Port over custom packets and update to 1.16.2
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@ -10,6 +10,13 @@ def get_packets(old_get_packets):
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mc_packets.add(packets.ChunkDataPacket)
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mc_packets.add(packets.BlockChangePacket)
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mc_packets.add(packets.MultiBlockChangePacket)
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mc_packets.add(packets.AcknowledgePlayerDiggingPacket)
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mc_packets.add(packets.BlockBreakAnimationPacket)
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mc_packets.add(packets.SetSlotPacket)
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mc_packets.add(packets.TimeUpdatePacket)
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mc_packets.add(packets.PlayerDiggingPacket)
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mc_packets.add(packets.PickItemPacket)
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mc_packets.add(packets.HeldItemChangePacket)
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return mc_packets
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return lambda x: wrapper(old_get_packets, x)
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@ -1,18 +1,14 @@
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from math import floor
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from minecraft.networking.packets import Packet, PacketBuffer
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from minecraft.networking.types import (
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VarInt, Integer, Boolean, UnsignedByte, Long, Short,
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multi_attribute_alias, Vector, UnsignedLong
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)
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from protocol.types import Nbt
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from minecraft.networking.packets import Packet
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from minecraft.networking.types import (
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VarInt, Integer, UnsignedByte, Position, Vector, MutableRecord,
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attribute_alias, multi_attribute_alias, Long, Boolean, VarLong,
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Short, UnsignedLong, Byte, BlockFace,
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)
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from protocol.types import Nbt, Slot
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class BlockChangePacket(Packet):
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id = 0x0B
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@ -176,9 +172,7 @@ class ChunkDataPacket(Packet):
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y = e['y']
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self.chunks[floor(y/16)].entities.append(e)
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class Chunk:
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position = multi_attribute_alias(Vector, 'x', 'y', 'z')
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def __init__(self, x, y, z, empty=True):
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@ -246,3 +240,87 @@ class Chunk:
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def origin(self):
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return self.position*16
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class AcknowledgePlayerDiggingPacket(Packet):
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id = 0x07
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packet_name = 'acknowledge player digging'
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definition = [
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{'location': Position},
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{'block': VarInt},
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{'status': VarInt},
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{'successful': Boolean},
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]
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class BlockBreakAnimationPacket(Packet):
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id = 0x08
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packet_name = 'block break animation'
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definition = [
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{'entity_id': VarInt},
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{'location': Position},
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{'destroy_stage': Byte},
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]
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class SetSlotPacket(Packet):
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id = 0x15
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packet_name = 'set slot'
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definition = [
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{'window_id': Byte},
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{'slot': Short},
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{'slot_data': Slot},
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]
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class TimeUpdatePacket(Packet):
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id = 0x4E
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packet_name = 'time update'
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definition = [
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{'world_age': Long},
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{'time_of_day': Long},
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]
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class PlayerDiggingPacket(Packet):
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# used when player mines / breaks blocks
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# https://wiki.vg/Protocol#Player_Digging
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id = 0x1B
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packet_name = 'player digging'
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definition = [
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{'status': VarInt},
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{'location': Position},
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{'face': VarInt},
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]
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STARTED = 0
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CANCELLED = 1
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FINISHED = 2
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# PlayerBlockPlacementPacket.Face is an alias for BlockFace.
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Face = BlockFace
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class PickItemPacket(Packet):
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# used when player picks item (middle click)
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# https://wiki.vg/Protocol#Pick_Item
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id = 0x18
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packet_name = 'pick item'
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definition = [
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{'slot_to_use': VarInt},
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]
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class HeldItemChangePacket(Packet):
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# Sent when the player changes the slot selection
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# https://wiki.vg/Protocol#Held_Item_Change_.28serverbound.29
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id = 0x25
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packet_name = 'held item change'
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definition = [
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{'slot': Short},
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]
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@ -1,11 +1,12 @@
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from __future__ import division
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from minecraft.networking.types.basic import Type, Byte, Short, Integer, Long, Float, Double, ShortPrefixedByteArray
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import struct
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from minecraft.networking.types.basic import (
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Type, Byte, Short, Integer, Long, Float, Double,
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ShortPrefixedByteArray, Boolean, VarInt, TrailingByteArray
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)
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from minecraft.networking.types.utility import Vector
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from minecraft.networking.types.basic import Type, Byte, Short, Integer, Long, Float, Double, ShortPrefixedByteArray
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class IntegerPrefixedByteArray(Type):
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@ -19,6 +20,7 @@ class IntegerPrefixedByteArray(Type):
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Integer.send(len(value), socket)
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socket.send(value)
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TAG_End = 0
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TAG_Byte = 1
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TAG_Short = 2
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@ -96,3 +98,36 @@ class Nbt(Type):
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def send(value, socket):
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# TODO
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pass
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class Slot(Type):
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def __init__(self, present, item_id, item_count, nbt):
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self.present = present
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self.item_id = item_id
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self.item_count = item_count
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self.nbt = nbt
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def __str__(self):
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return str(self.__dict__)
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def __repr__(self):
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return 'Slot(present={}, item_id={}, item_count={}, nbt={}'.format(
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self.present, self.item_id, self.item_count, self.nbt)
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@staticmethod
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def read(file_object):
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present = Boolean.read(file_object)
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item_id = VarInt.read(file_object) if present else None
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item_count = Byte.read(file_object) if present else None
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nbt = TrailingByteArray.read(file_object) if present else None
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return Slot(present, item_id, item_count, nbt)
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#a = {}
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#a['present'] = Boolean.read(file_object)
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#a['item_id'] = VarInt.read(file_object) if a['present'] else None
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#a['item_count'] = Byte.read(file_object) if a['present'] else None
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#a['nbt'] = TrailingByteArray.read(file_object) if a['present'] else None
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#return a
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@staticmethod
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def send(value, socket):
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# TODO
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pass
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