Track reopened supply chests and fix API snapshots

This commit is contained in:
Tanner
2026-11-07 17:02:29 +00:00
parent 43b37b76f6
commit 9251edc36a
8 changed files with 280 additions and 7 deletions
+90
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@@ -0,0 +1,90 @@
import time
import unittest
from munch import Munch
from minecraft.networking.modern import BlockEventPacket
from mosfet.game import Game
from mosfet.protocol.managers import ChestOpenManager
class FakeConnection:
def __init__(self):
self.registry_ids = {'minecraft:block': {
'minecraft:stone': 1,
'minecraft:chest': 2,
'minecraft:trapped_chest': 3,
}}
self.listeners = []
def register_packet_listener(self, handler, packet_type):
self.listeners.append((handler, packet_type))
class ChestDetectionTests(unittest.TestCase):
def setUp(self):
self.connection = FakeConnection()
self.g = Munch(connection=self.connection)
self.manager = ChestOpenManager(self.g)
self.position = (12, 64, -7)
def event(self, block_id=2, action=1, viewers=1):
x, y, z = self.position
return Munch(
location=Munch(x=x, y=y, z=z),
block_id=block_id, action=action, parameter=viewers,
)
def test_registers_block_event_packet_and_records_other_player_open(self):
self.assertIn((self.manager.handle_block_event, BlockEventPacket),
self.connection.listeners)
self.manager.handle_block_event(self.event(viewers=1))
self.assertEqual(self.g.chest_viewers[self.position], 1)
self.assertEqual(self.g.last_chest_opened_by_other['position'],
self.position)
self.assertEqual(self.g.last_chest_opened_by_other['block'], 'chest')
self.assertEqual(len(self.g.chest_open_events), 1)
def test_bot_open_is_not_misreported_but_later_viewer_is(self):
self.g.pending_chest_open = {
'position': self.position,
'requested_at': time.monotonic(),
}
self.manager.handle_block_event(self.event(viewers=1))
self.assertIsNone(self.g.last_chest_opened_by_other)
self.assertIsNone(self.g.pending_chest_open)
self.manager.handle_block_event(self.event(viewers=2))
self.assertEqual(self.g.last_chest_opened_by_other['viewers'], 2)
self.assertEqual(self.g.last_chest_opened_by_other['previous_viewers'], 1)
def test_ignores_non_chests_and_tracks_close(self):
self.manager.handle_block_event(self.event(block_id=1, viewers=1))
self.assertIsNone(self.g.last_chest_opened_by_other)
self.manager.handle_block_event(self.event(viewers=1))
self.manager.handle_block_event(self.event(viewers=0))
self.assertNotIn(self.position, self.g.chest_viewers)
self.assertEqual(len(self.g.chest_open_events), 1)
def test_open_container_marks_bot_initiated_chest_open(self):
chest_state = 5552
sent = []
game = Game.__new__(Game)
game.g = Munch(chunks=Munch(
get_block_at=lambda *_position: chest_state))
game.place_block = lambda location, face: sent.append(
(location, face))
game.open_container(self.position)
self.assertEqual(sent[0][0], self.position)
self.assertEqual(game.g.pending_chest_open['position'], self.position)
self.assertIsInstance(game.g.pending_chest_open['requested_at'], float)
if __name__ == '__main__':
unittest.main()
+38
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@@ -78,6 +78,44 @@ class GroundSupplyTests(unittest.TestCase):
self.assertEqual(state.chest, position)
self.assertIs(state.state.__func__, state.path_to_supply_chest.__func__)
def test_empty_supply_chest_is_skipped_until_another_player_opens_it(self):
position = (4, 64, 0)
key = (position,)
event = {'position': position, 'timestamp': 1.0}
g = Munch(chest_open_events=[])
state = GrabSuppliesStates(g)
state.supplies = {(999999,): (1, 1)}
state.current_supply_chest_key = key
class FakeGame:
@staticmethod
def count_items(_item_ids):
return 1
state.g.game = FakeGame()
state.choose_items()
self.assertIn(key, state.useless_chests)
self.assertIs(state.state.__func__, state.close_supply_chest.__func__)
second_position = (8, 64, 0)
state.supply_chests = [
{'position': position, 'positions': key},
{'position': second_position, 'positions': (second_position,)},
]
state.checked_supply_chests = {key}
state.choose_supply_chest()
self.assertEqual(state.chest, second_position)
g.chest_open_events.append(event)
state.state = state.idle
state.run()
self.assertNotIn(key, state.useless_chests)
self.assertNotIn(key, state.checked_supply_chests)
state.supply_chests = [{'position': position, 'positions': key}]
state.choose_supply_chest()
self.assertEqual(state.chest, position)
def test_unreachable_supply_chest_ends_task_without_searching_barrels(self):
class FakeWorld:
@staticmethod
+12 -1
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@@ -31,7 +31,8 @@ class TestWebInventoryAPI(unittest.TestCase):
def setUp(self):
self.g = mosfet_web.g
self.original = {
key: self.g.get(key) for key in ('connected', 'game', 'inv')
key: self.g.get(key) for key in
('connected', 'game', 'inv', 'chest_viewers')
}
self.game = FakeGame()
self.g.connected = True
@@ -53,6 +54,16 @@ class TestWebInventoryAPI(unittest.TestCase):
item = response.get_json()['inv']['9']
self.assertEqual(item['components']['custom_name']['text'], 'Test Paper')
def test_global_api_stringifies_tuple_keys(self):
self.g.chest_viewers = {(12, 64, -7): 1}
response = self.client.get('/api/global')
self.assertEqual(response.status_code, 200)
self.assertEqual(response.get_json()['chest_viewers'], {
'(12, 64, -7)': 1,
})
def test_drop_endpoint_supports_one_stack_and_matching_actions(self):
one = self.client.post('/api/inventory/drop', json={
'slot': 9, 'action': 'one'})