Grab fallen saplings, fix bugs
This commit is contained in:
parent
f328f3443a
commit
6c4aaf8d7d
3
bot.py
3
bot.py
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@ -6,6 +6,7 @@ import os
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import time
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import time
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import importlib
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import importlib
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from math import floor, ceil
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from math import floor, ceil
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from copy import copy
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USERNAME = os.environ['USERNAME']
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USERNAME = os.environ['USERNAME']
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PASSWORD = os.environ['PASSWORD']
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PASSWORD = os.environ['PASSWORD']
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@ -61,7 +62,7 @@ def tick(global_state):
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########## object physics ##########
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########## object physics ##########
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for eid, obj in g.objects.items():
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for eid, obj in copy(g.objects).items():
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start_x = obj.x
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start_x = obj.x
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if obj.velocity_x:
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if obj.velocity_x:
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35
game.py
35
game.py
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@ -5,6 +5,7 @@ import random
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from math import hypot
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from math import hypot
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from itertools import count
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from itertools import count
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from munch import Munch
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from munch import Munch
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from copy import copy
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from panda3d.core import LPoint3f
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from panda3d.core import LPoint3f
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@ -12,13 +13,12 @@ from minecraft.networking.packets import Packet, clientbound, serverbound
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from minecraft.networking.types import BlockFace
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from minecraft.networking.types import BlockFace
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from protocol.packets import (
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from protocol.packets import (
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TimeUpdatePacket, SetSlotPacket, PlayerDiggingPacket,
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SetSlotPacket, PlayerDiggingPacket,
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BlockBreakAnimationPacket, AcknowledgePlayerDiggingPacket,
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BlockBreakAnimationPacket, AcknowledgePlayerDiggingPacket,
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HeldItemChangePacket, PickItemPacket, OpenWindowPacket,
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HeldItemChangePacket, PickItemPacket, OpenWindowPacket,
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ClickWindowPacket, CloseWindowPacket, ServerWindowConfirmationPacket,
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ClickWindowPacket, CloseWindowPacket, ServerWindowConfirmationPacket,
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ClientWindowConfirmationPacket, EntityMetadataPacket,
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ClientWindowConfirmationPacket, EntityMetadataPacket,
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SpawnLivingEntityPacket, EntityPositionPacket,
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SpawnLivingEntityPacket, EntityPositionRotationPacket, DestroyEntitiesPacket,
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EntityPositionRotationPacket, DestroyEntitiesPacket, EntityVelocityPacket,
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)
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)
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from protocol.types import Slot
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from protocol.types import Slot
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@ -115,20 +115,23 @@ class MCWorld:
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air = []
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air = []
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for i in range(5):
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for i in range(5):
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check = utils.padd(center, utils.alternate(i, 1))
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check = utils.padd(center, utils.alternate(i, 1))
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air.extend(self.find_blocks(check, distance, [0], 200))
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air.extend(self.find_blocks(check, distance, [0], 0))
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bed_clearance = 25 # 5x5 area
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clear_distance = 3
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areas = []
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areas = []
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for a in air:
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for a in air:
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# check for ground around the area
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# check for air around the area
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if len(self.find_blocks(utils.padd(a, path.BLOCK_BELOW), 2, blocks.NON_SOLID_IDS, 9)):
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if len(self.find_blocks(a, clear_distance, [0], bed_clearance)) < bed_clearance:
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continue
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continue
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# check for air around the area
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# check for ground around the area
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if len(self.find_blocks(a, 2, [0], 9)) < 9:
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if len(self.find_blocks(utils.padd(a, path.BLOCK_BELOW), clear_distance, blocks.NON_SOLID_IDS, bed_clearance)):
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continue
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continue
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# check for air above the area
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# check for air above the area
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if len(self.find_blocks(utils.padd(a, path.BLOCK_ABOVE), 2, [0], 9)) < 9:
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if len(self.find_blocks(utils.padd(a, path.BLOCK_ABOVE), clear_distance, [0], bed_clearance)) < bed_clearance:
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continue
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continue
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areas.append(a)
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areas.append(a)
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@ -183,6 +186,13 @@ class MCWorld:
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def find_cache_openings(self, area):
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def find_cache_openings(self, area):
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return self.find_bed_openings(area)
