Reuse unreachable cache opening regions
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@@ -25,6 +25,7 @@ class CacheItemsStates:
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self.failed_transfer_slots = set()
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self.pending_transfer = None
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self.transferred_to_labeled_chest = False
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self.bad_openings = set()
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self.is_labeled_container = False
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self.container_item_ids = None
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@@ -52,8 +53,23 @@ class CacheItemsStates:
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'trapped chests:', self.trapped_chests)
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self.state = self.choose_trapped_chest
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def _opening_in_bad_region(self, world, opening):
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opening = tuple(opening)
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if opening in self.bad_openings:
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return True
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if not self.bad_openings:
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return False
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nearest = min(self.bad_openings,
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key=lambda bad: utils.phyp(opening, bad))
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if (world.path_to_place(opening, nearest) and
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world.path_to_place(nearest, opening)):
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self.bad_openings.add(opening)
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return True
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return False
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def choose_trapped_chest(self):
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print('Choosing a labeled or trapped chest...')
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self.bad_openings = set()
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w = self.g.world
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p = utils.pint(self.g.pos)
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@@ -70,15 +86,19 @@ class CacheItemsStates:
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self.container_item_ids = container['item_ids']
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self.is_labeled_container = True
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for opening in w.find_cache_openings(self.area, p):
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navpath = w.path_to_place(p, opening['position'])
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opening_position = tuple(opening['position'])
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if self._opening_in_bad_region(w, opening_position):
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continue
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navpath = w.path_to_place(p, opening_position)
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if navpath:
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print('Going to labeled chest', container['labels'],
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self.area)
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self.opening = opening['position']
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self.opening = opening_position
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self.open_interaction = opening
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self.g.path = navpath
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self.state = self.going_to_trapped_chest
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return
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self.bad_openings.add(opening_position)
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print('No path to labeled chest', self.area)
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if not len(self.trapped_chests):
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@@ -98,14 +118,18 @@ class CacheItemsStates:
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self.area = chest
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for opening in w.find_cache_openings(chest, p):
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navpath = w.path_to_place(p, opening['position'])
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opening_position = tuple(opening['position'])
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if self._opening_in_bad_region(w, opening_position):
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continue
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navpath = w.path_to_place(p, opening_position)
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if navpath:
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print('navpath to trapped chest:', navpath)
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self.opening = opening['position']
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self.opening = opening_position
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self.open_interaction = opening
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self.g.path = navpath
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self.state = self.going_to_trapped_chest
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return
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self.bad_openings.add(opening_position)
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self.trapped_chests.pop(0)
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time.sleep(0.1)
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@@ -148,12 +172,17 @@ class CacheItemsStates:
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self.area = area
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openings = w.find_cache_openings(self.area, p)
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self.bad_openings = set()
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for opening in openings:
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navpath = w.path_to_place(p, opening['position'])
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opening_position = tuple(opening['position'])
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if self._opening_in_bad_region(w, opening_position):
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continue
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navpath = w.path_to_place(p, opening_position)
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if navpath:
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self.opening = opening['position']
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self.opening = opening_position
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self.open_interaction = opening
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break
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self.bad_openings.add(opening_position)
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else: # for
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print('Unable to get to cache area', self.area)
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self.bad_areas.append(self.area)
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@@ -56,6 +56,61 @@ class CacheItemsTests(unittest.TestCase):
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state.choose_trapped_chest()
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self.assertIs(state.state.__func__, state.cleanup.__func__)
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def test_mutually_reachable_opening_is_skipped_after_path_failure(self):
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start = (0, 64, 0)
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first = (4, 64, 0)
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nearby = (4, 64, 1)
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item_id = items.get_id('stone')
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calls = []
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class FakeWorld:
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@staticmethod
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def find_cache_openings(area, _center):
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position = first if area == (10, 64, 0) else nearby
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return [{'position': position}]
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def path_to_place(self, origin, target):
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origin, target = tuple(origin), tuple(target)
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calls.append((origin, target))
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if origin == start and target == first:
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return None
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if (origin, target) in ((nearby, first), (first, nearby)):
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return [origin, target]
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return None
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state = CacheItemsStates(Munch(
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world=FakeWorld(), pos=start,
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inv={9: Munch(present=True, item_id=item_id)}))
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state.labeled_chests = [
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{'position': (10, 64, 0), 'positions': ((10, 64, 0),),
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'item_ids': {item_id}, 'labels': {'Stone'}},
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{'position': (11, 64, 0), 'positions': ((11, 64, 0),),
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'item_ids': {item_id}, 'labels': {'Stone'}},
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]
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state.trapped_chests = []
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state.choose_trapped_chest()
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self.assertEqual(calls, [
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(start, first), (nearby, first), (first, nearby),
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])
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self.assertIn(first, state.bad_openings)
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self.assertIn(nearby, state.bad_openings)
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def test_one_way_reachability_does_not_blacklist_opening(self):
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bad = (1, 64, 0)
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candidate = (2, 64, 0)
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class FakeWorld:
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@staticmethod
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def path_to_place(start, target):
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return [start, target] if tuple(start) == candidate else None
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state = CacheItemsStates(Munch())
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state.bad_openings = {bad}
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self.assertFalse(state._opening_in_bad_region(FakeWorld(), candidate))
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self.assertNotIn(candidate, state.bad_openings)
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def test_cache_chest_placement_sneaks_to_avoid_opening_support_container(self):
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calls = []
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