Rename data module to mcdata
This commit is contained in:
parent
b754a4746d
commit
6c0688b759
2
.gitignore
vendored
2
.gitignore
vendored
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@ -102,4 +102,4 @@ ENV/
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*.swp
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*.swp
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*.swo
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*.swo
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mcdata/
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minecraft_data/
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20
blocks.py
20
blocks.py
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@ -1,14 +1,14 @@
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import json
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import json
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import importlib
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import importlib
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import data
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import mcdata
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importlib.reload(data)
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importlib.reload(mcdata)
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MCD_BLOCKS = {}
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MCD_BLOCKS = {}
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for d in data.mcd.blocks.values():
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for d in mcdata.mcd.blocks.values():
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MCD_BLOCKS[d['name']] = d
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MCD_BLOCKS[d['name']] = d
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with open('mcdata/blocks.json') as f:
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with open('minecraft_data/blocks.json') as f:
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JSON_BLOCKS = json.load(f)
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JSON_BLOCKS = json.load(f)
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BLOCKS = {}
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BLOCKS = {}
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@ -237,14 +237,6 @@ SAPLINGS = [
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'dark_oak_sapling',
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'dark_oak_sapling',
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]
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]
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CHESTS = [
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'chest',
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]
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TRAPPED_CHESTS = [
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'trapped_chest',
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]
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INDEXED = [
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INDEXED = [
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'chest',
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'chest',
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'trapped_chest',
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'trapped_chest',
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@ -278,12 +270,12 @@ for block_name in LEAVES:
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LEAF_IDS.add(state['id'])
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LEAF_IDS.add(state['id'])
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CHEST_IDS = set()
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CHEST_IDS = set()
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for block_name in CHESTS:
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for block_name in ['chest']:
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for state in JSON_BLOCKS['minecraft:' + block_name]['states']:
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for state in JSON_BLOCKS['minecraft:' + block_name]['states']:
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CHEST_IDS.add(state['id'])
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CHEST_IDS.add(state['id'])
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TRAPPED_CHEST_IDS = set()
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TRAPPED_CHEST_IDS = set()
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for block_name in TRAPPED_CHESTS:
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for block_name in ['trapped_chest']:
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for state in JSON_BLOCKS['minecraft:' + block_name]['states']:
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for state in JSON_BLOCKS['minecraft:' + block_name]['states']:
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TRAPPED_CHEST_IDS.add(state['id'])
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TRAPPED_CHEST_IDS.add(state['id'])
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11
bot.py
11
bot.py
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@ -36,6 +36,8 @@ import path
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importlib.reload(path)
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importlib.reload(path)
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import jobs
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import jobs
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importlib.reload(jobs)
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importlib.reload(jobs)
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import mcdata
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importlib.reload(mcdata)
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last_tick = time.time()
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last_tick = time.time()
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@ -211,7 +213,7 @@ def bot(global_state):
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g = global_state
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g = global_state
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if not g.mcdata:
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if not g.mcdata:
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g.mcdata = DataManager('./mcdata')
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g.mcdata = DataManager('./minecraft_data')
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if not g.connection:
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if not g.connection:
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auth_token = authentication.AuthenticationToken()
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auth_token = authentication.AuthenticationToken()
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@ -262,3 +264,10 @@ def bot(global_state):
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g.connection.early_outgoing_packet_listeners = []
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g.connection.early_outgoing_packet_listeners = []
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print('Bot module loaded.')
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print('Bot module loaded.')
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print(mcdata.mcd.blockCollisionShapes['blocks']['brewing_stand'])
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print(mcdata.mcd.blockCollisionShapes['shapes']['107'])
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@ -1,10 +1,10 @@
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#!/bin/sh
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#!/bin/sh
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VERSION="1.16.2"
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VERSION="1.16.4"
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wget -O/tmp/mcdata.zip https://apimon.de/mcdata/$VERSION/$VERSION.zip
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wget -O/tmp/mcdata.zip https://apimon.de/mcdata/$VERSION/$VERSION.zip
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rm -rf mcdata
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rm -rf minecraft_data
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mkdir mcdata
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mkdir minecraft_data
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unzip /tmp/mcdata.zip -d mcdata
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unzip /tmp/mcdata.zip -d minecraft_data
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rm /tmp/mcdata.zip
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rm /tmp/mcdata.zip
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27
game.py
27
game.py
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@ -33,8 +33,8 @@ import blocks
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importlib.reload(blocks)
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importlib.reload(blocks)
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import items
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import items
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importlib.reload(items)
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importlib.reload(items)
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import data
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import mcdata
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importlib.reload(data)
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importlib.reload(mcdata)
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import mobs
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import mobs
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importlib.reload(mobs)
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importlib.reload(mobs)
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@ -588,6 +588,23 @@ class Game:
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tree = next(self.g.world.find_trees(pos, 50))
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tree = next(self.g.world.find_trees(pos, 50))
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reply = str(tree)[1:-1]
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reply = str(tree)[1:-1]
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if command == 'block':
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try:
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data = data.replace('(', ' ').replace(')', ' ').replace(',', ' ')
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x1, y1, z1 = [int(x) for x in data.split()]