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return self.find_bed_openings(area)
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def find_objects(self, object_ids):
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result = []
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for eid, obj in copy(self.g.objects).items():
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if obj.get('item_id', None) in object_ids:
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result.append(obj)
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return result
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class Game:
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class Game:
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def __init__(self, global_state):
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def __init__(self, global_state):
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@ -192,7 +202,7 @@ class Game:
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register(self.handle_block_change, clientbound.play.BlockChangePacket)
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register(self.handle_block_change, clientbound.play.BlockChangePacket)
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register(self.handle_join_game, clientbound.play.JoinGamePacket)
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register(self.handle_join_game, clientbound.play.JoinGamePacket)
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register(self.handle_position_and_look, clientbound.play.PlayerPositionAndLookPacket)
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register(self.handle_position_and_look, clientbound.play.PlayerPositionAndLookPacket)
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register(self.handle_time_update, TimeUpdatePacket)
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register(self.handle_time_update, clientbound.play.TimeUpdatePacket)
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register(self.handle_set_slot, SetSlotPacket)
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register(self.handle_set_slot, SetSlotPacket)
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register(self.handle_break_animation, BlockBreakAnimationPacket)
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register(self.handle_break_animation, BlockBreakAnimationPacket)
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register(self.handle_break_ack, AcknowledgePlayerDiggingPacket)
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register(self.handle_break_ack, AcknowledgePlayerDiggingPacket)
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@ -201,10 +211,10 @@ class Game:
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register(self.handle_spawn_object, clientbound.play.SpawnObjectPacket)
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register(self.handle_spawn_object, clientbound.play.SpawnObjectPacket)
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register(self.handle_entity_metadata, EntityMetadataPacket)
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register(self.handle_entity_metadata, EntityMetadataPacket)
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register(self.handle_spawn_living, SpawnLivingEntityPacket)
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register(self.handle_spawn_living, SpawnLivingEntityPacket)
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register(self.handle_entity_position, EntityPositionPacket)
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register(self.handle_entity_position, clientbound.play.EntityPositionDeltaPacket)
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register(self.handle_entity_position_rotation, EntityPositionRotationPacket)
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register(self.handle_entity_position_rotation, EntityPositionRotationPacket)
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register(self.handle_destroy_entities, DestroyEntitiesPacket)
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register(self.handle_destroy_entities, DestroyEntitiesPacket)
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register(self.handle_entity_velocity, EntityVelocityPacket)
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#register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket)
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#register(self.handle_packet, Packet, early=True)
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#register(self.handle_packet, Packet, early=True)
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@ -570,6 +580,7 @@ class Game:
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if packet.type_id != 37: return
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if packet.type_id != 37: return
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print(packet)
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print(packet)
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self.g.objects[packet.entity_id] = Munch(
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self.g.objects[packet.entity_id] = Munch(
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entity_id=packet.entity_id,
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x=packet.x,
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x=packet.x,
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y=packet.y,
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y=packet.y,
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z=packet.z,
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z=packet.z,
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81
jobs.py
81
jobs.py
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@ -1,6 +1,7 @@
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import re
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import re
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import time
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import time
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import importlib
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import importlib
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import random
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from math import hypot
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from math import hypot
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from panda3d.core import LPoint3f
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from panda3d.core import LPoint3f
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@ -626,8 +627,6 @@ class PlantTreeStates:
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def idle(self):
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def idle(self):
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return None
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return None
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# TODO: maybe add a "plant deficit" so we know when to plant or not
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def init(self):
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def init(self):
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if self.g.chopped_tree:
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if self.g.chopped_tree:
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self.state = self.check_feet
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self.state = self.check_feet
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@ -731,6 +730,75 @@ class PlantTreeStates:
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self.state()
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self.state()
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class GrabSaplingStates:
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def idle(self):
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return None
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def init(self):
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self.state = self.find_saplings
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print('Trying to grab a sapling')
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def find_saplings(self):
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w = self.g.world
