS.get(bid)
if (block_name and block_name != 'ender_chest' and
(block_name == 'chest' or block_name.endswith('_chest'))):
self.g.pending_chest_open = {
'position': location,
'requested_at': time.monotonic(),
}
self.place_block(location, BlockFace.TOP)
def handle_window(self, packet):
+35 -2
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@@ -204,6 +204,28 @@ class GrabSuppliesStates:
self.ground_position = None
self.state = self.find_ground_items
@staticmethod
def _chest_event_key(event):
return (event.get('timestamp'), tuple(event.get('position', ())))
def _refresh_useless_chests(self):
events = self.g.get('chest_open_events', ())
current_events = {self._chest_event_key(event) for event in events}
for event in events:
event_key = self._chest_event_key(event)
if event_key in self._processed_chest_open_events:
continue
self._processed_chest_open_events.add(event_key)
position = tuple(event.get('position', ()))
reopened = [key for key in self.useless_chests
if position in key]
for key in reopened:
self.useless_chests.remove(key)
self.checked_supply_chests.discard(key)
print('Supply chest was opened by another player; checking it again:',
position)
self._processed_chest_open_events.intersection_update(current_events)
def find_supply_chests(self):
print('Finding chests labeled for this bot\'s supplies...')
p = utils.pint(self.g.pos)
@@ -215,10 +237,11 @@ class GrabSuppliesStates:
def choose_supply_chest(self):
print('Choosing a supply-labeled chest...')
for container in self.supply_chests:
key = container['positions']
if key in self.checked_supply_chests:
key = tuple(container['positions'])
if key in self.useless_chests or key in self.checked_supply_chests:
continue
self.checked_supply_chests.add(key)
self.current_supply_chest_key = key
self.chest = container['position']
self.area = self.chest
print('Chose supply chest:', self.chest)
@@ -286,6 +309,9 @@ class GrabSuppliesStates:
return
print('No matching items in this supply chest')
key = getattr(self, 'current_supply_chest_key', None)
if key is not None and key not in self.useless_chests:
self.useless_chests.append(key)
self.state = self.close_supply_chest
def grab_items(self):
@@ -355,6 +381,12 @@ class GrabSuppliesStates:
self.supplies = self.default_supplies()
self.supply_chests = []
self.checked_supply_chests = set()
self.useless_chests = []
self._processed_chest_open_events = {
self._chest_event_key(event)
for event in self.g.get('chest_open_events', ())
}
self.current_supply_chest_key = None
self.supply_chest = None
self.checked_supplies = []
self.target_items = None
@@ -365,4 +397,5 @@ class GrabSuppliesStates:
self.wait_time = 0
def run(self):
self._refresh_useless_chests()
self.state()
+74 -1
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@@ -1,10 +1,11 @@
import json
import time
from math import floor
from munch import Munch
from minecraft.networking.packets import clientbound, serverbound
from minecraft.networking.modern import (
AddEntityPacket, BlockEntityDataPacket, ContainerOpenPacket,
AddEntityPacket, BlockEntityDataPacket, BlockEventPacket, ContainerOpenPacket,
ContainerSetContentPacket, ContainerSetSlotPacket, SetEntityDataPacket,
nbt_plain,
PaletteSection,
@@ -355,6 +356,78 @@ class WorldState:
self.center, self.radius)
class ChestOpenManager:
"""Track chest viewer-count events and report openings by other players."""
OWN_OPEN_TIMEOUT = 3.0
def __init__(self, global_state):
self.g = global_state
self.g.chest_viewers = self.g.get('chest_viewers') or {}
self.g.chest_open_events = self.g.get('chest_open_events') or []
self.g.last_chest_opened_by_other = None
self.g.connection.register_packet_listener(
self.handle_block_event, BlockEventPacket)
def _block_name(self, packet):
registry = getattr(self.g.connection, 'registry_ids', {}).get(
'minecraft:block', {})
name = next((name for name, block_id in registry.items()
if block_id == packet.block_id), None)
if name is not None:
return name.removeprefix('minecraft:')
location = packet.location
state_id = self.g.chunks.get_block_at(
location.x, location.y, location.z)
return blocks.BLOCKS.get(state_id)
def handle_block_event(self, packet):
block_name = self._block_name(packet)
if (block_name is None or block_name == 'ender_chest' or
not (block_name == 'chest' or block_name.endswith('_chest')) or
packet.action != 1):
return
location = packet.location
position = (location.x, location.y, location.z)
viewers = packet.parameter
previous_viewers = self.g.chest_viewers.get(position, 0)
if viewers:
self.g.chest_viewers[position] = viewers
else:
self.g.chest_viewers.pop(position, None)
pending = self.g.get('pending_chest_open')
pending_age = (time.monotonic() - pending.get('requested_at', 0)
if pending is not None else None)
pending_is_fresh = (pending_age is not None and
0 <= pending_age <= self.OWN_OPEN_TIMEOUT)
is_bot_opening = (
pending_is_fresh and
tuple(pending.get('position', ())) == position
)
if pending is not None and (is_bot_opening or not pending_is_fresh):
self.g.pending_chest_open = None
if (viewers <= previous_viewers or
(is_bot_opening and
viewers <= max(1, previous_viewers))):
return
event = {
'position': position,
'block': block_name,
'viewers': viewers,
'previous_viewers': previous_viewers,
'timestamp': time.time(),
}
self.g.last_chest_opened_by_other = event
self.g.chest_open_events.append(event)
del self.g.chest_open_events[:-100]
print('[chest] another player opened {} at {} ({} viewer{})'.format(