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except (AttributeError, ValueError):
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reply = 'usage: !block x1 y1 z1'
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if not reply:
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coord = (x1, y1, z1)
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block = self.g.world.block_at(*coord)
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if not reply and block is None:
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reply = 'first coord out of range'
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if not reply:
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reply = blocks.BLOCKS[block] + ':' + str(block)
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################# Specific commands ##########################
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################# Specific commands ##########################
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if for_me:
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if for_me:
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@ -993,7 +1010,7 @@ class Game:
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player.y += packet.delta_y / 4096.0
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player.y += packet.delta_y / 4096.0
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player.z += packet.delta_z / 4096.0
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player.z += packet.delta_z / 4096.0
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if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
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#if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
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def handle_entity_position_rotation(self, packet):
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def handle_entity_position_rotation(self, packet):
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mob = self.g.mobs.get(packet.entity_id, None)
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mob = self.g.mobs.get(packet.entity_id, None)
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@ -1008,7 +1025,7 @@ class Game:
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player.y += packet.delta_y / 4096.0
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player.y += packet.delta_y / 4096.0
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player.z += packet.delta_z / 4096.0
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player.z += packet.delta_z / 4096.0
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if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
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#if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
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def handle_entity_teleport(self, packet):
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def handle_entity_teleport(self, packet):
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mob = self.g.mobs.get(packet.entity_id, None)
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mob = self.g.mobs.get(packet.entity_id, None)
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@ -1023,7 +1040,7 @@ class Game:
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player.y = packet.y
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player.y = packet.y
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player.z = packet.z
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player.z = packet.z
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if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
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#if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
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def handle_entity_velocity(self, packet):
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def handle_entity_velocity(self, packet):
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obj = self.g.objects.get(packet.entity_id, None)
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obj = self.g.objects.get(packet.entity_id, None)
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2
items.py
2
items.py
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@ -1,6 +1,6 @@
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import json
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import json
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with open('mcdata/registries.json') as f:
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with open('minecraft_data/registries.json') as f:
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ITEMS = json.load(f)['minecraft:item']['entries']
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ITEMS = json.load(f)['minecraft:item']['entries']
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BEDS = [
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BEDS = [
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6
jobs.py
6
jobs.py
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@ -19,8 +19,8 @@ import blocks
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importlib.reload(blocks)
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importlib.reload(blocks)
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import items
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import items
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importlib.reload(items)
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importlib.reload(items)
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import data
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import mcdata
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importlib.reload(data)
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importlib.reload(mcdata)
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import mobs
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import mobs
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importlib.reload(mobs)
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importlib.reload(mobs)
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@ -722,7 +722,7 @@ class CacheItemsStates:
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if self.g.item_lock: return
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if self.g.item_lock: return
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w = self.g.window
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w = self.g.window
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w_info = data.WINDOWS[w.data.window_type]
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w_info = mcdata.WINDOWS[w.data.window_type]
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w_inventory_slots = w_info.inventory
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w_inventory_slots = w_info.inventory
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slot_list = []
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slot_list = []
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@ -5,7 +5,7 @@ import minecraft_data
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mcd = minecraft_data('1.16.4')
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mcd = minecraft_data('1.16.4')
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with open('mcdata/registries.json') as f:
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with open('minecraft_data/registries.json') as f:
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DATA = json.load(f)
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DATA = json.load(f)
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SINGLE_CHEST = 2
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SINGLE_CHEST = 2
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2
mobs.py
2
mobs.py
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@ -1,6 +1,6 @@
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import json
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import json
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with open('mcdata/registries.json') as f:
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with open('minecraft_data/registries.json') as f:
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MOBS = json.load(f)['minecraft:entity_type']['entries']
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MOBS = json.load(f)['minecraft:entity_type']['entries']
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EVIL = [
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EVIL = [
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5
utils.py
5
utils.py
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@ -4,7 +4,8 @@ from math import floor, ceil, sqrt, hypot
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import blocks
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import blocks
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importlib.reload(blocks)
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importlib.reload(blocks)
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import data
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import mcdata
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importlib.reload(mcdata)
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TICK = 0.05
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TICK = 0.05
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@ -86,7 +87,7 @@ def break_time(block_id, held_item=0, in_water=False, on_ground=True, enchantmen
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can_harvest = 'harvestTools' not in block_data or str(held_item) in block_data['harvestTools']
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can_harvest = 'harvestTools' not in block_data or str(held_item) in block_data['harvestTools']
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material = block_data.get('material', 'n/a')
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material = block_data.get('material', 'n/a')
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tool_multipliers = data.mcd.materials.get(material, [])
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tool_multipliers = mcdata.mcd.materials.get(material, [])
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is_best_tool = held_item in tool_multipliers
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is_best_tool = held_item in tool_multipliers
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time = block_data['hardness']
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time = block_data['hardness']
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