Move monkey-patching into its own module

master
Tanner Collin 4 years ago
parent f3e39802d2
commit 514b324156
  1. 15
      bot.py
  2. 17
      monkey_patch.py

@ -10,20 +10,7 @@ SERVER = ''
from custom.managers import DataManager, ChunksManager, ChatManager
import minecraft.networking.packets
from custom.networking.packets.clientbound.play import chunk_data, block_change_packet
def get_packets(old_get_packets):
def wrapper(func, context):
print('Monkey-patched.')
packets = func(context)
packets.add(chunk_data.ChunkDataPacket)
packets.add(block_change_packet.BlockChangePacket)
packets.add(block_change_packet.MultiBlockChangePacket)
return packets
return lambda x: wrapper(old_get_packets, x)
minecraft.networking.packets.clientbound.play.get_packets = get_packets(minecraft.networking.packets.clientbound.play.get_packets)
import monkey_patch
from minecraft import authentication
from minecraft.exceptions import YggdrasilError

@ -0,0 +1,17 @@
import minecraft.networking.packets
from custom.networking.packets.clientbound.play import chunk_data, block_change_packet
def get_packets(old_get_packets):
def wrapper(func, context):
print('Monkey-patched.')
packets = func(context)
# add any custom packets here
packets.add(chunk_data.ChunkDataPacket)
packets.add(block_change_packet.BlockChangePacket)
packets.add(block_change_packet.MultiBlockChangePacket)
return packets
return lambda x: wrapper(old_get_packets, x)
minecraft.networking.packets.clientbound.play.get_packets = get_packets(minecraft.networking.packets.clientbound.play.get_packets)
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