block_name, position, viewers, '' if viewers == 1 else 's'),
flush=True)
class EntityManager:
def __init__(self, global_state):
self.g = global_state
+90
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@@ -0,0 +1,90 @@
import time
import unittest
from munch import Munch
from minecraft.networking.modern import BlockEventPacket
from mosfet.game import Game
from mosfet.protocol.managers import ChestOpenManager
class FakeConnection:
def __init__(self):
self.registry_ids = {'minecraft:block': {
'minecraft:stone': 1,
'minecraft:chest': 2,
'minecraft:trapped_chest': 3,
}}
self.listeners = []
def register_packet_listener(self, handler, packet_type):
self.listeners.append((handler, packet_type))
class ChestDetectionTests(unittest.TestCase):
def setUp(self):
self.connection = FakeConnection()
self.g = Munch(connection=self.connection)
self.manager = ChestOpenManager(self.g)
self.position = (12, 64, -7)
def event(self, block_id=2, action=1, viewers=1):
x, y, z = self.position
return Munch(
location=Munch(x=x, y=y, z=z),
block_id=block_id, action=action, parameter=viewers,
)
def test_registers_block_event_packet_and_records_other_player_open(self):
self.assertIn((self.manager.handle_block_event, BlockEventPacket),
self.connection.listeners)
self.manager.handle_block_event(self.event(viewers=1))
self.assertEqual(self.g.chest_viewers[self.position], 1)
self.assertEqual(self.g.last_chest_opened_by_other['position'],
self.position)
self.assertEqual(self.g.last_chest_opened_by_other['block'], 'chest')
self.assertEqual(len(self.g.chest_open_events), 1)
def test_bot_open_is_not_misreported_but_later_viewer_is(self):
self.g.pending_chest_open = {
'position': self.position,
'requested_at': time.monotonic(),
}
self.manager.handle_block_event(self.event(viewers=1))
self.assertIsNone(self.g.last_chest_opened_by_other)
self.assertIsNone(self.g.pending_chest_open)
self.manager.handle_block_event(self.event(viewers=2))
self.assertEqual(self.g.last_chest_opened_by_other['viewers'], 2)
self.assertEqual(self.g.last_chest_opened_by_other['previous_viewers'], 1)
def test_ignores_non_chests_and_tracks_close(self):
self.manager.handle_block_event(self.event(block_id=1, viewers=1))
self.assertIsNone(self.g.last_chest_opened_by_other)
self.manager.handle_block_event(self.event(viewers=1))
self.manager.handle_block_event(self.event(viewers=0))
self.assertNotIn(self.position, self.g.chest_viewers)
self.assertEqual(len(self.g.chest_open_events), 1)
def test_open_container_marks_bot_initiated_chest_open(self):
chest_state = 5552
sent = []
game = Game.__new__(Game)
game.g = Munch(chunks=Munch(
get_block_at=lambda *_position: chest_state))
game.place_block = lambda location, face: sent.append(
(location, face))
game.open_container(self.position)
self.assertEqual(sent[0][0], self.position)
self.assertEqual(game.g.pending_chest_open['position'], self.position)
self.assertIsInstance(game.g.pending_chest_open['requested_at'], float)
if __name__ == '__main__':
unittest.main()
+38
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@@ -78,6 +78,44 @@ class GroundSupplyTests(unittest.TestCase):
self.assertEqual(state.chest, position)
self.assertIs(state.state.__func__, state.path_to_supply_chest.__func__)
def test_empty_supply_chest_is_skipped_until_another_player_opens_it(self):
position = (4, 64, 0)
key = (position,)
event = {'position': position, 'timestamp': 1.0}
g = Munch(chest_open_events=[])
state = GrabSuppliesStates(g)
state.supplies = {(999999,): (1, 1)}
state.current_supply_chest_key = key
class FakeGame:
@staticmethod
def count_items(_item_ids):
return 1
state.g.game = FakeGame()
state.choose_items()
self.assertIn(key, state.useless_chests)
self.assertIs(state.state.__func__, state.close_supply_chest.__func__)
second_position = (8, 64, 0)
state.supply_chests = [
{'position': position, 'positions': key},
{'position': second_position, 'positions': (second_position,)},
]
state.checked_supply_chests = {key}
state.choose_supply_chest()
self.assertEqual(state.chest, second_position)
g.chest_open_events.append(event)
state.state = state.idle
state.run()
self.assertNotIn(key, state.useless_chests)
self.assertNotIn(key, state.checked_supply_chests)
state.supply_chests = [{'position': position, 'positions': key}]
state.choose_supply_chest()
self.assertEqual(state.chest, position)
def test_unreachable_supply_chest_ends_task_without_searching_barrels(self):
class FakeWorld:
@staticmethod
+12 -1
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@@ -31,7 +31,8 @@ class TestWebInventoryAPI(unittest.TestCase):
def setUp(self):
self.g = mosfet_web.g
self.original = {
key: self.g.get(key) for key in ('connected', 'game', 'inv')
key: self.g.get(key) for key in
('connected', 'game', 'inv', 'chest_viewers')
}
self.game = FakeGame()
self.g.connected = True
@@ -53,6 +54,16 @@ class TestWebInventoryAPI(unittest.TestCase):
item = response.get_json()['inv']['9']
self.assertEqual(item['components']['custom_name']['text'], 'Test Paper')
def test_global_api_stringifies_tuple_keys(self):
self.g.chest_viewers = {(12, 64, -7): 1}
response = self.client.get('/api/global')
self.assertEqual(response.status_code, 200)
self.assertEqual(response.get_json()['chest_viewers'], {
'(12, 64, -7)': 1,
})
def test_drop_endpoint_supports_one_stack_and_matching_actions(self):
one = self.client.post('/api/inventory/drop', json={
'slot': 9, 'action': 'one'})