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saplings = w.find_objects(items.SAPLING_IDS)
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if not saplings:
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print('No saplings objects found, aborting')
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self.state = self.cleanup
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return
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random.shuffle(saplings)
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for s in saplings:
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p = utils.pint(self.g.pos)
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s_pos = utils.pint((s.x, s.y, s.z))
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check = utils.padd(s_pos, path.BLOCK_BELOW)
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if s.entity_id in self.eid_blacklist:
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continue
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# slip if the sapling is floating
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if self.g.chunks.get_block_at(*check) in blocks.LEAF_IDS | {0}:
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continue
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navpath = w.path_to_place(p, s_pos)
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if navpath:
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self.g.path = navpath
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self.state = self.going_to_sapling
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self.sapling = s_pos
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self.eid_blacklist.append(s.entity_id)
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print('Going to sapling', self.sapling)
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return
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print('Cant get to any saplings, aborting')
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self.state = self.cleanup
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def going_to_sapling(self):
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if utils.pint(self.g.pos) == self.sapling:
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self.state = self.cleanup
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def cleanup(self):
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self.g.look_at = None
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self.state = self.done
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def done(self):
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# never gets ran, placeholder
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return None
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def __init__(self, global_state):
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self.g = global_state
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self.state = self.idle
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self.sapling = None
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self.eid_blacklist = []
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def run(self):
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self.state()
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class JobStates:
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class JobStates:
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def idle(self):
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def idle(self):
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return None
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return None
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s2 = self.plant_tree_states
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s2 = self.plant_tree_states
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s3 = self.sleep_with_bed_states
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s3 = self.sleep_with_bed_states
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s4 = self.cache_items_states
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s4 = self.cache_items_states
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s5 = self.grab_sapling_states
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if s1.state == s1.idle:
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if s1.state == s1.idle:
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s1.state = s1.init
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s1.state = s1.init
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s2.state = s2.init
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s2.state = s2.init
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s3.state = s3.init
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s3.state = s3.init
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s4.state = s4.init
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s4.state = s4.init
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s5.state = s5.init
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elif s1.state == s1.done:
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elif s1.state == s1.done:
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if s2.state != s2.done:
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if s2.state != s2.done:
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s2.run()
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s2.run()
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@ -821,10 +891,15 @@ class JobStates:
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s4.run()
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s4.run()
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return
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return
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if s5.state != s5.done:
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s5.run()
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return
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s1.state = s1.init
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s1.state = s1.init
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s2.state = s2.init
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s2.state = s2.init
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s3.state = s3.init
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s3.state = s3.init
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s4.state = s4.init
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s4.state = s4.init
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s5.state = s5.init
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return
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return
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s1.run()
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s1.run()
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@ -836,6 +911,7 @@ class JobStates:
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self.cache_items_states = CacheItemsStates(self.g)
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self.cache_items_states = CacheItemsStates(self.g)
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self.find_gapple_states = FindGappleStates(self.g)
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self.find_gapple_states = FindGappleStates(self.g)
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self.plant_tree_states = PlantTreeStates(self.g)
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self.plant_tree_states = PlantTreeStates(self.g)
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self.grab_sapling_states = GrabSaplingStates(self.g)
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self.state = self.idle
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self.state = self.idle
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def __init__(self, global_state):
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def __init__(self, global_state):
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@ -849,6 +925,7 @@ class JobStates:
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self.cache_items_states = CacheItemsStates(self.g)
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self.cache_items_states = CacheItemsStates(self.g)
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self.find_gapple_states = FindGappleStates(self.g)
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self.find_gapple_states = FindGappleStates(self.g)
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self.plant_tree_states = PlantTreeStates(self.g)
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self.plant_tree_states = PlantTreeStates(self.g)
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self.grab_sapling_states = GrabSaplingStates(self.g)
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def tick(self):
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def tick(self):
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self.state()
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self.state()
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@ -11,7 +11,6 @@ def get_packets(old_get_packets):
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mc_packets.add(packets.AcknowledgePlayerDiggingPacket)
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mc_packets.add(packets.AcknowledgePlayerDiggingPacket)
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mc_packets.add(packets.BlockBreakAnimationPacket)
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mc_packets.add(packets.BlockBreakAnimationPacket)
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mc_packets.add(packets.SetSlotPacket)
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mc_packets.add(packets.SetSlotPacket)
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mc_packets.add(packets.TimeUpdatePacket)
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mc_packets.add(packets.PlayerDiggingPacket)
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mc_packets.add(packets.PlayerDiggingPacket)
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mc_packets.add(packets.PickItemPacket)
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mc_packets.add(packets.PickItemPacket)
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mc_packets.add(packets.HeldItemChangePacket)
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mc_packets.add(packets.HeldItemChangePacket)
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@ -22,10 +21,8 @@ def get_packets(old_get_packets):
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mc_packets.add(packets.ServerWindowConfirmationPacket)
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mc_packets.add(packets.ServerWindowConfirmationPacket)
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mc_packets.add(packets.EntityMetadataPacket)
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mc_packets.add(packets.EntityMetadataPacket)
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mc_packets.add(packets.SpawnLivingEntityPacket)
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mc_packets.add(packets.SpawnLivingEntityPacket)
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mc_packets.add(packets.EntityPositionPacket)
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mc_packets.add(packets.EntityPositionRotationPacket)
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mc_packets.add(packets.EntityPositionRotationPacket)
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mc_packets.add(packets.DestroyEntitiesPacket)
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mc_packets.add(packets.DestroyEntitiesPacket)
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mc_packets.add(packets.EntityVelocityPacket)
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return mc_packets
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return mc_packets
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return lambda x: wrapper(old_get_packets, x)
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return lambda x: wrapper(old_get_packets, x)
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@ -174,15 +174,6 @@ class SetSlotPacket(Packet):
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]
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]
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class TimeUpdatePacket(Packet):
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id = 0x4E
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packet_name = 'time update'
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definition = [
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{'world_age': Long},
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{'time_of_day': Long},
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]
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class PlayerDiggingPacket(Packet):
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class PlayerDiggingPacket(Packet):
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# used when player mines / breaks blocks
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# used when player mines / breaks blocks
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# https://wiki.vg/Protocol#Player_Digging
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# https://wiki.vg/Protocol#Player_Digging
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@ -339,21 +330,6 @@ class SpawnLivingEntityPacket(Packet):
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{'velocity_z': Short},
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{'velocity_z': Short},
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]
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]
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class EntityPositionPacket(Packet):
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# Sent by the server when an entity moves less then 8 blocks
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# https://wiki.vg/Protocol#Spawn_Entity
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id = 0x27
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packet_name = 'entity position'
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definition = [
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{'entity_id': VarInt},
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{'delta_x': Short},
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{'delta_y': Short},
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{'delta_z': Short},
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{'on_ground': Boolean},
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]
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class EntityPositionRotationPacket(Packet):
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class EntityPositionRotationPacket(Packet):
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# Sent by the server when an entity rotates and moves
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# Sent by the server when an entity rotates and moves
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# https://wiki.vg/Protocol#Entity_Position_and_Rotation
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# https://wiki.vg/Protocol#Entity_Position_and_Rotation
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@ -385,17 +361,3 @@ class DestroyEntitiesPacket(Packet):
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for _ in range(self.count):
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for _ in range(self.count):
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eid = VarInt.read(file_object)
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eid = VarInt.read(file_object)
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self.entity_ids.append(eid)
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self.entity_ids.append(eid)
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class EntityVelocityPacket(Packet):
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# Sent to update entity's velocity
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|
||||||
# https://wiki.vg/Protocol#Entity_Velocity
|
|
||||||
|
|
||||||
id = 0x46
|
|
||||||
packet_name = 'entity velocity'
|
|
||||||
|
|
||||||
definition = [
|
|
||||||
{'entity_id': VarInt},
|
|
||||||
{'velocity_x': Short},
|
|
||||||
{'velocity_y': Short},
|
|
||||||
{'velocity_z': Short},
|
|
||||||
]
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user